*** Deadpool (It's Me, Deadpool!) ***

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  • PhaserhawkPhaserhawk Age Unconfirmed Posts: 2,676 Chairperson of the Boards
    Here's a Deadpool question for all.

    Does he become vastly better if WWW goes from 14 to 12? And would his usage increase?
  • NorthernPolarityNorthernPolarity Posts: 3,531 Chairperson of the Boards
    Phaserhawk wrote:
    Here's a Deadpool question for all.

    Does he become vastly better if WWW goes from 14 to 12? And would his usage increase?

    So basically, WWW would turn into RotP without drawbacks that does more damage. Given that BP is top tier solely based off of his two good skills in RotP and battleplan, I would think that a purple RotP, good red, and okay passive would instantly turn DP into top tier status.
  • Phaserhawk wrote:
    Here's a Deadpool question for all.

    Does he become vastly better if WWW goes from 14 to 12? And would his usage increase?

    Yes and no, respectively.

    Yes, because the difference between 12 and 14 is extremely significant. The higher the AP cost for a move, the more disproportionately difficult it typically is to get that much AP. A move that costs 12 AP is not twice as hard to get as a move that costs 6 AP - it's way more than that due to how the AP of that color is gradually dwindling, leaving nothing left to match. I'd say just from experience and gut feeling it's almost twice as hard to hit 14, but there's probably real statistical analysis that can show the actual values. WWW at 12 would be obscene - damn near "best power in the game" status.

    No, because IT'S FREAKING IMPOSSIBLE TO GET DEADPOOL! The people with maxed out deadpool right now are the people who dropped a hundred bucks into him when he first came out. He's not in tokens and he's not featured in events, making getting him a literal impossibility. Making WWW cheaper would make him insane, but it wouldn't mean more people would use him. The people who have him are using him, the rest don't want to spend that much money.
  • eidehuaeidehua Posts: 521 Critical Contributor
    "Hey, Deadpool here! I need some help. I've been trying to sneakily change "maximum" to "minimum" for my awesome red skill, but the devs actually (*shocker*) keep catching it! What should I do?" icon_deadpool.png
  • vudu3vudu3 Posts: 931 Critical Contributor
    Phaserhawk wrote:
    I would massive lower the % but get rid of the cap..example

    A Little Off the Top - Red 6 AP
    All these suckers are punching each other, when I go right too the source - their health bars! I'll slice the enemy's health bar with my sweet ninja-swords, dealing 10% of their current health in damage.
    Level 2: SLICE, SLICE, SLICE! My katanas now cut off 15% of some schlub's health!
    Level 3: SLICE, SLICE, SLICE! My katanas now cut off 20% of some schlub's health!
    Level 4: SLICE, SLICE, SLICE! My katanas now cut off 25% of some schlub's health!
    Level 5: SLICE, SLICE, SLICE! My katanas now cut off 30% of some schlub's health!


    Here's the deal. At lvl 40 he only does 1%, at lvl 50 he does 1.5%, etc, etc, much like how they did Falcon, so in order to get the full 30% you have to lvl him up to 166
    Aren't we better off with the current ability?

    Let's use Thor as an example. He starts with 10,200 health. Assume DP is at level 166 with 5 red covers.

    If you hit him at full health with DP's current ALOTT you'll damage Thor for 3,299. Hit him again and you'll still damage him for 3,299. Thor's health is now 3,602. Hit him a third time and you do 2,341 damage. Health is 1,261.

    With your suggestion you'll hit him for 3,060 the first time and 2,142 the second time. Thor's health is now 4,998. Hit him a third time and you do 1,499 damage. Health is 3,499.

    You'll do 2,238 more damage with the current ALOTT vs. your alternative.
  • PhaserhawkPhaserhawk Age Unconfirmed Posts: 2,676 Chairperson of the Boards
    vudu3 wrote:
    Phaserhawk wrote:
    I would massive lower the % but get rid of the cap..example

    A Little Off the Top - Red 6 AP
    All these suckers are punching each other, when I go right too the source - their health bars! I'll slice the enemy's health bar with my sweet ninja-swords, dealing 10% of their current health in damage.
    Level 2: SLICE, SLICE, SLICE! My katanas now cut off 15% of some schlub's health!
    Level 3: SLICE, SLICE, SLICE! My katanas now cut off 20% of some schlub's health!
    Level 4: SLICE, SLICE, SLICE! My katanas now cut off 25% of some schlub's health!
    Level 5: SLICE, SLICE, SLICE! My katanas now cut off 30% of some schlub's health!


    Here's the deal. At lvl 40 he only does 1%, at lvl 50 he does 1.5%, etc, etc, much like how they did Falcon, so in order to get the full 30% you have to lvl him up to 166
    Aren't we better off with the current ability?

    Let's use Thor as an example. He starts with 10,200 health. Assume DP is at level 166 with 5 red covers.

    If you hit him at full health with DP's current ALOTT you'll damage Thor for 3,299. Hit him again and you'll still damage him for 3,299. Thor's health is now 3,602. Hit him a third time and you do 2,341 damage. Health is 1,261.

    With your suggestion you'll hit him for 3,060 the first time and 2,142 the second time. Thor's health is now 4,998. Hit him a third time and you do 1,499 damage. Health is 3,499.

    You'll do 2,238 more damage with the current ALOTT vs. your alternative.

    Yes, I just threw lower percentages in there, if you got rid of the cap which I think a lot of people want, you would have to drop the % of the initial because doing 6630 dmg for 6 is a wee bit powerful, actually what should be done is instead of current health have it as maximum health and leave it at those. Sure you do less the first shot on Thor but you would be able to down him below 3000 health.
  • vudu3vudu3 Posts: 931 Critical Contributor
    Phaserhawk wrote:
    actually what should be done is instead of current health have it as maximum health and leave it at those. Sure you do less the first shot on Thor but you would be able to down him below 3000 health.
    But that removes the ability's one weakness--that it can't be used as a finishing move (unless the character is at very low health and there are a lot of strike tiles on the board). It would be completely over-powered against high-health characters like Thor and Sentry and practically useless against low-health characters like Hood. You wouldn't have to think about when to use it anymore during a fight. You'd just look at who you're fighting again--three tanks? bring DP; three squishy characters? Nope.
  • HailMaryHailMary Posts: 2,179
    No, because IT'S FREAKING IMPOSSIBLE TO GET DEADPOOL! The people with maxed out deadpool right now are the people who dropped a hundred bucks into him when he first came out. He's not in tokens and he's not featured in events, making getting him a literal impossibility.
    Actually, it's possible to have a maxed DP without buying covers. 5/3/3 was possible through various event rewards (and the S5 Shield Sim prog reward), and DP was included in his own event tokens.

    That said, it's indeed quite rare, and yes, I'm mad jealous of the people who managed those lucky token pulls. icon_lol.gif
  • Eh, I'm stupid. Actually the Steam UI shows the amount of DP points you have, too. Only in-battle but it's something. If you hover over Whales! Whales! Whales! (doesn't have to be ready to be used), you can see x/28000 in the center, where x stands for the current DP points you have.
  • Pwuz_Pwuz_ Posts: 1,168 Chairperson of the Boards
    The people who have him are using him, the rest don't want to spend that much money.

    That may not be entirely true. Honestly, any team I see in PvP featuring a Deadpool purpleflag.png becomes an instant target to me. I don't care if the fight is only worth 15 points, earning that Deadpool TU is worth it to me. Next time they run a Gauntlet Event, I'm going to be stocked up on Whales TU's to crush those insane 331 Sentry/Hood/OBW teams. icon_lol.gif

    What does this button do?
  • PhaserhawkPhaserhawk Age Unconfirmed Posts: 2,676 Chairperson of the Boards
    vudu3 wrote:
    Phaserhawk wrote:
    actually what should be done is instead of current health have it as maximum health and leave it at those. Sure you do less the first shot on Thor but you would be able to down him below 3000 health.
    But that removes the ability's one weakness--that it can't be used as a finishing move (unless the character is at very low health and there are a lot of strike tiles on the board). It would be completely over-powered against high-health characters like Thor and Sentry and practically useless against low-health characters like Hood. You wouldn't have to think about when to use it anymore during a fight. You'd just look at who you're fighting again--three tanks? bring DP; three squishy characters? Nope.

    But therein is Deadpool's problem. He has 3 weak abilties. Purple is too expensive, Black is inconsistent and too high of threshold to work, red has it's glory early but drops off very quickly.
  • Sorry if the question was already answered but, when you have the 28000 points and you can play the full whales, what happens when someone plays against you ? Is it available too ?
  • arktos1971 wrote:
    Sorry if the question was already answered but, when you have the 28000 points and you can play the full whales, what happens when someone plays against you ? Is it available too ?

    I doubt it, since I've never heard of anyone getting hit with it by a defensive team.
  • Me neither but the last deadpool pvp we could not play the big whales. It was too early.

    Thanks Ben !
  • Ben Grimm wrote:
    arktos1971 wrote:
    Sorry if the question was already answered but, when you have the 28000 points and you can play the full whales, what happens when someone plays against you ? Is it available too ?

    I doubt it, since I've never heard of anyone getting hit with it by a defensive team.

    I just got whaled, but it was just one whale...
  • Ben Grimm wrote:
    arktos1971 wrote:
    Sorry if the question was already answered but, when you have the 28000 points and you can play the full whales, what happens when someone plays against you ? Is it available too ?

    I doubt it, since I've never heard of anyone getting hit with it by a defensive team.

    I just got whaled, but it was just one whale...

    I think he was just asking about all the whales, which, given the way it works, probably isn't available on defense. I think we would have heard if it it was by now.
  • I actually wouldn't mind it if it were on defense....

    The animation would be enough to lessen my "****" tantrum. Lmao.
  • NorthernPolarityNorthernPolarity Posts: 3,531 Chairperson of the Boards
    Phaserhawk wrote:
    vudu3 wrote:
    Phaserhawk wrote:
    actually what should be done is instead of current health have it as maximum health and leave it at those. Sure you do less the first shot on Thor but you would be able to down him below 3000 health.
    But that removes the ability's one weakness--that it can't be used as a finishing move (unless the character is at very low health and there are a lot of strike tiles on the board). It would be completely over-powered against high-health characters like Thor and Sentry and practically useless against low-health characters like Hood. You wouldn't have to think about when to use it anymore during a fight. You'd just look at who you're fighting again--three tanks? bring DP; three squishy characters? Nope.

    But therein is Deadpool's problem. He has 3 weak abilties. Purple is too expensive, Black is inconsistent and too high of threshold to work, red has it's glory early but drops off very quickly.

    Isn't that kind of the point of red? People seem to think that the 65% of max health thing is a strength when in fact, due to the relatively low damage cap, it's actually a liability. And that's perfectly fine! Having an ability that softens people up while being incredibly AP efficient is in no way a bad thing to have. I don't see how you can call red weak when it's one of the best red abilities in the game. DP was designed to be a specialist: to soften guys up, provide an extra lifebar for Hood, and whales every once in a while, and that's not a bad place to be.
  • The in-game character of Deadpool does not do justice to one of the most popular Marvel characters.
    I was so psyched when I saw they were adding him to the Marvel: Puzzle Quest line-up. However his powers were a major letdown.

    WHALES! WHALES! WHALES!
    I'm starting with this, as it is his only good power (in my opinion). While the Deadpool points aspect I dislike, the damage is great, made even better by the fact that it hits the entire enemy team.

    His other two powers, however, are awful.

    Attacking an enemies health bar directly fits great with Deadpool's character (his knowing he is in a comic book). But as the damage is a percentage of the enemy's current health, it can never finish an enemy off, and becomes less and less powerful add the match progresses. Far better would be a set damage (like every other damage power in the game), or even a base damage plus a percentage of the remaining health, if the R&D department has their hearts set on that.

    And his healing power is WAY too situational. In the comics, Deadpool has his brains blown out, melts, is shot up countless times, and mutilated and injured in countless other ways. While his "Life of the Party" fits the feel of his character, it is to situational and under-powered.

    My alliance members agree with this. Please make Deadpool better!
    What do you all think? Obviously, this is all my own personal opinion; if there is something I'm missing, and you like his powers, I'd like to hear. Thanks!
  • Attacking an enemies health bar directly fits great with Deadpool's character (his knowing he is in a comic book). But as the damage is a percentage of the enemy's current health, it can never finish an enemy off, and becomes less and less powerful add the match progresses. Far better would be a set damage (like every other damage power in the game), or even a base damage plus a percentage of the remaining health, if the R&D department has their hearts set on that.
    Actually, with strike tiles he can use his red ability to finish an enemy off as the strike tiles are calculated after the percentage is. But his red ridiculously strong - easily his best ability. Being able to do 3k damage for 6 red AP? Yes, please. Who cares if it can't inherently finish an enemy off, this is an amazingly efficient ability.
    And his healing power is WAY too situational. In the comics, Deadpool has his brains blown out, melts, is shot up countless times, and mutilated and injured in countless other ways. While his "Life of the Party" fits the feel of his character, it is to situational and under-powered.
    Deadpool will never be a tank. HIs own limited health pool really just means that he jumps in front of other support characters. His strength in this ability is that I often forget about it when burning someone else down and it's really annoying to blow a 8-10 AP ability only to have DP suck it up. My own DP only has 1 black so I've never really used him, but fighting him I will definitely agree that his black isn't one that I fear.

    I guess my own analysis is 2 out of 3 abilities are good. That's better than several of the "fan popular" characters in the game.
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