IamTheBiggs wrote: MarvelMan wrote: Often people will use the loaner char in PVP to make sure that a leveled one doesnt tank for Hulk, and so that they dont have to waste a health pack on them. Who would make a decent "third" toon for this pairing, outside of the loaner toon? Daken maybe?
MarvelMan wrote: Often people will use the loaner char in PVP to make sure that a leveled one doesnt tank for Hulk, and so that they dont have to waste a health pack on them.
camichan wrote: A while back, I think it was lukewin who mentioned She-hulk as a preferable combo with Patch as opposed to daredevil because of her relatively low cost red AoE power. Any thoughts on she hulk / patch / hulk? ( I admit punpun may be even more preferable than she hulk given his aoe is even lower cost though)
Trilateralus wrote: I've been thinking on how to make Hulk good and I had two ideas. The first is to make anger proportional to the damage he takes. Just got hit for 20%? 4 anger tiles. This would require a little more thought in how you tackle him without changing the overall tactics for fighting him (stun him or kill him in one turn). The second is to change smash into a passive/active similar to 4hor's smite. So leave the cost at 14 with a lower base damage than smite and damage per charge tile and a passive that creates red charge tiles when he takes damage. Something like 1 charge tile at 25% damage at 1 cover, advancing to 3 tiles at 15% damage at 5 covers. Rename it from smash to strongest there is. Those numbers might need to be tweaked for balance though.
Quebbster wrote: It should be noted though that my Cage is underleveled and at full level he will tank black from Hulk, which you might want to avoid.
PeterGibbons316 wrote: Quebbster wrote: It should be noted though that my Cage is underleveled and at full level he will tank black from Hulk, which you might want to avoid. Don't they both have red/black as 2nd/3rd colors? So wouldn't Hulk tank them both as long as he was out in front? (which he should always be). I imagine Loki or CMags would probably work well as a 3rd to shake up the board and get some cascades.
mu7an7 wrote: I find I am in need of hulk-bombing advice. My simulator team of choice (at the moment) is Classic Storm 94 (3, 5, 5 by choice), Hulk 153 (5, 3, 4) and Patch 142 (5, 1, 5) with a Hulk red due in Deadpool tomorrow and hopefully a hulk black in Teenage Riot. Should I go for Hulk 5, 4, 4, or 5, 3, 5? If I go for 5 black, any remaining enemy strike tiles will add to the self-inflicted damage that hulk does, which may or may not a) trigger the tempest or b) knock storm down and at patch level 142, that is 153 per tile. I don't usually use hulks red, that is usually dependant on the amount of patch tiles/green tiles on the board at the time and how close I am to getting another Berserker Rage off. Thanks in advance, Glen
Self-inflicted damage is not affected by strike or protect tiles. Enemy strike tiles will have no effect on Hulk's Anger damage to your own team, but your strike tiles will enhance the Anger damage dealt to the other team. In short, go 5/3/5. 5 in Anger is really necessary to get a fully functional Hulk Bomb. (If you want you could hang on to the extra Red cover until you have had a chance to try out 5 black. I promise you won't want it afterwards though. )