NorthernPolarity wrote: arktos1971 wrote: NorthernPolarity wrote: Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases. I don't like too much "ifs" when trying to figure if a character is good or not... She's not really needed. She looks nice though. The problem with that logic arktos is that 98% of new character releases are going to be completely irrelevant because "they're just worse than X-Force or LadyThor or Hood". I like to think of new characters in the scope of how good are they to 2*->3* transitioners, and what new, good teams can I form with them that will actually do something in PvE. Turns out that Gamora can carry a team by herself if she tanks all 3 of her colors, and that something like Gamora / OBW / C. Storm could be a pretty sweet team to knock down some highish level PvE nodes. Otherwise I'm just going to be like the rest of the high tier players on this forum, complaining that literally every new 3* release is worse than X-Force, and therefore useless.
arktos1971 wrote: NorthernPolarity wrote: Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases. I don't like too much "ifs" when trying to figure if a character is good or not... She's not really needed. She looks nice though.
NorthernPolarity wrote: Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases.
arktos1971 wrote: That's pretty like what the Magic the Gathering players do when analysing a card. They know pretty instantly it will go to Standard/Commander/Vintage...
ark123 wrote: NorthernPolarity wrote: arktos1971 wrote: NorthernPolarity wrote: Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases. I don't like too much "ifs" when trying to figure if a character is good or not... She's not really needed. She looks nice though. The problem with that logic arktos is that 98% of new character releases are going to be completely irrelevant because "they're just worse than X-Force or LadyThor or Hood". I like to think of new characters in the scope of how good are they to 2*->3* transitioners, and what new, good teams can I form with them that will actually do something in PvE. Turns out that Gamora can carry a team by herself if she tanks all 3 of her colors, and that something like Gamora / OBW / C. Storm could be a pretty sweet team to knock down some highish level PvE nodes. Otherwise I'm just going to be like the rest of the high tier players on this forum, complaining that literally every new 3* release is worse than X-Force, and therefore useless. That's not what he did. These abilities are boring. Grocket kicks **** because he's powerful and does fun things. This is a worse psylocke, which basically never sees play anyway, except instead of a blue, which it's hard to get a good one, this one has the balls to have a green, which encompasses some of the best abilities in the entire game. 12 black ap to make strike tiles is NOT good enough to carry a character.
ark123 wrote: arktos1971 wrote: That's pretty like what the Magic the Gathering players do when analysing a card. They know pretty instantly it will go to Standard/Commander/Vintage... AHEM. Tarmogoyfs were worth less than a dollar when I picked mine up because they were garbage cards that had no place in any decks:http://sales.starcitygames.com/cardsear ... ame_type=1 Birthing pod was considered garbage. Squadron hawk was considered garbage. Skullclamp. Brain Freeze. I could go on, but ALL of these ended up making it to decks that won championships and are widely regarded as great cards now.
NorthernPolarity wrote: To the two earlier posts, I'm going to post her section from my guide. TLDR: you NEED her black to be good or else shes basically unplayable. Red and green have pretty mediocre AP ratios (350 without black), but amazing ones after the black (500!). If you aren't using her black and she isn't tanking 3+ colors, you shouldn't be using her at all. Her ideal build is X/X/5 by the logic that if you aren't casting her black, you shouldn't be playing her at all, probably 3/5/5 since you're gonna cast red a lot more than her green. Gamora - A brawlery, damagey type that is either going to be the centerpiece of your team or pretty useless otherwise. Her black makes or breaks how good she is. If she tanks all three of her colors, that means that she's going to create 7 strike tiles on average, which at max level is insane at 1050 (more strength than berzerker rage, and unconditional too!) However, if she only tanks two colors, then you're looking at a much more average 4 tiles (600 strength for 12 ap), and you don't want to know what happens when she tanks 1 or less color. Her red and green are clearly meant to be used after her black: red does pretty mediocre damage, but low ap costs means that it synergizes with strike tiles really well since you can get more strike tile triggers from using it more often. Her green is expensive, but deals a modest amount of team damage and stuns two enemies for 2 turns at level 5, which again, works infinitely better once you get her strike tiles out. If you can kill one guy on their team before or while using it, this turns into stunning the entire team for 2 turns while you wail on them with strike tiles, which is a ton of free damage and basically a game ender at that point. If you build your team such that Gamora tanks all three of her colors, then her black is going to singlehandedly carry you to victory, which is pretty good for transitioning players that have mainly 2*s to pair her with. However, as soon as you get a deeper 3* roster with characters that tank for her, she's going to drop slowly into obscurity, since she is only good if she can get a strong black off. She is ranked this highly assuming she tanks 3/6 colors. If she tanks 2/6 colors, then she falls considerably lower, to probably slightly better than Psylocke tier. Ideal Build: 5 black is what defines the character. Between 5 green and 5 red, you are going to use red a lot more than green simply because its so much cheaper, but when you get green off, it's probably a game ender with the 2 turn stun. I think 3/5/5 will end up being the consensus best build since red is just going to be used so often, but 5/3/5 seems viable as well if your main gameplan is black into green.
NorthernPolarity wrote: wymtime wrote: NorthernPolarity wrote: Thought gamora was gonna power creep pun and torch, didnt expect her to be significantly worse. Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases. 2 issues. First you have to get up to 12 black and she has to tank. She has BP like health so you get 1-2 matches before needing a health pack. For 12 black I would rather use Rag of the Panther. Her red is awsome for 5AP. this is how I use Psylock. I bring Daken along to reduce the cost down to 5 for damage rather than a strike tile. Her green is expensive. Double stun is really nice but I would rather bring along Patch for BR then have gamora drop a couple skull cracks down using Patches strike tiles. She is interesting but 2 of her powers are a little too expensive. As a tank she will take too many health packs like Black Panther. I think she fits as support instead of high damage. Bring her for a cheep red and active black user. I would rather loose strength on strike tiles and have Darken tank for her then have her require a health pack every other match. I'm not saying that she's a top tier character like Patch or BP. I'm saying that she can carry a team miles better than half of the other characters in this game, even okay ones such as Colossus and DP. If you have a team comp where she tanks all her colors, her black will most likely end the game. Tanking 3 colors = (3/7 tiles with her symbol * 64 tiles on board) / 4 tiles per strike tile, meaning you get roughly 7 strike tiles. 7 * 150 strike tile strength = 1050 worth of strike tiles. That's almost 50% more than Patch gets with zerker rage, and it's unconditional assuming you built the team for her, which is just straight up a game ender. Was talking some other forumites, and I think she's actually very respectable assuming she tanks 3 colors. She's pretty mediocre / worthless if she doesn't though, so she's very roster/ team dependent. Buildwise, 5 black is a must so it's either 5/3/5 or 3/5/5. 5 red is more consistent since you're always gonna cast red, but 5 green has huge payoff in that an extra turn of stun with strike tiles is kinda nuts.
wymtime wrote: NorthernPolarity wrote: Thought gamora was gonna power creep pun and torch, didnt expect her to be significantly worse. Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases. 2 issues. First you have to get up to 12 black and she has to tank. She has BP like health so you get 1-2 matches before needing a health pack. For 12 black I would rather use Rag of the Panther. Her red is awsome for 5AP. this is how I use Psylock. I bring Daken along to reduce the cost down to 5 for damage rather than a strike tile. Her green is expensive. Double stun is really nice but I would rather bring along Patch for BR then have gamora drop a couple skull cracks down using Patches strike tiles. She is interesting but 2 of her powers are a little too expensive. As a tank she will take too many health packs like Black Panther. I think she fits as support instead of high damage. Bring her for a cheep red and active black user. I would rather loose strength on strike tiles and have Darken tank for her then have her require a health pack every other match.
NorthernPolarity wrote: Thought gamora was gonna power creep pun and torch, didnt expect her to be significantly worse. Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases.
NorthernPolarity wrote: Now try building a team around Psylocke, and tell me how that goes for you.
ark123 wrote: NorthernPolarity wrote: Now try building a team around Psylocke, and tell me how that goes for you. Daken patch psylocke. It works wonderfully. Daken makes psylocke's red cheap, and with the board full of strike tiles her black hits double hits for a billion damage. Best part? No abilities that cost 12.
Ben Grimm wrote: I'd completely disagree that 5 black is essential, not only because her black is incredibly overpriced, but because it's not going to do anything until she's tanking colors. Yes, it can create a bunch of good strike tiles. But you have to completely orient your team around that skill to make it effective, and it will be literally useless until she starts tanking colors. Since she's not really good enough to spend HP on her covers at this point, and she's not going to be leveled up for ages, her black is going to do nothing. Looking at her as a 166 when you can build a team around her, yes, her black is likely to be pretty good. Not a top three black skill, but pretty good. Looking at it how she's actually going to be played, it's a useless skill. She's not going to be tanking anything for us non-whales until March in all likelihood.
wymtime wrote: NorthernPolarity wrote: wymtime wrote: NorthernPolarity wrote: Thought gamora was gonna power creep pun and torch, didnt expect her to be significantly worse. Edit: changed my mind. If gams the only 3* on your roster or tanks all 3 colors then her black is nuts: 750-900 strike tiles for 12ap. Amazing for ppl who dont have xf and 4or which obsolete all character releases. 2 issues. First you have to get up to 12 black and she has to tank. She has BP like health so you get 1-2 matches before needing a health pack. For 12 black I would rather use Rag of the Panther. Her red is awsome for 5AP. this is how I use Psylock. I bring Daken along to reduce the cost down to 5 for damage rather than a strike tile. Her green is expensive. Double stun is really nice but I would rather bring along Patch for BR then have gamora drop a couple skull cracks down using Patches strike tiles. She is interesting but 2 of her powers are a little too expensive. As a tank she will take too many health packs like Black Panther. I think she fits as support instead of high damage. Bring her for a cheep red and active black user. I would rather loose strength on strike tiles and have Darken tank for her then have her require a health pack every other match. I'm not saying that she's a top tier character like Patch or BP. I'm saying that she can carry a team miles better than half of the other characters in this game, even okay ones such as Colossus and DP. If you have a team comp where she tanks all her colors, her black will most likely end the game. Tanking 3 colors = (3/7 tiles with her symbol * 64 tiles on board) / 4 tiles per strike tile, meaning you get roughly 7 strike tiles. 7 * 150 strike tile strength = 1050 worth of strike tiles. That's almost 50% more than Patch gets with zerker rage, and it's unconditional assuming you built the team for her, which is just straight up a game ender. Was talking some other forumites, and I think she's actually very respectable assuming she tanks 3 colors. She's pretty mediocre / worthless if she doesn't though, so she's very roster/ team dependent. Buildwise, 5 black is a must so it's either 5/3/5 or 3/5/5. 5 red is more consistent since you're always gonna cast red, but 5 green has huge payoff in that an extra turn of stun with strike tiles is kinda nuts. You are right that she can carry a transitioning team better than some. I still think because her health is in the 8000 is her issue. She needs to tank to be good. Because she tanks she will require health packs frequently. Her black is better than BP strike tiles and Sentrys. The problem is you need 12AP to get the strike tile. So if she is your main character you are looking to get 12Black and 10 red. Fire black for a super strike tile and then double dip with 2 reds. You can then match out the rest. If you have a 1000 strike tiles that is over 5k damage from red. Enough to take down 2* amd after a match 3 6800 3*. I just think bring along Patch instead for 9 green and 10 red. Now you get 2k damage from BR and close to 5k damage from gamora. If you get 12 black great add some more strike tiles to the board. I just don't think counting on a 12AP power that does not do direct damage is a riskier way to play. She is not bad, not great. I think from the new characters Blade is still the best even with lower health. His black is cheeper, and has a nice passive. As always you bring really interesting opinions and I don't disagree with you build. I just think as powerful as her black can be she is going to take a lot of damage and the strike tile can always be matched.
NorthernPolarity wrote: Why would you be playing Gamora in the first place if you aren't using her black? Green and red are both incredibly average / mediocre with an ap ratio of ~350 without it. Her red is okay since its so cheap, but its tough to bring a character along for just a single ability. I see it as all or nothing: you either build your team around her or you bring someone else instead. Black is actually a top 3 skill if she tanks 3 colors: only surgical / rage of the panther are better.
Ben Grimm wrote: NorthernPolarity wrote: Why would you be playing Gamora in the first place if you aren't using her black? Green and red are both incredibly average / mediocre with an ap ratio of ~350 without it. Her red is okay since its so cheap, but its tough to bring a character along for just a single ability. I see it as all or nothing: you either build your team around her or you bring someone else instead. Black is actually a top 3 skill if she tanks 3 colors: only surgical / rage of the panther are better. Because she's a required character or featured in a PVP. That's it. That will be the only reason I use her in the next six months. She's not going to be leveled enough for her black to be usable at all because they're so cheap with the covers for the new characters.