Pwuz_ wrote: I'm still short 5 covers, and I'm not spending HP on my last Thor cover, why would I use him when I have a few maxed 3*s?
Moon Roach wrote: As this one's come back to the fore... I like him. Mine's only 5/1/3, but he's pretty good with Blade and Falcon against goons. <-- situational I don't use his blue, <-- another knock on him because that would usually mean taking away Falcon's Redwing, but his black is quite funny and as well as stunning his green can occasionally do a tiny bit of damage. I wouldn't dream of using him elsewhere unless forced, but in that niche I like him. So it would be good if there was a voting option that says, in spite of everything I do use him.
ronin-san wrote: You have all these caveats and contingencies for whether he's good, or even useful. That is the biggest problem with Doc Ock. He ought to be amazing. He held his own in the Spider-Man movie. He's a farce in the game.
Ryz-aus wrote: Have you looked at spider-man in this game? Holding your own against him gets you the doc ock we have.
Phaserhawk wrote: Best and easiest fix for Dr. Ock Blue costs 5 Green costs 8 done. He's fixed. He's not super powerful, but he's got decently costed skills that make playing him as a niche pick decent. Blue should not cost more than 5 with only grabbing 16 tiles at most, even with damage it's not good. Green does a lot but not at strong enough levels to warrant 12 AP, drop it to 8 and now I may consider this.
dkffiv wrote: Phaserhawk wrote: Best and easiest fix for Dr. Ock Blue costs 5 Green costs 8 done. He's fixed. He's not super powerful, but he's got decently costed skills that make playing him as a niche pick decent. Blue should not cost more than 5 with only grabbing 16 tiles at most, even with damage it's not good. Green does a lot but not at strong enough levels to warrant 12 AP, drop it to 8 and now I may consider this. The potential to destroy special tiles should make blue slightly more expensive than Loki's, perhaps make it 12 AP with -1 to cost and increase damage per cover (destroys all types of tiles at rank 1).
simonsez wrote: Since there are already plenty of abilities that target special tiles specifically, it's hard to justify an ability that has a low percentage of doing so, regardless of cost.
Phaserhawk wrote: simonsez wrote: Since there are already plenty of abilities that target special tiles specifically, it's hard to justify an ability that has a low percentage of doing so, regardless of cost. 100% agreed, which is why I say drop the cost to 5. In fact his black should also read whenever any special tile is destroyed create attack tiles, instead of just on matches, now you have a very solid character that fits a role.
ark123 wrote: Phaserhawk wrote: simonsez wrote: Since there are already plenty of abilities that target special tiles specifically, it's hard to justify an ability that has a low percentage of doing so, regardless of cost. 100% agreed, which is why I say drop the cost to 5. In fact his black should also read whenever any special tile is destroyed create attack tiles, instead of just on matches, now you have a very solid character that fits a role. At 5 it might be comparing too favorably to loki purple. Maybe 7, since when it does hit multiple special tiles it can make for a decent sized nuke. But yeah the current cost makes him unplayable.