daibar wrote: After polarity shift, I generally have enough for a windstorm but not 2. MNMags/CStorm is still usable, but not as OP as before. The red generation has made him decently useful with other characters including 3*s.
dw316 wrote: With the recent nerf on him, is there a new better build for 2* Mags or is 3-5-5 still the preferred build?
Brochacho wrote: I like this update to him. His purple now works well at feeding Moonstone for that added damage for her red and Cyclops for that extra damage trigger on his black. And if you're in the mood for epic Goon-Pounding...Hood and MNMags is great for that instantaneous Magnetic Flux 'sound-off'.
J3NN3R wrote: I am new to the boards and have a quick question about Magneto. why is it that my level 94 magneto sells for 34,000 ISO And 550 hero points but all of my other level 94s only 12500 ISO and no hero points?
Phaserhawk wrote: I'm finding the opposite. I love the change, it has made him a stronger stand alone character as you can generate red on a faster basis. I've been doing Polarity Shift's into Storm and dropping a red CD tile. If you don't get enough blue many times you get enough red to drop the tile and get the rest of the AP you need from that. Purple feeds red which feeds purple again, it's very nice.
Arondite wrote: If I used magneto ONLY for StormNeto, should I still use him Or nah?