*** Storm (Mohawk) ***
Comments
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NorthernPolarity wrote:Define your strongest teams. The three pillars of this game have been Sentry, X-Force, and LazyThor, of which Storm has 2 skills conflicting with every single one of those characters, meaning that she's just never going to be used period. For me, she is on the B-list of characters that I use when I don't want to use my pillars, and want to conserve health packs. Under these circumstances, you can build plenty of teams where she is the sole green user and contributes significantly to the team, and that's what I'm basing the 5/3/5 build off of. The payoff for green (5 ap, each AP can be worth 400-500 damage) just seems better than the 700 damage increase + 2 TU AP that I'll rarely use.
The best way to define it is this:
I pretty much only use her when she's required. I think she's tied with Beast for least useful 3*. If she's required, I'm usually going to use her with my two standard 2-person teams, either Patch/Daken (my climb team) or X-Force/Deadpool (my push team). Both of those teams have better greens. Neither of them have killer Yellows. The climb team has no yellow; the push team has a yellow that's only useful if X-Force is taking a beating (it never seems to do that much damage).
If I"m using other people, they're most likely to be Sentry + Hood (for a hop), or - if I'm doing a who's still healthy run - Thor and maybe Black Panther or Magneto or whoever is good. Unless I'm using the absolute dregs, there's going to be someone with a better green most of the time.
I don't consider her a B-Lister or even a C-Lister, so I'm just not using her in important matches. I use Daredevil more often.0 -
NorthernPolarity wrote:Phaserhawk wrote:I think you are underestimating the TU's. <snip>Ben Grimm wrote:I'm with Phaserhawk on this one. <snip>
Thanks for the enlightening discussion guys!
Currently, I have a 4 4 5 Mohawk and could have the opportunity for a fifth with the running pve.
I'm not a great TU user and therefore tend to follow NP's opinion on this build. In Pve I like to use as many diverse teams as possible and she could have a spot as a green user in a B team.
Anyway just wanted to say it's always nice to find such argumented debate when you are looking for advices0 -
Storm's just bad now. When her red blew up all enviornment tiles she was decent but now ughh. Her Hailstorm is her best skill hands down, but with so many better blacks now it pales in comparison. Assuming you could not destroy any tiles on your match to end the turn she does 1248 but it's safe to say you are going to lose about 4 tiles per full turn (your turn and AI's) but she will still do quite a bit of damage if you can get Hailstorm out early, in fact a 2nd turn cast Hailstorm, which is possible, probably does more damage then any other skill in the game given it's over the course of many turns.
There is no bad or good way to build her. 3/5/5 puts out the most damage 5/5/3 generats the most AP and board destruction and everything else inbetween is just a players choice.
I have her 3/5/5 because at least in her PvP I have a use for yellow other than Recovery and you can fire off sometimes a nice TU, and Hailstorm other than Surgical Stirke and if I steal black I can at least come back with a Hailstorm. But I would never, ever use Lightning Strike over X-Force, sure you average 2 AP of each color and TU but the damage X-Force can do outweighs the stuff you can do after Lightning strike.
She's suppose to be a support character, but she really doesn't do that. If they allowed Mistress of the elements to blow up every tile and get all the TU, then I think we have a fun character. The only reason I could see running her is without X-Force you could have a fun time using Lightning Strike with 4hor after a Power Surge but that's the only place I see her usefull.0 -
I've never liked Mohawk very much, but she's been quite a help in the current Survival Nodes in the State of the Enemy PVE. Combined with Lazy Daken and Falcon, and it's easy to have a clogged board that persists between waves (sounds almost like surfer lingo) that deals over 1,000 damage at the end of the turn to the first bewildered ninja to jump in to replace a fallen companion. Hailstorm, Bird Strike, Pheromone Rage - it's easy to have special tiles everywhere in a game that lasts much longer than a typical node. My Mohawk is currently level 101 (with buff), and 2/5/5, and even with that low level she's been a big help. I used this team to complete all of the survival node challenges (153 Lazy Daken, 143 Falcon, 101 Mohawk).0
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Phaserhawk wrote:Storm's just bad now. When her red blew up all enviornment tiles she was decent but now ughh. Her Hailstorm is her best skill hands down, but with so many better blacks now it pales in comparison. Assuming you could not destroy any tiles on your match to end the turn she does 1248 but it's safe to say you are going to lose about 4 tiles per full turn (your turn and AI's) but she will still do quite a bit of damage if you can get Hailstorm out early, in fact a 2nd turn cast Hailstorm, which is possible, probably does more damage then any other skill in the game given it's over the course of many turns.
There is no bad or good way to build her. 3/5/5 puts out the most damage 5/5/3 generats the most AP and board destruction and everything else inbetween is just a players choice.
I have her 3/5/5 because at least in her PvP I have a use for yellow other than Recovery and you can fire off sometimes a nice TU, and Hailstorm other than Surgical Stirke and if I steal black I can at least come back with a Hailstorm. But I would never, ever use Lightning Strike over X-Force, sure you average 2 AP of each color and TU but the damage X-Force can do outweighs the stuff you can do after Lightning strike.
She's suppose to be a support character, but she really doesn't do that. If they allowed Mistress of the elements to blow up every tile and get all the TU, then I think we have a fun character. The only reason I could see running her is without X-Force you could have a fun time using Lightning Strike with 4hor after a Power Surge but that's the only place I see her usefull.
I completely disagree. After playing around with Storm in the Lore Ladies team composition in PvE (GSBW, she-hulk, mohawk), I have to say that she is a top notch PvE support hero. Her green and yellow are among the best board clear / AP generation skills in the game, and is what I mainly use her for. Even discounting the PvE B team of Lore Ladies, she actually has a legitimate role on a PvE A team as arguably the best support character for LadyThor. Being able to mistress away the TU tiles and cast green after a power surge is insane utility. LadyThor / MNM / Mohawk has been my goto team for when Wolvie is locked out, and I have to say that it is pretty damn effective.
In terms of builds, I have her as 5/5/3. The idea being that the one thing mohawk is really good at is board clear / cascade generation, which is what I bring her for on my PvE teams. It also turns out that the best teams for her (lore ladies, ladythor) do NOT want hailstorm to be used early, because it blocks the special tile generation, and messes up MNM/GSBW purple. 5/3/5 is the better, general purpose build I would say since her black is really pretty decent, but an end-game roster definitely wants her at 5/5/3 for PvE since you bring her for her green and yellow.0 -
Storm sucks because she has green/black which means she has the sin of daring to share the same primary attack colors as X Force. In Enemy of the State which is a 'no Wolverine' period event, I've found that she's pretty useful and more than capable of pulling her weight in her essentials even if she's quite fragile.
In general there's a serious problem in this game where if you share green/black with X Force you're pretty much useless because that's X Force's colors and he's so far above any other green/black user. In the Thunderbolt Mountain's series of 'no Wolverine' nodes I had a lot of fun figuring out which of my green/black person to use against Wolverine, but unless 'no Wolverine' is going to become a normal thing moving forward, there's just currently no place for characters who share X Force's primary colors.0 -
NorthernPolarity wrote:Phaserhawk wrote:Storm's just bad now. When her red blew up all enviornment tiles she was decent but now ughh. Her Hailstorm is her best skill hands down, but with so many better blacks now it pales in comparison. Assuming you could not destroy any tiles on your match to end the turn she does 1248 but it's safe to say you are going to lose about 4 tiles per full turn (your turn and AI's) but she will still do quite a bit of damage if you can get Hailstorm out early, in fact a 2nd turn cast Hailstorm, which is possible, probably does more damage then any other skill in the game given it's over the course of many turns.
There is no bad or good way to build her. 3/5/5 puts out the most damage 5/5/3 generats the most AP and board destruction and everything else inbetween is just a players choice.
I have her 3/5/5 because at least in her PvP I have a use for yellow other than Recovery and you can fire off sometimes a nice TU, and Hailstorm other than Surgical Stirke and if I steal black I can at least come back with a Hailstorm. But I would never, ever use Lightning Strike over X-Force, sure you average 2 AP of each color and TU but the damage X-Force can do outweighs the stuff you can do after Lightning strike.
She's suppose to be a support character, but she really doesn't do that. If they allowed Mistress of the elements to blow up every tile and get all the TU, then I think we have a fun character. The only reason I could see running her is without X-Force you could have a fun time using Lightning Strike with 4hor after a Power Surge but that's the only place I see her usefull.
I completely disagree. After playing around with Storm in the Lore Ladies team composition in PvE (GSBW, she-hulk, mohawk), I have to say that she is a top notch PvE support hero. Her green and yellow are among the best board clear / AP generation skills in the game, and is what I mainly use her for. Even discounting the PvE B team of Lore Ladies, she actually has a legitimate role on a PvE A team as arguably the best support character for LadyThor. Being able to mistress away the TU tiles and cast green after a power surge is insane utility. LadyThor / MNM / Mohawk has been my goto team for when Wolvie is locked out, and I have to say that it is pretty damn effective.
In terms of builds, I have her as 5/5/3. The idea being that the one thing mohawk is really good at is board clear / cascade generation, which is what I bring her for on my PvE teams. It also turns out that the best teams for her (lore ladies, ladythor) do NOT want hailstorm to be used early, because it blocks the special tile generation, and messes up MNM/GSBW purple. 5/3/5 is the better, general purpose build I would say since her black is really pretty decent, but an end-game roster definitely wants her at 5/5/3 for PvE since you bring her for her green and yellow.
To use your own stats, 3/5/5 is probably the better build as it shows Lightning Strike has only a 6% higher chance of causing a cascade and generates 0.9 extra tiles vs. giving up massive damage because as for 4hor the odds of you not having enough blue/red/yellow tiles open for power surge after hailstorm is a very small chance. Assuming 9-10 Tu's on the board that leaves about 22 to 23 colored tiles open which is about 3.8 per color, you may miss out on 1 possibly 2 charged tiles but the amount of damage you are kicking out is well worth it.0 -
Phaserhawk wrote:NorthernPolarity wrote:Phaserhawk wrote:Storm's just bad now. When her red blew up all enviornment tiles she was decent but now ughh. Her Hailstorm is her best skill hands down, but with so many better blacks now it pales in comparison. Assuming you could not destroy any tiles on your match to end the turn she does 1248 but it's safe to say you are going to lose about 4 tiles per full turn (your turn and AI's) but she will still do quite a bit of damage if you can get Hailstorm out early, in fact a 2nd turn cast Hailstorm, which is possible, probably does more damage then any other skill in the game given it's over the course of many turns.
There is no bad or good way to build her. 3/5/5 puts out the most damage 5/5/3 generats the most AP and board destruction and everything else inbetween is just a players choice.
I have her 3/5/5 because at least in her PvP I have a use for yellow other than Recovery and you can fire off sometimes a nice TU, and Hailstorm other than Surgical Stirke and if I steal black I can at least come back with a Hailstorm. But I would never, ever use Lightning Strike over X-Force, sure you average 2 AP of each color and TU but the damage X-Force can do outweighs the stuff you can do after Lightning strike.
She's suppose to be a support character, but she really doesn't do that. If they allowed Mistress of the elements to blow up every tile and get all the TU, then I think we have a fun character. The only reason I could see running her is without X-Force you could have a fun time using Lightning Strike with 4hor after a Power Surge but that's the only place I see her usefull.
I completely disagree. After playing around with Storm in the Lore Ladies team composition in PvE (GSBW, she-hulk, mohawk), I have to say that she is a top notch PvE support hero. Her green and yellow are among the best board clear / AP generation skills in the game, and is what I mainly use her for. Even discounting the PvE B team of Lore Ladies, she actually has a legitimate role on a PvE A team as arguably the best support character for LadyThor. Being able to mistress away the TU tiles and cast green after a power surge is insane utility. LadyThor / MNM / Mohawk has been my goto team for when Wolvie is locked out, and I have to say that it is pretty damn effective.
In terms of builds, I have her as 5/5/3. The idea being that the one thing mohawk is really good at is board clear / cascade generation, which is what I bring her for on my PvE teams. It also turns out that the best teams for her (lore ladies, ladythor) do NOT want hailstorm to be used early, because it blocks the special tile generation, and messes up MNM/GSBW purple. 5/3/5 is the better, general purpose build I would say since her black is really pretty decent, but an end-game roster definitely wants her at 5/5/3 for PvE since you bring her for her green and yellow.
To use your own stats, 3/5/5 is probably the better build as it shows Lightning Strike has only a 6% higher chance of causing a cascade and generates 0.9 extra tiles vs. giving up massive damage because as for 4hor the odds of you not having enough blue/red/yellow tiles open for power surge after hailstorm is a very small chance. Assuming 9-10 Tu's on the board that leaves about 22 to 23 colored tiles open which is about 3.8 per color, you may miss out on 1 possibly 2 charged tiles but the amount of damage you are kicking out is well worth it.
You are missing the point. With the nerf to Hood TP, LS is the best ability for getting as many charged tiles as quickly as possible to building 4or synergy. If you are not using LS, then you are not going to use storm. If you are not going to use storm, then it does not matter how much damage her black does because she is not in the line up.0 -
stephen43084 wrote:Phaserhawk wrote:NorthernPolarity wrote:Phaserhawk wrote:Storm's just bad now. When her red blew up all enviornment tiles she was decent but now ughh. Her Hailstorm is her best skill hands down, but with so many better blacks now it pales in comparison. Assuming you could not destroy any tiles on your match to end the turn she does 1248 but it's safe to say you are going to lose about 4 tiles per full turn (your turn and AI's) but she will still do quite a bit of damage if you can get Hailstorm out early, in fact a 2nd turn cast Hailstorm, which is possible, probably does more damage then any other skill in the game given it's over the course of many turns.
There is no bad or good way to build her. 3/5/5 puts out the most damage 5/5/3 generats the most AP and board destruction and everything else inbetween is just a players choice.
I have her 3/5/5 because at least in her PvP I have a use for yellow other than Recovery and you can fire off sometimes a nice TU, and Hailstorm other than Surgical Stirke and if I steal black I can at least come back with a Hailstorm. But I would never, ever use Lightning Strike over X-Force, sure you average 2 AP of each color and TU but the damage X-Force can do outweighs the stuff you can do after Lightning strike.
She's suppose to be a support character, but she really doesn't do that. If they allowed Mistress of the elements to blow up every tile and get all the TU, then I think we have a fun character. The only reason I could see running her is without X-Force you could have a fun time using Lightning Strike with 4hor after a Power Surge but that's the only place I see her usefull.
I completely disagree. After playing around with Storm in the Lore Ladies team composition in PvE (GSBW, she-hulk, mohawk), I have to say that she is a top notch PvE support hero. Her green and yellow are among the best board clear / AP generation skills in the game, and is what I mainly use her for. Even discounting the PvE B team of Lore Ladies, she actually has a legitimate role on a PvE A team as arguably the best support character for LadyThor. Being able to mistress away the TU tiles and cast green after a power surge is insane utility. LadyThor / MNM / Mohawk has been my goto team for when Wolvie is locked out, and I have to say that it is pretty damn effective.
In terms of builds, I have her as 5/5/3. The idea being that the one thing mohawk is really good at is board clear / cascade generation, which is what I bring her for on my PvE teams. It also turns out that the best teams for her (lore ladies, ladythor) do NOT want hailstorm to be used early, because it blocks the special tile generation, and messes up MNM/GSBW purple. 5/3/5 is the better, general purpose build I would say since her black is really pretty decent, but an end-game roster definitely wants her at 5/5/3 for PvE since you bring her for her green and yellow.
To use your own stats, 3/5/5 is probably the better build as it shows Lightning Strike has only a 6% higher chance of causing a cascade and generates 0.9 extra tiles vs. giving up massive damage because as for 4hor the odds of you not having enough blue/red/yellow tiles open for power surge after hailstorm is a very small chance. Assuming 9-10 Tu's on the board that leaves about 22 to 23 colored tiles open which is about 3.8 per color, you may miss out on 1 possibly 2 charged tiles but the amount of damage you are kicking out is well worth it.
You are missing the point. With the nerf to Hood TP, LS is the best ability for getting as many charged tiles as quickly as possible to building 4or synergy. If you are not using LS, then you are not going to use storm. If you are not going to use storm, then it does not matter how much damage her black does because she is not in the line up.
Again look at NP's stats, you average 0.9 extra tile from level 3 to level 5, 1 extra tile, why would I give up massive damage on black for one extra AP that has only 2/7 chance of being the red or blue I need? And then assuming equal proportion, the odds of her blowing up a charged tile is 14/64 * 12/64 is a 4% chance it blows up 1 charged tile, vs. 10/64 * 12/64 = 2.92 % chance, so again, for an extra 1.8% chance of blowing up a charged tile I"m going to nerf my black damage? I don't think so, 3/5/5 hands down is the best most versatile build for her, because in reality, all the time you spend chasing green is better going after red and blue0 -
Phaserhawk wrote:
Again look at NP's stats, you average 0.9 extra tile from level 3 to level 5, 1 extra tile, why would I give up massive damage on black for one extra AP that has only 2/7 chance of being the red or blue I need? And then assuming equal proportion, the odds of her blowing up a charged tile is 14/64 * 12/64 is a 4% chance it blows up 1 charged tile, vs. 10/64 * 12/64 = 2.92 % chance, so again, for an extra 1.8% chance of blowing up a charged tile I"m going to nerf my black damage? I don't think so, 3/5/5 hands down is the best most versatile build for her, because in reality, all the time you spend chasing green is better going after red and blue
The thing is that hailstorm has extreme anti-synergy with LadyThor and GSBW, because you NEVER want to cast it until it's a finishing blow, since it'll create special tiles and prevent you from being able to create LadyThor charge tiles or use GSBWs purple. Yes, 5/3/5 or 3/5/5 is the better general purpose build. But my roster is deep enough such that I ONLY bring storm for her AP generating possibilities, and mainly for the team comps involving ladythor and gsbw, since that seems to be what mohawk is best at. This makes 5/5/3 a no brainer for me, although 5 black is definitely preferred for people with less developed rosters.0 -
Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5.
Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.0 -
Phantron wrote:Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5.
Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.
3/6 * 56 = 28 tiles on average on a board that can be surged. Hailstorm will cover 32 / 56 (can't cover TU tiles) on average. Using some loose math, we can approximate hailstorm to covering (32/56)(27) = 15 of the charged tiles, leaving up 12 charged tiles after one cast. So you are right in that it doesn't cover enough tiles to matter after one surge, but this means that the second surge does nothing. I think just playing MNM / LadyThor / Mohawk, you can see that black is just like the lowest priority. That team really wants to go something like purple -> blue -> red/green -> yellow
> black, hence why 5/5/3 is a lot better than a 5 black build for mohawk for the team comps that I use her in. The 4 extra AP from green + 1 extra AP from cascades is vastly better than boosting black which is the lowest priority.
Also, hailstorm's main weakness is that it blocks off MNM / GSBW purple from being used, since you can't change special tiles. Given how those abilities are core to those team comps, I'm generally holding off using hailstorm until a lot later in the game. You can argue about it not affecting surge sort of, but you can't argue about this point!0 -
NorthernPolarity wrote:Phantron wrote:Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5.
Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.
3/6 * 56 = 28 tiles on average on a board that can be surged. Hailstorm will cover 32 / 56 (can't cover TU tiles) on average. Using some loose math, we can approximate hailstorm to covering (32/56)(27) = 15 of the charged tiles, leaving up 12 charged tiles after one cast. So you are right in that it doesn't cover enough tiles to matter after one surge, but this means that the second surge does nothing. I think just playing MNM / LadyThor / Mohawk, you can see that black is just like the lowest priority. That team really wants to go something like purple -> blue -> red/green -> yellow
> black, hence why 5/5/3 is a lot better than a 5 black build for mohawk for the team comps that I use her in. The 4 extra AP from green + 1 extra AP from cascades is vastly better than boosting black which is the lowest priority.
Also, hailstorm's main weakness is that it blocks off MNM / GSBW purple from being used, since you can't change special tiles. Given how those abilities are core to those team comps, I'm generally holding off using hailstorm until a lot later in the game. You can argue about it not affecting surge sort of, but you can't argue about this point!
From experience Hailstorm tiles tend to get matched away quickly enough just because there are so many of them. It's certainly very safe to use a Hailstorm early on, and if you're ready to use your moves that depends on the tiles being basic tiles just hold off on Hailstorm. I don't use Hailstorm while I'm still upgrading my strike tiles in the Elektra event either. I don't see too much value out of her yellow unless you spend a lot of time replenishing your TUs, and since Storm is obviously not a top tier character either that means you'd need a lot of mid range TUs too. That is, even if you farmed a bunch of level 395 whatevers, any fight you're using Storm probably isn't going to be the hardest PvE fights so you shouldn't be wasting your best TUs on it either. At least looking at my current TUs I'm always short on them except for the 10 copies of Wolverines that I can't use in Elektra event or PvP (because I have X Force). I'm guessing you could have a lot of Thor TUs but you wouldn't be able to use them either in a Thor/Storm/Mag team, though I guess that team will normally be able to use up your supply of random X Force TUs.0 -
Phantron wrote:NorthernPolarity wrote:Phantron wrote:Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5.
Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.
3/6 * 56 = 28 tiles on average on a board that can be surged. Hailstorm will cover 32 / 56 (can't cover TU tiles) on average. Using some loose math, we can approximate hailstorm to covering (32/56)(27) = 15 of the charged tiles, leaving up 12 charged tiles after one cast. So you are right in that it doesn't cover enough tiles to matter after one surge, but this means that the second surge does nothing. I think just playing MNM / LadyThor / Mohawk, you can see that black is just like the lowest priority. That team really wants to go something like purple -> blue -> red/green -> yellow
> black, hence why 5/5/3 is a lot better than a 5 black build for mohawk for the team comps that I use her in. The 4 extra AP from green + 1 extra AP from cascades is vastly better than boosting black which is the lowest priority.
Also, hailstorm's main weakness is that it blocks off MNM / GSBW purple from being used, since you can't change special tiles. Given how those abilities are core to those team comps, I'm generally holding off using hailstorm until a lot later in the game. You can argue about it not affecting surge sort of, but you can't argue about this point!
From experience Hailstorm tiles tend to get matched away quickly enough just because there are so many of them. It's certainly very safe to use a Hailstorm early on, and if you're ready to use your moves that depends on the tiles being basic tiles just hold off on Hailstorm. I don't use Hailstorm while I'm still upgrading my strike tiles in the Elektra event either. I don't see too much value out of her yellow unless you spend a lot of time replenishing your TUs, and since Storm is obviously not a top tier character either that means you'd need a lot of mid range TUs too. That is, even if you farmed a bunch of level 395 whatevers, any fight you're using Storm probably isn't going to be the hardest PvE fights so you shouldn't be wasting your best TUs on it either. At least looking at my current TUs I'm always short on them except for the 10 copies of Wolverines that I can't use in Elektra event or PvP (because I have X Force). I'm guessing you could have a lot of Thor TUs but you wouldn't be able to use them either in a Thor/Storm/Mag team, though I guess that team will normally be able to use up your supply of random X Force TUs.
With the team compositions i mentioned earlier, using hailstorm "early" doesn't happen because black is literally the least prioritized color on the board. I agree that leveling yellow isn't the most exciting thing, but the extra 500 damage and tile from the cascade on an ability that you will use is still better than a hailstorm that you won't use. Think of it as an inferior Polarizing Force, which is still pretty okay in the cascade team comp. I'm not sure you understand the value of her without using Lore Ladies or 4or / MNM / C. Storm. The former is a solid PvE B team comp that can take down level 200ish nodes with the team being at level 135. The latter I've used to take out the thunderbolts 270+ nodes where wolvie was locked out, and storm's yellow / green was an integral part of that.0 -
I don't usually bother figuring out anything special until stuff gets to the low 300s because that's still a range I can fight straight up with Captain America, and at any rate that team has Thor (4*) so it's not exactly using weak characters.
I just noticed that Hailstorm is pretty good at getting rid of Caltrops. There can be a lot of those on the field after a while and they really hurt.0 -
If you use Hailstorm and follow it up with Power Surge a few turns later aren't the charged tiles more likely to be clumped near the top of the board? Seems like a good way to match multiple charge tiles per turn.0
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Phantron wrote:Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5.
Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.
Yes, I was speaking only of the cascade. I just don't see Mohawk being that great with 4hor, it just seems like it's making a square peg try to fit into a round hole. You spend time and resources trying to chase green for a random chance when you are better with spending your time going after red and blue. Yes you are averaging 5 more AP per use of lvl 3 vs. lvl 5 but that's in reality .71 of each color/TU. Now, because of this discussion I decided to play her a little and I still with 100% certainity beleive you need black at 5, however I'm not so sold on 5 yellow anymore, I'm toying with 5/3/5 or 4/4/5 as possibly being stronger, pure damage 3/5/5 is the better build, but that's not what Mohawk is about, it's about being a support character by shaking up the board and generating AP or TU. 5 over 7 TU isn't going to make or break the bank but the cascade is nice, however if I am pairing 4hor with Mohawk, I'm going to rather cast Striking Distance over Mistress of the Elements sine 1177 AoE is much better than at best a 1540 single target 7 TU generatring skill. Of any other non-green playable characters.
Fury, BP, Blade (no useable green), Captain America, Daken, Daredevil (sorta of playable now) Deadpool, Falcon, Hood.
The only time you are going to want to use Mohawks yellow over them would be Blade, Cap, Daken, DD, Deadpool, Falcon. I prefere Hood, Fury, and BP's yellow and the others don't have a yellow or with Captain America the yellow is so expensive it's like he has no yellow. so given the pile of characters that her yellow is valuable, I'm not sure it's worth the investment as I once thought it was0 -
My Storm is currently 3/5/5, but since her Green is my favorite move I am considering respecing her with the one Green cover I got in EotS. I'm just not sure if it is better to drop black or yellow. I like Hailstorm a lot as an anti-trap measure, but I do love a good board shake too... I am leaning towards dropping Yellow since it is just not that exciting, but I would love some opinions.
(I have a wide roster, including many 166es and a lvl 220 4/5/4 X-force if it helps).0 -
I like my supports to be high utility but that can bail you out in a pinch, that's why I have
Mystique 3/5/5
Hood 5/5/3
Falcon 5/5/3
Loki 5/3/5
and by my own logic that means I have to switch Mohawk to 5/3/5. It gives her the most utility with the biggest bite because 1K worth of dmg per turn that say loses 2 tiles per each players turn would do
1248+1092+936+780+624+468+312+156=5148, if you can cast it by say the end of your third or fourth turn it is a pretty powerful skill. Sure you can say that takes at least 8 turns to get that kind of damage, and you are correct it's not up front damage, and you will take more in the meantime but the odds of you losing all your tiles after 8 turns is small and if used early it's probably one of the highest damaging skills in the game.0 -
Phaserhawk wrote:Phantron wrote:Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5.
Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.
Yes, I was speaking only of the cascade. I just don't see Mohawk being that great with 4hor, it just seems like it's making a square peg try to fit into a round hole. You spend time and resources trying to chase green for a random chance when you are better with spending your time going after red and blue. Yes you are averaging 5 more AP per use of lvl 3 vs. lvl 5 but that's in reality .71 of each color/TU. Now, because of this discussion I decided to play her a little and I still with 100% certainity beleive you need black at 5, however I'm not so sold on 5 yellow anymore, I'm toying with 5/3/5 or 4/4/5 as possibly being stronger, pure damage 3/5/5 is the better build, but that's not what Mohawk is about, it's about being a support character by shaking up the board and generating AP or TU. 5 over 7 TU isn't going to make or break the bank but the cascade is nice, however if I am pairing 4hor with Mohawk, I'm going to rather cast Striking Distance over Mistress of the Elements sine 1177 AoE is much better than at best a 1540 single target 7 TU generatring skill. Of any other non-green playable characters.
Fury, BP, Blade (no useable green), Captain America, Daken, Daredevil (sorta of playable now) Deadpool, Falcon, Hood.
The only time you are going to want to use Mohawks yellow over them would be Blade, Cap, Daken, DD, Deadpool, Falcon. I prefere Hood, Fury, and BP's yellow and the others don't have a yellow or with Captain America the yellow is so expensive it's like he has no yellow. so given the pile of characters that her yellow is valuable, I'm not sure it's worth the investment as I once thought it was
3Storm is flat out amazing with fthor at 553. At 535 less so but still could work
It's probably top 3 pve combos as far as complete board control power and speed. You can actually use xf too and just use him for his black and storm for green and situationally yellow0
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