ark123 wrote: zerker rage will overrite an opponent's doom's purple traps, but not your own.
Phantron wrote: In the Doom event I found quite a few situation where I'm looking at say 8 black, got enough for Technopathic Strike and there are at least 10 blue on the board and it'll form a match 4 or even just a match 3 but that's all I need for Surgical Strike (or ROTP if you don't have X Force). Now, if Technopathic Strike is anything but level 5, there's a small but nonzero chance the tile you need converted won't get converted, and while that seems like a small thing, I really don't like the uncertainty of it especially given you got two game ending moves in black (Surgical Strike/ROTP), so a 10% chance (say 10 blue tiles, you convert 9, then 10% chance the one you need converted won't be) to miss your game ending move is actuall more serious than it sounds. It is very rare to get the super awesome board where a level 5 Technopathic Strike is needed to make your super awesome cascade, but a lot of time all you need is another black match 4 to pump into Surgical Strike/ROTP and only level 5 Technopathic Strike can guaranteed that in most cases.
NorthernPolarity wrote: I dunno, in all the games for PvP that I ran, since I was prioritizing blue as my 2nd or 3rd top color for surge, I kept track of how much blue there was on the board, and in all instances there were like 8 or less. Phantron wrote: In the Doom event I found quite a few situation where I'm looking at say 8 black, got enough for Technopathic Strike and there are at least 10 blue on the board and it'll form a match 4 or even just a match 3 but that's all I need for Surgical Strike (or ROTP if you don't have X Force). Now, if Technopathic Strike is anything but level 5, there's a small but nonzero chance the tile you need converted won't get converted, and while that seems like a small thing, I really don't like the uncertainty of it especially given you got two game ending moves in black (Surgical Strike/ROTP), so a 10% chance (say 10 blue tiles, you convert 9, then 10% chance the one you need converted won't be) to miss your game ending move is actuall more serious than it sounds. It is very rare to get the super awesome board where a level 5 Technopathic Strike is needed to make your super awesome cascade, but a lot of time all you need is another black match 4 to pump into Surgical Strike/ROTP and only level 5 Technopathic Strike can guaranteed that in most cases. So lets say this hypothetical case happens in 20% of games (it can't happen that often). In this case, you have a 10% to miss, so 10% * 20% = 2% that this actually matters in a game, which hardly can be considered a "must have ability". The only time where having 5 blue actually matters is if you pair Doom with MNM, in which case you'll make enough blue to technopathic and wipe out everything, and yeah, its obviously worth it for that team composition. 5/3/5 has to be the best standalone / heroic build: on the off chance that Doom gets featured in a heroic and ends up having to carry the team (cough Blade cough), you're going to want to prioritize blue in which case the scenario that I described happens where 5 blue just doesn't matter since the board rarely has 8 blue on board. 3/5/5 or 5/5/3 is better with MNM for the combo, but otherwise just seems unnecessary.
orbitalint wrote: So I just got done with going against a doom, cage, Thor match. Any time cage's unbreakable passive went off to start their turn, doom didn't put down a diabolical plot tile before or after. I didn't even think the player had the purple to start the match because it didn't go of until midway through the match. Anyone else seeing this? Posted in bugs too just in case.
coRexx wrote:
DayvBang wrote: Here are some stats on Doctor Doom's blue, derived from NorthernPolarity's awesome simulator data. One cover: 51.2% cascade chance 4.2 average tiles destroyed Two covers: 57.5% cascade chance 5.1 average tiles destroyed Three covers: 62.5% cascade chance 6.0 average tiles destroyed Four covers: 66.0% cascade chance 6.7 average tiles destroyed Five covers: 70.9% cascade chance 8.3 average tiles destroyed The percentage increases are somewhat linear, but the increase in average tiles destroyed from 4 to 5 is the largest jump it makes. Of course, this assumes a properly random board rather than one starved for blue, but it's only starved for blue if you've been rushing this skill. If it's a secondary priority, you'll probably have a good mix of tiles out when you're ready to use it. If it's not the right board, make a couple of non-blue matches to improve it. Personally, I think five in blue is non-negotiable. 3/5/5 and 5/5/3 are both strong, and a compromise build of 4/5/4 might not be the worst ever. It is interesting that all three of Doom's skills are best used with a bit of patience or planning. You might want to wait for less ready red matches, more blue tiles, or more traps to maximize their effectiveness, or you might want to strike as soon as you can before the tide turns against you. This suits Doom's character really well.
sinnerjfl wrote: As much as I love Technopathic Strike, I don't think that anything more than 3 covers will be useful 90% of the time. By the time you have gathered the 9 blue required to use the skill, how many times will you have more than 8 blue tiles remaining on the board? (if someone can run a test on this, let us know because it must not happen very often) Unless you want to wait 5-10 more turns for the board to generate blue (and why would you anyway) then use Technopathic Strike, I don't see the point. 8 blue tiles or 10 tiles, the difference is minimal. Also, consider that if you actually use Summon Demons, in the next few turns you're very likely to lose at least 2 of the attack tiles. At 5 covers you'd still have 4 demons going. At 3 covers, you'd only have 2 demons going. As was also mentionned before, the attack tiles are stronger with more covers. Even though his black isn't all that great compared to other black powers, i'd rather have a 5/3/5 build. Converting 2 blue tiles or losing a lot of damage are the options here.
Phaserhawk wrote: Not to mention D3 wants you to go 5 purple, just like they wanted you to go 5 green with Loki, they sell more covers that way, and with how quickly they have come out with 3rd covers, it must have proven fairly profitable.
NorthernPolarity wrote: Phaserhawk wrote: Not to mention D3 wants you to go 5 purple, just like they wanted you to go 5 green with Loki, they sell more covers that way, and with how quickly they have come out with 3rd covers, it must have proven fairly profitable. Quickly? It took them months to even get around to it. I bet it barely makes them any money compared to a new character: why would it when character packs dominate sales, and almost everyone already has a Doom? Also, I think it's incredibly pessimistic to reason that they are making the purple ability good just so that they can sell covers. What would the alternative be? Make the ability unplayable so that the character is functionally identical to how it was before the rework? They made the ability good so that Doom would be viable as opposed to sitting on the bench like he was before (of course, all characters except XF / Ladythor sit on the bench nowadays, but thats besides the point.)
Phaserhawk wrote: are to get Rags very, very shortly, yeah I would say that's pretty quick.