gamar wrote: NorthernPolarity wrote: atomzed wrote: I don't get Oct blue. It's so... random. 8 pair tiles out of 64? What are the chances of hitting it? And if I don't hit it, there's absolutely no effect. I rather max green, which at least gives me 3 turns stun. True there are better green out there. But if I'm going to use doc oct, his blue is too random for my liking. Can someone explain why most people like 3/5/5 for doc oct? 3->5 blue destroys chosen CD tiles on swap, which is a pretty big deal against goons. 3->5 green gives you 3 turns of a random stun in a color that has far better abilities. And if you thought blue is random, I'm surprised you don't think green is even more random. There are so many random effects on that ability, and probably only 1/3rd of them will be relevant any time you try to use it. At least you know blue is going to be a **** illusions every single time you cast it. Chosen, not random?
NorthernPolarity wrote: atomzed wrote: I don't get Oct blue. It's so... random. 8 pair tiles out of 64? What are the chances of hitting it? And if I don't hit it, there's absolutely no effect. I rather max green, which at least gives me 3 turns stun. True there are better green out there. But if I'm going to use doc oct, his blue is too random for my liking. Can someone explain why most people like 3/5/5 for doc oct? 3->5 blue destroys chosen CD tiles on swap, which is a pretty big deal against goons. 3->5 green gives you 3 turns of a random stun in a color that has far better abilities. And if you thought blue is random, I'm surprised you don't think green is even more random. There are so many random effects on that ability, and probably only 1/3rd of them will be relevant any time you try to use it. At least you know blue is going to be a **** illusions every single time you cast it.
atomzed wrote: I don't get Oct blue. It's so... random. 8 pair tiles out of 64? What are the chances of hitting it? And if I don't hit it, there's absolutely no effect. I rather max green, which at least gives me 3 turns stun. True there are better green out there. But if I'm going to use doc oct, his blue is too random for my liking. Can someone explain why most people like 3/5/5 for doc oct?
daibar wrote: Had Otto use manipulation on me, but my swapped attack tiles weren't destroyed, just moved! Anyone else see this happen?
NorthernPolarity wrote: 1. Doc Ock's blue costs 11 AP,
loroku wrote: NorthernPolarity wrote: 1. Doc Ock's blue costs 11 AP, Doc Ock has a blue? Just kidding, but that's not what I was talking about. I was talking about his black passive, which would blow something like Sentry's massive tile generator up. That's a ton of enemy tiles all over the place, begging to be matched away, and even if they go off you still got your black attack tiles down. The blue is also pretty amazing, but yeah I wouldn't think that's quite as useful.
arktos1971 wrote: Octopus would have been useful if you could clear all enemy tiles, like Cmarvel with the protection tiles. Otherwise, it should have been a 6 AP or less ability just for one tile. He is fun to play, I like the animations (like the Blue Beast), but I'm not sure I will play him much.
Lerysh wrote: arktos1971 wrote: Octopus would have been useful if you could clear all enemy tiles, like Cmarvel with the protection tiles. Otherwise, it should have been a 6 AP or less ability just for one tile. He is fun to play, I like the animations (like the Blue Beast), but I'm not sure I will play him much. This. So much this. The problem lies, I think, in the Dev Team overvaluing random stun. The power tries to do too much and fails on 3 fronts. Either A) Take the stun out or 2) Take the damage out, and make it cost 6 green please.
wymtime wrote: daibar wrote: Had Otto use manipulation on me, but my swapped attack tiles weren't destroyed, just moved! Anyone else see this happen? The enemy Doc didn't have enough blue to destroy the strike tiles. They probably only had 1 blue cover.
Spoit wrote: Lerysh wrote: That's his main problem, he LOOKS like a sentry nerf, but Sentry will beat the **** out of him. To be fair, the only thing that could slow down a sentry while defending is the boosted hulk tourney
Lerysh wrote: That's his main problem, he LOOKS like a sentry nerf, but Sentry will beat the **** out of him.
daibar wrote: wymtime wrote: daibar wrote: Had Otto use manipulation on me, but my swapped attack tiles weren't destroyed, just moved! Anyone else see this happen? The enemy Doc didn't have enough blue to destroy the strike tiles. They probably only had 1 blue cover. Ah ok, the tooltip is wrong at 1 cover then. Probably was a single blue for a loaner
daibar wrote: Spoit wrote: Lerysh wrote: That's his main problem, he LOOKS like a sentry nerf, but Sentry will beat the **** out of him. To be fair, the only thing that could slow down a sentry while defending is the boosted hulk tourney Doc ock's black animation slows down sentry bombs by about 5 seconds each time. If the opponent manages to clear world rapture countdowns 3 or 4 times that could be a huge delay