ThePolarCow wrote: Locking threads with titles critical of new character powers seems...awful.
DayvBang wrote: ThePolarCow wrote: Locking threads with titles critical of new character powers seems...awful. Having six different threads for one discussion isn't the best. Nobody was told not to be critical of the power, but having a critical opinion doesn't require a separate thread.
GothicKratos wrote: ThePolarCow wrote: Locking threads with titles critical of new character powers seems...awful. IceIX locked the thread to keep all discussion in one place. This is an extremely common practice, not only here, but on forums in general. Feel free to read this thread and see plenty of people that agree with you, and their posts still exists, as do your in that very thread. Nobody is silencing you. EDIT: Davy beat me to it.
NorthernPolarity wrote: kalirion wrote: NorthernPolarity wrote: Ran the numbers for using illusions right after polarizing force (meaning board basically has smallest amount of TU tiles possible) - viewtopic.php?f=14&t=18598. Turns out that the difference between level 3 illusions and level 5 illusions is 86% -> 87.7% cascade chance happening and 10.5->11.2 tiles destroyed on average. Keep in mind that this is the best case scenario for level 5 illusions. The original numbers are done on a randomized board, which will have 9 TUs on average causing level 5 illusions to swap ~55 tiles, which is marginally more than level 4, which is why those numbers are so close together. This cements 3 purple, 5 black, 5 green Loki for me. I would much rather have the option to use black to swing the entire board than an extra 1.7% cascade chance and .7 tiles when using it after polarizing force, and basically near no benefit when used without polarizing force. How about making hard-to-reach tiles - an impending countdown or whatever - more reachable? Is it still about the same chance, since even if a tile doesn't move, matching tiles might be moved close to it? Don't think higher level of illusions would make this better either. The simulator unfortunately isn't sophisticated enough to test for this... yet.
kalirion wrote: NorthernPolarity wrote: Ran the numbers for using illusions right after polarizing force (meaning board basically has smallest amount of TU tiles possible) - viewtopic.php?f=14&t=18598. Turns out that the difference between level 3 illusions and level 5 illusions is 86% -> 87.7% cascade chance happening and 10.5->11.2 tiles destroyed on average. Keep in mind that this is the best case scenario for level 5 illusions. The original numbers are done on a randomized board, which will have 9 TUs on average causing level 5 illusions to swap ~55 tiles, which is marginally more than level 4, which is why those numbers are so close together. This cements 3 purple, 5 black, 5 green Loki for me. I would much rather have the option to use black to swing the entire board than an extra 1.7% cascade chance and .7 tiles when using it after polarizing force, and basically near no benefit when used without polarizing force. How about making hard-to-reach tiles - an impending countdown or whatever - more reachable? Is it still about the same chance, since even if a tile doesn't move, matching tiles might be moved close to it?
NorthernPolarity wrote: Ran the numbers for using illusions right after polarizing force (meaning board basically has smallest amount of TU tiles possible) - viewtopic.php?f=14&t=18598. Turns out that the difference between level 3 illusions and level 5 illusions is 86% -> 87.7% cascade chance happening and 10.5->11.2 tiles destroyed on average. Keep in mind that this is the best case scenario for level 5 illusions. The original numbers are done on a randomized board, which will have 9 TUs on average causing level 5 illusions to swap ~55 tiles, which is marginally more than level 4, which is why those numbers are so close together. This cements 3 purple, 5 black, 5 green Loki for me. I would much rather have the option to use black to swing the entire board than an extra 1.7% cascade chance and .7 tiles when using it after polarizing force, and basically near no benefit when used without polarizing force.
ark123 wrote: I mean, yes it would. More tiles are moved. If you're calculating the odds of a single tile moving on the board, obviously more tiles moving at random raises the odds of a corner tile moving. Calculating the odds that a corner tile would end up in the middle is much harder though.
ThePolarCow wrote: DayvBang wrote: ThePolarCow wrote: Locking threads with titles critical of new character powers seems...awful. Having six different threads for one discussion isn't the best. Nobody was told not to be critical of the power, but having a critical opinion doesn't require a separate thread. Please guide me to these six other threads. Cause to me it appears IceIX only locked one. I'm not disagreeing with having discussions in one place. Totally agree. However, this is the first time I have seen a thread locked for that reason without seeing the threads merged. Your telling me it isn't to the companies benefit that that other thread falls off the first page fast? How about putting a link to each thread so that users can go between them?
ThePolarCow wrote: GothicKratos wrote: ThePolarCow wrote: Locking threads with titles critical of new character powers seems...awful. IceIX locked the thread to keep all discussion in one place. This is an extremely common practice, not only here, but on forums in general. Feel free to read this thread and see plenty of people that agree with you, and their posts still exists, as do your in that very thread. Nobody is silencing you. EDIT: Davy beat me to it. I don't recall expressing an opinion about Loki's new power.
Phantron wrote: ark123 wrote: I mean, yes it would. More tiles are moved. If you're calculating the odds of a single tile moving on the board, obviously more tiles moving at random raises the odds of a corner tile moving. Calculating the odds that a corner tile would end up in the middle is much harder though. There's no reason to go into that much detail because you'd only try to move a corner tile when it is unreachable, which is usually is. You don't know if the new spot is going to be better but it's almost certainly more reachable than the corner and that's all you can be concerned with. The chance of moving the corner tile is just (number of tiles moved by Illusions)/(number of colored tiles on board). At Illusions 5 this is basically 100% (it's possible there are an odd number of tiles TUs and the corner is the odd tile out) and at Illusions 4 it's basically 100% (when considering on average 9 tiles are TUs). At level 3 it's 44/(~54) = 81.5%. Is that enough to matter? Well it's no less likely than having more than 5 protect or strike tiles to steal in most scenarios. Note that because protect are converted to strike and vice versa, even if they have 10 of each out, after a Trickery it'd just be canceled out. Most of the time you're only worried about strike tiles, and it'd be overkill because damage can't get below 1. The only character that can create more than 5 protect tiles are Bullseye, Magneto, and Falcon, and it probably doesn't make much sense to have a character specifically designed to counter them.
daibar wrote: Hey can someone confirm how illusions works? I thought it moved tiles by swapping pairs of colored tiles. Eg, at level 1 it would be 7 pairs. Unfortunately, had dumped Loki awhile back, and now don't have the covers to test this.
dearbluey wrote: Against Loki in the Gauntlet this morning, I found out why I have to pay attention. I did a match-five thinking "Yup, need that!" and 4 countdown tiles appear. Went "Oh...right. Loki. New ability. Watch out for that." and then I went and immediately did a match-4 without thinking. 4 more countdown tiles appear. "Oh, right. Loki. New...uh...wait, again? ****!" I have nobody to blame but myself. I am a sleepy octopus this morning. PS: Still won the match - just.
Phantron wrote: Note that because protect are converted to strike and vice versa, even if they have 10 of each out, after a Trickery it'd just be canceled out.
simonsez wrote: Phantron wrote: Note that because protect are converted to strike and vice versa, even if they have 10 of each out, after a Trickery it'd just be canceled out. What?? That's not how trickery works. The effects wouldn't cancel out. You'd get both strike and protects.