dkffiv wrote: Doc Oc / DD / Captain Marvel need to punish the hell out of the enemy team for causing their abilities to proc considering that the average team may not even have abilities to create them. Specialized counters > neutered abilities that barely pull their weight when their conditions are present.
Pylgrim wrote: But currently his ability swaps 8 pairs (16 tiles). Have you had the chance to use it, even against special tile-spammers such as Daken? You are still more likely not to get a special tile than getting one; 24 tiles is still only a bit more than a third of the total tiles in the board. Moreover, you'd have to commit to at least 4 covers in order to get the 12, which depending on how you use the other two abilities, you may not want to do.
simonsez wrote: I have to disagree here. This guy is the ultimate niche character. The only time you'd ever want to use him is to go 5/5/3 and put him in against tile spam like hail storm, Bird Strike or Coercive Field, do massive damage and probably generate some attack tiles during the swaps. I don't see why you'd want to build him with anything else in mind.
Phaserhawk wrote: Edit: Although 1 arguement for 3/5/5 is that you many times are better off matching the tiles yourself then the onetime damage that blue provides. Every tile you match outstrips blue in damage in 2.7 turns, or in other words, at the 3rd end phase of your turn you have done more damage.
Ben Grimm wrote: 3/5/5 is still the way to go. His blue is less bad than it was, but it's still his worst skill. He's highly usable in survival nodes, especially when paired with strike tile generators, and my main use for him going forward is still going to be teaming him with Falcon and Daken when there are better uses for blue and no other green outlet.
simonsez wrote: Phaserhawk wrote: Edit: Although 1 arguement for 3/5/5 is that you many times are better off matching the tiles yourself then the onetime damage that blue provides. Every tile you match outstrips blue in damage in 2.7 turns, or in other words, at the 3rd end phase of your turn you have done more damage. Why is this an either/or? Hit blue then match tiles. And blue is likely to generate matches on its own as well. Don't understand this argument at all. Nor do I understand not going 5blue, when that triples the damage output... unless for some reason you do plan to use him against something other than tile-spammers. Like maybe when you're down to your G team? Or your H team? If my roster is that depleted, I'm better off just putting the game down for a while.
Ben Grimm wrote: Tripling the damage output is like going five in Devil Dino's purple because it increases the likelihood of cascades: it's almost never going to happen, so it doesn't matter how much damage it does.
simonsez wrote: Ben Grimm wrote: Tripling the damage output is like going five in Devil Dino's purple because it increases the likelihood of cascades: it's almost never going to happen, so it doesn't matter how much damage it does. Why do you say the damage "is almost never going to happen?" There's a 50% chance of a given tile generating 1k damage. Against the tile-spammers I mentioned, that's a ton of damage. I'm not recommending someone should use him against something like Daken or Blade with 4 strike tiles out. When I look at his skills, he seems specifically meant as a counter to abilities that put out a ton of special tiles. I wouldn't want to build him with anything else in mind.