Phantron wrote: Illusions is way undercosted for what it does. It works out in Loki's case because he has a level deficit, The Hood's level of base HP, and he basically has only one ability, and even then Illusions can do some really crazy stuff occasionally.
locked wrote: Phantron wrote: Illusions is way undercosted for what it does. It works out in Loki's case because he has a level deficit, The Hood's level of base HP, and he basically has only one ability, and even then Illusions can do some really crazy stuff occasionally. Loki belongs to Black Widow health class, higher than Hood. If he would cap at 166, he would have 5950.
stephen43084 wrote: Seed teams are weak and therefore the doc ock you are playing against has few blue covers and affects very few special tiles. When you start hitting doc ocks with more covers (he is still really new) when you are using say Daken, Blade, Psylocke, A Wolvie, etc., he will be a little more effective. When you have to play a scaled version of him in PVE (which is where he'll be the most dangerous with goons feeding him blue and green ap), I'm pretty sure your opinion of him might change slightly;)
Lerysh wrote: On the one hand you say special tile removal has to cost a premium, then on the other you say 11 Black for Loki to do it costs too much? That ability has 100% saturation too (of a limited selection of specials). So which is it? Do special tiles deserve special treatment, or is 11 AP too much for an ability that is situational in it's usefulness? I don't care than Manipulation costs 11 . I really don't. Game changing abilities get to cost 11. I care that it's effectiveness is about 25% of what it should be. If it selected special tiles and swapped them with basic tiles, so any amount under 8 tiles is destroyed 100% then it would be a worthy ability. Either that or cut it's cost to 6 , so for 12 you can cast it twice and get closer to 40% dead specials.
Daeft wrote: Speaking to the Loki comments, I'm pretty sure they said they have removed him along with the other 2 cover characters from cover packs so that they could redesign/release them at some unknown "when it's ready" time in the future. They were made with a lower level cap because they thought it would be more fun and bring in more diversity. They have since learned a lot about how to design characters and that is why we no longer see things like super low abilitiy costs or 2 cover characters.