Alarron wrote: I usually run Patch with CMags, and DD feels about that power level.
Phantron wrote: It's almost certainly better to not have Technopathic Strike maxed from a math point of view but you can't put a value when that rare board comes up where you can channel your inner villian say, "Everything is going according to the plan MAWAHAHAHA".
atomzed wrote: Did THE phantron just cracked a joke? Oh man, that's a rare sight! On a more serious note I really enjoy the discussion. I always like Doom even when he was at 2 ability, and his 3rd ability is really cool too. So much so that I had spend 900 hp shield hopping so that I can get my last purple for him.... hopefully I can get it. Blue is a great ability, and as phantron said, you can timed it with a good board state. I think the optimal is 355 or 454.
ronin-san wrote: Marvel vs Capcom
vudu3 wrote: I'm leaning towards 3/5/5 myself. The reason is that the strength of Summon Demons is linear from 3 > 4 > 5 covers but Diabolical Plot is not. Summon Demons lays 4 attack tiles at 3 covers, 5 at 4 covers and 6 at 5 covers. That's a 25% power gain from 3 > 4, a 20% power gain from 4 > 5 and a 50% power gain from 3 > 5. Diabolical Plot's power increases by 29% from 3 > 4 covers, 44% from 4 > 5 covers and a whopping 85% from 3 > 5 covers. Simply looking at the math, I think Diabolical Plot wins every time. With 4 trap tiles on the board it hits for 5655 damage at 5 covers. Assuming no strike tiles it would take 5 turns for Summon Demons (also 5 covers) to do the same damage. If one attack tile gets destroyed every other turn it now takes 7 turns to do the same damage. Note that I used 4 trap tiles above because I think that's a fairly reasonable number. If you want to use 6 trap tiles Diabolical Plot now does 7917 damage. It takes 7 turns of full-strength Summon Demons to do the same damage. If you assume that you lose one attack tile every other turn then Summon Demons caps out at 6840 damage so it can't even match the damage from Diabolical Plot in this scenario.OH MY GOD THE NUMBERS I'VE TURNED INTO PHANTRON
vudu3 wrote: I'm leaning towards 3/5/5 myself. The reason is that the strength of Summon Demons is linear from 3 > 4 > 5 covers but Diabolical Plot is not. Summon Demons lays 4 attack tiles at 3 covers, 5 at 4 covers and 6 at 5 covers. That's a 25% power gain from 3 > 4, a 20% power gain from 4 > 5 and a 50% power gain from 3 > 5.
Pwuz_ wrote: Agh, too much too read.. This is what I get for slacking off on the forums here. I find it interesting how Doom's new trap tiles interact with other purple specials. When casting Berserker Rage, your Doom's traps prevent the opposing team's strike tiles from appearing. Not sure how it works when the AI is using it. When going against another Doom, the Traps replace each other. After a few turns, it becomes a battle between the warring trap tiles. I know I saw others mention that when the trap tiles change color, they don't get destroyed when using Diabolical Plot, has anyone checked to see if they still count towards the damage? I keep trying, but end up being too powerful for any remaining foes.
daibar wrote: Is it just me, or does Doom's technopathic strike also steal Blue AP now? I think I've seen this twice.