Nereb wrote: The fact that they powered up none of the *1 in Thick as Thieves lets us know exactly what they think of *1s, and also what they think of F2P. Storm's MVP colour is actually that Black hoo! That's a lot of lingering damage.
HairyDave wrote: Budget Player Cadet wrote: I don't see it - I think Storm is kind of awful. And right at this point in time I agree with you. However, should TUs actually become more useful (easier to manage, equip, whatever) in future, Mostorm is going to be pretty potent if she can enable you to get them out a lot faster. If I could be guaranteed to get the same spread of TU abilities the AI is managing to get, I'd be using her a hell of a lot.
Budget Player Cadet wrote: I don't see it - I think Storm is kind of awful.
HairyDave wrote: However, should TUs actually become more useful (easier to manage, equip, whatever) in future, Mostorm is going to be pretty potent if she can enable you to get them out a lot faster. If I could be guaranteed to get the same spread of TU abilities the AI is managing to get, I'd be using her a hell of a lot.
Pylgrim wrote: Yes black is quite decent and green, while random can be powerful. No way in hell you want NOT to give her 5 covers in each of those colours when what you get from maxing Yellow is so little in comparison. And yeah, sure you can put the positive spin that taking a number of tiles of the same "colour" from the board is a good thing. But remember, my main point is that she /was nerfed/. So you like that she takes away 5 (or 7, if you really want to go that way) white tiles from the board? Well, my friend, there were times when she used to get them ALL. Back then she also dealt slightly more damage per tile broken, so the actual damage output was much, much higher WITHOUT counting the inevitable cascades.
Pylgrim wrote: You may have a point when you say that that skill is useful at denying the defending team T-U AP. Then again, you may just bring a better character (basically any 3* not called Loki or Ragnarok, and hell, half the 2*s are arguably better) and finish the game quicker, before the opponent collects enough T-U AP.
Pylgrim wrote: You want to pretend that she's still useful (even though she's not a damage dealer, a tank, or a NON-conditional support character) please be my guest. You still cannot scratch my point that she was nerfed, nor that such nerf was unfair for an already mediocre (if fun) character. Now she's more mediocre and less fun to play.
DubbaHuss wrote: I have her fully covered and pushed her to 114, just to get her past 166 while boosted in the current pvp, and I'm stunned by how awful she is. Such a waste of a formerly very good character. She's now one of the least threatening three stars. I won't give her another drop of iso until she's buffed ( which is likely never since buffs in this game never hardly ever come around)
Thugpatrol wrote: Pylgrim wrote: Yes black is quite decent and green, while random can be powerful. No way in hell you want NOT to give her 5 covers in each of those colours when what you get from maxing Yellow is so little in comparison. And yeah, sure you can put the positive spin that taking a number of tiles of the same "colour" from the board is a good thing. But remember, my main point is that she /was nerfed/. So you like that she takes away 5 (or 7, if you really want to go that way) white tiles from the board? Well, my friend, there were times when she used to get them ALL. Back then she also dealt slightly more damage per tile broken, so the actual damage output was much, much higher WITHOUT counting the inevitable cascades. Putting on my devil's advocate hat again... I'm going to continue to make a case for 5 yellow and black covers. We seem to agree on black so I'll leave that alone for now and focus on yellow. Yes, her former red version of this power removed all of the enviro tiles. Now at best she nukes seven TU tiles. Under most circumstances that will be less tile destruction, and I would assume less cascade potential (the number wizards can suss out the details of this if they like). However, let's look at what you're getting back. Previously you got a lot of enviro AP, which was either game-breakingly good, as in the case of desert, or almost entirely pointless, yum hot dog. What you get now instead is consistency, seven TU AP every time, assuming you don't use it when there are less than seven TU tiles on the board. So you've spent nine yellow and you've gotten back 7 TU AP as well as causing about 1300 damage, for a net cost of 2 AP even if you get zero cascades. If you get even one match off of it you now have more AP than you started with. Granted you must have a TU worth using or the TU AP is worth less, but again you're still denying the enemy so there's some value in that. By taking yellow and black to 5 we've left green at 3. But even assuming you don't have a better green power to use (shame on you again), you can still turn your ten green AP into ten random AP and about 600ish damage (Woo!) assuming decent color coverage on your team, plus whatever cascade matches you get. So you now have two powers on two different colors that are likely to net you more AP than you started with and a very annoying board spamming damage over time power on black, which your other powers can help to fuel.
Pylgrim wrote: You may have a point when you say that that skill is useful at denying the defending team T-U AP. Then again, you may just bring a better character (basically any 3* not called Loki or Ragnarok, and hell, half the 2*s are arguably better) and finish the game quicker, before the opponent collects enough T-U AP. Just like The Hood and OBW, you have to consider Lazy Storm to be a support character. She isn't going to win matches by herself. Her job is to facilitate someone else ruining your day. The trouble is who's going to do that. Assuming you're using all three of her colors, that leave you with red, blue, and purple to smash face with. LDaken is a natural fit. He can use any blue you get for his nuke, and you get the benefit of his strike tiles on both your cascade powers and your attack tiles while keeping the green for Storm. Plus he tanks green and black for our glass-jawed sweetheart here. That leaves us with red and purple. Deadpool fits the bill, and he can help bodyguard Storm with his black passive. Purple is a tough one otherwise, but there's a lot of choices for red, Patch and LCap to name a couple. She-Hulk could be an interesting hipster pick, featuring red and blue, or Daredevil who can even use the purple. There are possibilities out there, and that's before we start talking about TU powers, which will have to be part of your plan if you want to fully utilize Storm's abilities.
Pylgrim wrote: You want to pretend that she's still useful (even though she's not a damage dealer, a tank, or a NON-conditional support character) please be my guest. You still cannot scratch my point that she was nerfed, nor that such nerf was unfair for an already mediocre (if fun) character. Now she's more mediocre and less fun to play. I don't have to pretend that she's still useful. She is still useful. How useful she is now versus how useful she was before is debatable. It's hard to argue that going from a five cost red to a nine cost yellow wasn't a nerf to 1* Storm, who is now far less useful than she was before. But one could argue that before she was WAY too good for a 1* character, and outside of the desert and jungle environment, gaining TU AP over enviro AP could be considered a buff. The 3* flavor of Storm never had a five cost red, so technically her power was never really nerfed in that way. The utility of green was reduced, which is one of the reasons I'm making a case for leaving it at 3. It still has uses there, and it's easy to find another good green power if you want to ignore it completely. You still have utility from yellow and black, hard to find on one character outside of Hood and BP. BP is a completely different kind of character, and even Hood can't help you deny TU AP. Meanwhile her black does damage-wise in one turn what his does period. 1* Storm took a beating, no doubt, but 3* Storm just changed with the times. Bye-bye hot dog stand. Rest in peace.
Nonce Equitaur 2 wrote: Addition of Team-Ups has been like a boat anchor on the game. Storm is the only one that can make the boat anchor hover a few inches off the ground. The awful feature makes the awful power somewhat useful, and thus she's slightly better than she was before.
OnesOwnGrief wrote: My opinion is that Storm is Storm. She works identically as she did before besides the entire 5 AP Red for free hits. She currently has no really terrible build. 3/5/5, 5/5/3, 4/5/4, and 5/3/5, are all viable, versatile, builds. You can use her to generate cascades and AP for characters that don't rely on green. Throw out annoying attack tiles that will double up on Strike tiles each turn, and can spell a world of hurt from just a single magical cascade if anyone one of her other teammates have really damaging abilities that isn't Sentry or Thor.
Pylgrim wrote: OnesOwnGrief wrote: My opinion is that Storm is Storm. She works identically as she did before besides the entire 5 AP Red for free hits. She currently has no really terrible build. 3/5/5, 5/5/3, 4/5/4, and 5/3/5, are all viable, versatile, builds. You can use her to generate cascades and AP for characters that don't rely on green. Throw out annoying attack tiles that will double up on Strike tiles each turn, and can spell a world of hurt from just a single magical cascade if anyone one of her other teammates have really damaging abilities that isn't Sentry or Thor. If by "identically" you mean that now you need to fire up the power twice (18 AP!) to deal more or less the same amount of damage and the same amount of board shuffle than a single activation of her old red caused, I'll agree with you. Her playing style may have not changed that much but the efficiency of doing so has been halved, I argue.