CrookedKnight wrote: Mutant Revolutionary at 7 is going to turn the tide in a lot of fights. Team-up tiles build up and that's gonna make it really easy to use them to set off monster cascades (and key Full Blast).
With a 13 AP charged Full Blast, Scott deals a huge amount of damage to the opponent in one shot. At max level, this is enough to down support characters in a blow. But more than that, if there are enough Red tiles on the board, Mr. Summers really lets loose, pulling off his visor and unleashing his full power. This deals even more damage but has the downside of stunning himself for a couple of turns. Leveling up the ability increases not only the overall damage but allows Scott to recover faster from unleashing the amazing power he holds. More on Marvel.com: http://marvel.com/news/video_games/2408 ... z3RZCKROkT
IceIX wrote: Added basic abilities and his icon.
CrookedKnight wrote: If you want the very short version, google “I want this thing off my lawn.”
daibar wrote: 9 red tiles isn't even that hard to have on board but 13AP is a lot. I'm guessing either 553 or 355 (red accelerator for someone else). I bet he'd go decent with Doom too, reducing the playfield to 5 or less colors easily.
scottee wrote: Looks like at max level it might convert 8 TU's to red.
john1620b wrote: scottee wrote: Looks like at max level it might convert 8 TU's to red. They like to make the 5th cover a bigger bump, so my guess is that it scales like this: 1-cover: 4 2-covers: 5 3-covers: 6 4-covers: 7 5-covers: 9 Kind of like Mystique's blue.