Pylgrim wrote: overdone demonic clowns
Red Panda wrote: So I'm wondering if the upcoming Sentry nerf/retooling will help Doc Ock become a better counter since there's a chance for reaching 11 blue before an enemy Sentry gets 12 green & more time for his passive to trigger while clearing rupture tiles. The few times I've used him, his blue hasn't done anything impressive but I'm willing to wait a bit before possibly respeccing from 5/5/3 to 3/5/5. His green sucks but at least I know what to expect if I ever use it.
NorthernPolarity wrote: Red Panda wrote: So I'm wondering if the upcoming Sentry nerf/retooling will help Doc Ock become a better counter since there's a chance for reaching 11 blue before an enemy Sentry gets 12 green & more time for his passive to trigger while clearing rupture tiles. The few times I've used him, his blue hasn't done anything impressive but I'm willing to wait a bit before possibly respeccing from 5/5/3 to 3/5/5. His green sucks but at least I know what to expect if I ever use it. Nope, turns out that swapping 8 pairs of tiles is still pretty inconsistent / bad.
Pwuz_ wrote: NorthernPolarity wrote: Red Panda wrote: So I'm wondering if the upcoming Sentry nerf/retooling will help Doc Ock become a better counter since there's a chance for reaching 11 blue before an enemy Sentry gets 12 green & more time for his passive to trigger while clearing rupture tiles. The few times I've used him, his blue hasn't done anything impressive but I'm willing to wait a bit before possibly respeccing from 5/5/3 to 3/5/5. His green sucks but at least I know what to expect if I ever use it. Nope, turns out that swapping 8 pairs of tiles is still pretty inconsistent / bad. Oh, idea for a buff to Doc Ock. Set the positions of the tiles he swaps! I'd even go as far as to make it a set pattern that it always follows so it can be planned and known both which tiles will swap (making it apparent which tiles it will grab to destroy) but also making it possible to plan out cascades due to swaps! Perhaps make 3 of them tiles that World Rupture always affects, 3 of them tiles that Inferno always affects, and the last 2 some place near the bottom of the board.
Phaserhawk wrote: Not that I plan leveling him soon but reading above posts, I wonder too if going 3/5/5 would be slightly better than 5/5/3. 3/5/5 --Lose destroying every tile and can only destroy attack and strike you gain more damage, more stun, more AP destruction 5/5/3--You gain destroying all tiles but lose somedmg, stun and Ap destruction Honestly the only reason to have him 5/5/3 is to destroy CD tiles, I don't care about protect tiles since that's only a problem against Falcon, Spidey or C.Mags. He still counters the snot out of Daken and Blade at 3/5/5. But when am I really ever going to use green? It lets me do an extra 261 AoE, destroy 2 more AP and stun 2 extra turns. That is the best upgrade is the extra stun, the 3-5 AP destruction is negligible and 261 extra AoE is laughable, but stunning 1 turn vs. 3 is nice, but an expensive way to do it. After writing this I will stick with 5/5/3 just because it could nuke someone after a Bird Strike or Coercive Force and possibly in PvE when CD tiles are everywhere.