inEden wrote: I don't get why people keep talking about infinite combos. There are diminishing returns. That is why a match 5 is twice as hard as a match 4. Forget about infinite combos. You are getting good use out of his yellow once in an average match. Perhaps Cykes and Lcap will decent in PVE
Colognoisseur wrote: Not sure where you got the year from but Uncanny X-Men #127 is from 1979. X-Men #1 came out at the end of 1963.
Uncanny X-Men (1963) #127 Published: November 10, 1979 Added to Marvel Unlimited: January 01, 2004
GrumpySmurf1002 wrote: It seems weird to me that Cage's yellow is generally lauded as being pretty powerful (despite the 13AP), and yet Cyclops' black is being termed useless. Comparing to Beast is hilarious Base (lvl 40) stats: Cage yellow at level 2: 658 + 159x2 = 976 Cyclops Black at level 2: 937 + 549 = 1486 Cyclops Black does almost as much as Cage even before the red condition. Assuming it scales roughly the same: Base stats: Cage yellow at level 5: 2251 (2.31 multiplier from lvl 2) Cyclops black at level 5: 3432 Max stats: Cage: 7141 (about 38.8 increase per level, or about 1.7% of base) Cyclops (estimated, based on 58.3 per level, or 1.7% of base): 10783 + 2 turn self stun which I'd bet reduces to 1 turn at level 5 (6793 w/o red, based on base stats of level 1/2 being 63% of max possible damage) I mean, unless he scales absolutely atrociously, it looks like he has the single biggest, single-target move in 3* land, possibly one-shotting everyone except 4Thor/Dino. (and 249 versions of a few).
SnowcaTT wrote: Colognoisseur wrote: Not sure where you got the year from but Uncanny X-Men #127 is from 1979. X-Men #1 came out at the end of 1963. They took the text from the Marvel link, which appears as: Uncanny X-Men (1963) #127 Published: November 10, 1979 Added to Marvel Unlimited: January 01, 2004
gamar wrote: Colognoisseur wrote: Not sure where you got the year from but Uncanny X-Men #127 is from 1979. X-Men #1 came out at the end of 1963. Comic series often have the year of their first issue appended to distinguish them from other series with the same name UXM for example has three series, 1963, 2011, and 2013, and you'll often see "UXM (1963) #127" rather than "UXM (vol 1) #127"
Arondite wrote: It's gonna be hard to gauge if they'll scale proportionally. It's already confirmed that before the final rank of the skill, one of the covers is going to reduce the self-stun to a single turn, so that could possible take away or reduce 1 cover's worth of cover-scaling on the damage. Additionally, there are a few of Luke's covers that scale the base damage plus the ally damage. It's not guaranteed that cyclops' covers will scale the base and bonus damage together at any point. Don't get me wrong, I'm assuming we're looking at a power house who's gonna nuke down villages here, too. I just don't know if it's safe to say it's gonna be proportionate to their 2-Cover scale.
GrumpySmurf1002 wrote: Not sure where 'support' line is drawn (is Daken support?) but think it's safe to say it's above 6800 damage, and with the stun drawback, it's probably at least in the 8k range.
CaptainFreaky wrote: [So...isn't it obvious why they like Moonstone so much?
simonsez wrote: GrumpySmurf1002 wrote: Not sure where 'support' line is drawn (is Daken support?) but think it's safe to say it's above 6800 damage, and with the stun drawback, it's probably at least in the 8k range. I'm thinking Hood/Loki, not Daken, and I wouldn't expect this to be stronger than Mystique's black.
The_Valeyard wrote: Phantron wrote: I wish D3 stop making these characters that can accidentally go into an infinite combo because it's apparently very hard to figure out if color A generates color B and color B generates color A you got a problem there. Other than some kind of possible infinite combo trick I don't see much point to this character. The abilities look solid in a world without X Force except that's not the correct world. Or is the point of this character that you can have even more broken stuff? When can we get a green ability that generates yellow so that character can infinite with Thor (3*)? Why keep on make characters with decent 4/5 match moves and pretend you don't have a guy that can take out half of the guys with a 3 match move? Since it's an X-Force world; guess we won't see you grinding for good ol' Cyclops in PVE or PVP? You could just admit that not all characters can be on X-Force, 4or, or even Blade or MQ level. Some characters are more suited for PVE, not PVP. Some characters are just self-indulgences. But, it's lots of fun getting new covers so you can fun playing the characters later. The ones I feel bad for are the ones with X-Force or 4or and that is all they use except when forced to by Essential nodes, Featured PVP's, or lock outs. That seems boring.
Phantron wrote: I wish D3 stop making these characters that can accidentally go into an infinite combo because it's apparently very hard to figure out if color A generates color B and color B generates color A you got a problem there. Other than some kind of possible infinite combo trick I don't see much point to this character. The abilities look solid in a world without X Force except that's not the correct world. Or is the point of this character that you can have even more broken stuff? When can we get a green ability that generates yellow so that character can infinite with Thor (3*)? Why keep on make characters with decent 4/5 match moves and pretend you don't have a guy that can take out half of the guys with a 3 match move?
Switchman wrote: The_Valeyard wrote: Phantron wrote: I wish D3 stop making these characters that can accidentally go into an infinite combo because it's apparently very hard to figure out if color A generates color B and color B generates color A you got a problem there. Other than some kind of possible infinite combo trick I don't see much point to this character. The abilities look solid in a world without X Force except that's not the correct world. Or is the point of this character that you can have even more broken stuff? When can we get a green ability that generates yellow so that character can infinite with Thor (3*)? Why keep on make characters with decent 4/5 match moves and pretend you don't have a guy that can take out half of the guys with a 3 match move? Since it's an X-Force world; guess we won't see you grinding for good ol' Cyclops in PVE or PVP? You could just admit that not all characters can be on X-Force, 4or, or even Blade or MQ level. Some characters are more suited for PVE, not PVP. Some characters are just self-indulgences. But, it's lots of fun getting new covers so you can fun playing the characters later. The ones I feel bad for are the ones with X-Force or 4or and that is all they use except when forced to by Essential nodes, Featured PVP's, or lock outs. That seems boring. Well if you don't use Xforce/Thor...no 3* covers...boring. After your fun PVE where you get 1-5 covers, then what? No iso, no hp, no more covers. Unfortunately this game comes down to Xforce/Thor = winning = 3* covers = no use for 3* covers since you were forced to get xforce/thor. Thankfully 8 hour refreshers came so you aren't sacrificing all of your life for little reward anymore.
GrumpySmurf1002 wrote: Why not?
ark123 wrote: john1620b wrote: Of course I know that blue is 4* Thor's best skill. I wasn't saying it should *replace* Thor's own combo -- my point was that sometimes you end up collecting yellow/red without getting any blue, and if using Cyclops, you could still potentially win without even needing to launch blue. So you're bringing a support that maybe helps her use her worst skill instead of hood or loki to make her full combo happen faster.
john1620b wrote: Of course I know that blue is 4* Thor's best skill. I wasn't saying it should *replace* Thor's own combo -- my point was that sometimes you end up collecting yellow/red without getting any blue, and if using Cyclops, you could still potentially win without even needing to launch blue.
john1620b wrote: ark123 wrote: john1620b wrote: Of course I know that blue is 4* Thor's best skill. I wasn't saying it should *replace* Thor's own combo -- my point was that sometimes you end up collecting yellow/red without getting any blue, and if using Cyclops, you could still potentially win without even needing to launch blue. So you're bringing a support that maybe helps her use her worst skill instead of hood or loki to make her full combo happen faster. Yes, I am. Because sometimes Loki and Hood are downed. Because sometimes they're not useable. Because they're easier to one-shot. Because I like variety. There are lots of reasons why you might use a different support character. If you don't think Cyclops will be a viable team-mate for Thor, you're entitled to your opinion. I just happen to disagree with you.