simonsez wrote: Phaserhawk wrote: It's not that they've decreased the drop rates so to speak, it's that they have added the boosts back in which obviously lowers the drops, but more so because a lot of people were getting upset and not getting boosts anymore. I don't understand this explanation. We used to get tu's after every battle. Now, we often get nothing at all. If people were getting boosts every time a tu didn't drop, we'd be happy.
Phaserhawk wrote: It's not that they've decreased the drop rates so to speak, it's that they have added the boosts back in which obviously lowers the drops, but more so because a lot of people were getting upset and not getting boosts anymore.
simonsez wrote: famousfoxking wrote: Let's say, just for the sake of argument, that a boost is worth 3 TUs. This is arbitrary to the point of being meaningless. A teamup can be worthless or more valuable than any boost. Trying to pin a relative value to them is a non-starter.
famousfoxking wrote: Let's say, just for the sake of argument, that a boost is worth 3 TUs.
kerravon wrote: Her black hits the entire enemy team. Which makes it vastly superior to the three star version. Was this a mistake? Is the 3* version supposed to hit the entire team as well? Her active yellow is much worse that the 3* passive however. Just seems odd that the 2* version gets the better ability. Normally its the other way round.
CrookedKnight wrote: GUYS. Strategic Command affects tiles. Not basic tiles. All non-TU tiles. I just used it in hopes of causing a cascade against goons and it overwrote two demolitionist countdown tiles directly. For 8AP, that's a big deal.
ark123 wrote: So I'll be keeping her around at 94 for events for sure. Her red does kinda blow, but her black is actually straight up great with strike tiles and her yellow is surprisingly effective at shaking the board and even cancelling some countdowns. I think she might one of the better "when boosted" characters around.
kitkiller8732 wrote: To make her more balance, I would have chosen to make a little less damages with her but decreased the second cost from 4 AP to 3 AP. That way it seems to me that it could be more balanced.
Chirus wrote: I'm trying to make some roster space without using hero points. Between captain marvel and moonstone, which would be a better keep?