TheHueyFreeman wrote: Fyi, this is a fully charged whales in action stephen43084 wrote: I know my video taking skills (and overall technical skills) stink....https://www.youtube.com/watch?v=u7TJCVCf9fE&list=UUlE-8Bd_-rXt4et4zTWsDqw Edit - the dp in the video was level 102 with 3 purple covers. A few things to note: 1. It took down a 7200 Rags with an underleveled DP 2. The points build past that minimum threshold. It looks like an "I win" button but you can't tell yet. Still pretty impressive.
stephen43084 wrote: I know my video taking skills (and overall technical skills) stink....https://www.youtube.com/watch?v=u7TJCVCf9fE&list=UUlE-8Bd_-rXt4et4zTWsDqw Edit - the dp in the video was level 102 with 3 purple covers.
coRexx wrote: attention guys: when one of your chars is below deadpools hp (his passive triggers) and the char is below the 30%/40% hp, and punishers red is used, deadpool will jump in front of it and will be killed, no matter how much hp he has. just an info - i guess this is not intend, rather a bug...
onRetribution(Character enemy) { int damageDealt = scaled_punisher_red_dmg_formula_thing(); if(enemy.health < = percent_threshold ) { damageDealt = 99,999; } processDamage(damageDealt, enemy) } ... processDamage(int damage, Character enemy) { if(ITS_ME_DEADPOOL) { Deadpool.health -= damage; } else { enemy.health -= damage; } }
eidehua wrote: coRexx wrote: attention guys: when one of your chars is below deadpools hp (his passive triggers) and the char is below the 30%/40% hp, and punishers red is used, deadpool will jump in front of it and will be killed, no matter how much hp he has. just an info - i guess this is not intend, rather a bug... Hehe, I guess punisher's red and the damage processing are coded something like this: ( the game only shows damage to (0) not the actual damage done)onRetribution(Character enemy) { int damageDealt = scaled_punisher_red_dmg_formula_thing(); if(enemy.health < = percent_threshold ) { damageDealt = 99,999; } processDamage(damageDealt, enemy) } ... processDamage(int damage, Character enemy) { if(ITS_ME_DEADPOOL) { Deadpool.health -= damage; } else { enemy.health -= damage; } }
coRexx wrote: you sir, just have shown the right skills to get a job from d3. consider yourself employed
Ben Grimm wrote: coRexx wrote: you sir, just have shown the right skills to get a job from d3. consider yourself employed He does? Does that mean there's an error in the code?
eidehua wrote: Ben Grimm wrote: coRexx wrote: you sir, just have shown the right skills to get a job from d3. consider yourself employed He does? Does that mean there's an error in the code? The main idea of the pseudo code I wrote is that when damage is being processed, deadpool can jump in to take the damage. So why does deadpool die if another target is below the punisher threshold and deadpool is not? They just set the damage when punisher can insta kill to be an arbitrarily huge number instead of exactly the amount of health needed to down the original target so deadpool will die instead even though he may be above the threshold. (maybe this also works with Hawkeye avoid)
scottee wrote: I agree Deadpool doesn't really have a place in the featured + 2 realm. I have been theorizing how to best use his black however in a 3 character event. My dream right now is to run Deadpool/Hood/CStorm as a defensive team in Balance of Power or Combined Arms. (Or SHIELD Simulator) It's basically forcing people into the "who to kill first?" debate, along with having a perfect rainbow of several skills you don't want to go off. Deadpool dives in front of anyone taking a nuke, so you pretty much have to kill Hood first using just match damage. In addition to Deadpool's passive, you also have to avoid CStorm's passive on any nuke or match-5 crit. It's basically a race to kill Hood using wimpy match damage before he steals enough AP to ruin you. The obvious counter is Daken, who gives free strike tiles. This works as long as you keep the amount of match damage below Deadpool/CStorm's passive thresholds. I wouldn't expect the team to be a monster, but I'd be in it for the lol's whenever someone loses to it.
OnesOwnGrief wrote: scottee wrote: I agree Deadpool doesn't really have a place in the featured + 2 realm. I have been theorizing how to best use his black however in a 3 character event. My dream right now is to run Deadpool/Hood/CStorm as a defensive team in Balance of Power or Combined Arms. (Or SHIELD Simulator) It's basically forcing people into the "who to kill first?" debate, along with having a perfect rainbow of several skills you don't want to go off. Deadpool dives in front of anyone taking a nuke, so you pretty much have to kill Hood first using just match damage. In addition to Deadpool's passive, you also have to avoid CStorm's passive on any nuke or match-5 crit. It's basically a race to kill Hood using wimpy match damage before he steals enough AP to ruin you. The obvious counter is Daken, who gives free strike tiles. This works as long as you keep the amount of match damage below Deadpool/CStorm's passive thresholds. I wouldn't expect the team to be a monster, but I'd be in it for the lol's whenever someone loses to it. If you get Deadpool down to below Hood's AP, you can 1shot Hood. Even better if you have a really good Blue or Purple. AOE's also won't be stopped either so a BP can 1 shot Storm on Black. When Storm and Hood are down, there's no way to Deadpool to win unless he gets you low enough to finish with match damage or manages to gain Purple.