Pwuz_ wrote: NorthernPolarity wrote: Red Panda wrote: So I'm wondering if the upcoming Sentry nerf/retooling will help Doc Ock become a better counter since there's a chance for reaching 11 blue before an enemy Sentry gets 12 green & more time for his passive to trigger while clearing rupture tiles. The few times I've used him, his blue hasn't done anything impressive but I'm willing to wait a bit before possibly respeccing from 5/5/3 to 3/5/5. His green sucks but at least I know what to expect if I ever use it. Nope, turns out that swapping 8 pairs of tiles is still pretty inconsistent / bad. Oh, idea for a buff to Doc Ock. Set the positions of the tiles he swaps! I'd even go as far as to make it a set pattern that it always follows so it can be planned and known both which tiles will swap (making it apparent which tiles it will grab to destroy) but also making it possible to plan out cascades due to swaps! Perhaps make 3 of them tiles that World Rupture always affects, 3 of them tiles that Inferno always affects, and the last 2 some place near the bottom of the board.
NorthernPolarity wrote: Red Panda wrote: So I'm wondering if the upcoming Sentry nerf/retooling will help Doc Ock become a better counter since there's a chance for reaching 11 blue before an enemy Sentry gets 12 green & more time for his passive to trigger while clearing rupture tiles. The few times I've used him, his blue hasn't done anything impressive but I'm willing to wait a bit before possibly respeccing from 5/5/3 to 3/5/5. His green sucks but at least I know what to expect if I ever use it. Nope, turns out that swapping 8 pairs of tiles is still pretty inconsistent / bad.
Red Panda wrote: So I'm wondering if the upcoming Sentry nerf/retooling will help Doc Ock become a better counter since there's a chance for reaching 11 blue before an enemy Sentry gets 12 green & more time for his passive to trigger while clearing rupture tiles. The few times I've used him, his blue hasn't done anything impressive but I'm willing to wait a bit before possibly respeccing from 5/5/3 to 3/5/5. His green sucks but at least I know what to expect if I ever use it.
Lerysh wrote: While we are on the subject of fixing things, Elektra's needs to create a strike tile for your side even if none exist on the enemy side. That'd go a long way to making her pretty decent.
Lerysh wrote: Take his , roll it up, and put it in the dumpster. Start over. If you want an ability to do 3 things it has to do at least ONE of those things well.
Lerysh wrote: Elektra's is called Double Double CROSS not, double double. As in "Double Cross Twice", as in secret agent stuff. It's not a dumb name, it's maybe a silly name, but it's on point for the ability.
stowaway wrote: Lerysh wrote: While we are on the subject of fixing things, Elektra's needs to create a strike tile for your side even if none exist on the enemy side. That'd go a long way to making her pretty decent. It would at least keep her from being the most hilariously awful teamup in the game.
Tannen wrote: I like the above. Blue has a few issues : I don't think that control should be granted for countdown tiles, as most of them are for abilities that a specific character is prepping to use (for example XFW recovery) and also that's a lot of tile swappage (12 pairs = 24 tiles potentially swapping ownership, 5 black storm creates 32 tiles for reference. I suspect that this would immediately make every single special tile on the board yours in most cases.) -- it would mean that he'd be essential for any match with tile generators (or against himself). Suspect a better power scale for blue would be more like... L1 : Swaps 2 pairs of tiles, gain control of any Strike tiles swapped this way. L2 : Tinkering improves efficiency of tiles swapped by X. L3 : Gain control of any Protect tiles swapped this way. L4 : Swaps 4 pairs of tiles. L5 : Gain control of any Attack tiles swapped this way. Potentially swapping L2 for L5 would be better...
bonfire01 wrote: His passive is ok if the enemy has special tiles to match. If you boost it too much then, on the occasions you can actually use it, it would become too good.
El Satanno wrote: Pylgrim, I really like your write-up for a good Doc Ock. I don't have anything constructive to say, however I do want to point out a humorous point regarding your choice of terms: You're going on about 6 pairs for the octopus thing, and even say that his meat arms don't do anything...but Doc has four mechanical arms. Unless he's got some Lord of the Dance footwork going on, thematically you're off-base.
ronin-san wrote: Elektra's double double (stupid name, btw) - I feel like it's a rejected name for two extra large crosscut fries at In 'n Out....
Phaserhawk wrote: :blueflag: You can't make this swap 12 pairs, this is dumb, he's an octopus it has to do 8 pairs, period, end of story. that being said the cost needs to go down to 5. Yes I know Loki's is 5 but he also swaps 32 pairs, not 8, the added bonus is the damage, I would go as high as 7 on this one, but think this needs to be 5 or 6