LoreNYC wrote: Phaserhawk wrote: Phantron wrote: Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5. Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with. Yes, I was speaking only of the cascade. I just don't see Mohawk being that great with 4hor, it just seems like it's making a square peg try to fit into a round hole. You spend time and resources trying to chase green for a random chance when you are better with spending your time going after red and blue. Yes you are averaging 5 more AP per use of lvl 3 vs. lvl 5 but that's in reality .71 of each color/TU. Now, because of this discussion I decided to play her a little and I still with 100% certainity beleive you need black at 5, however I'm not so sold on 5 yellow anymore, I'm toying with 5/3/5 or 4/4/5 as possibly being stronger, pure damage 3/5/5 is the better build, but that's not what Mohawk is about, it's about being a support character by shaking up the board and generating AP or TU. 5 over 7 TU isn't going to make or break the bank but the cascade is nice, however if I am pairing 4hor with Mohawk, I'm going to rather cast Striking Distance over Mistress of the Elements sine 1177 AoE is much better than at best a 1540 single target 7 TU generatring skill. Of any other non-green playable characters. Fury, BP, Blade (no useable green), Captain America, Daken, Daredevil (sorta of playable now) Deadpool, Falcon, Hood. The only time you are going to want to use Mohawks yellow over them would be Blade, Cap, Daken, DD, Deadpool, Falcon. I prefere Hood, Fury, and BP's yellow and the others don't have a yellow or with Captain America the yellow is so expensive it's like he has no yellow. so given the pile of characters that her yellow is valuable, I'm not sure it's worth the investment as I once thought it was 3Storm is flat out amazing with fthor at 553. At 535 less so but still could work It's probably top 3 pve combos as far as complete board control power and speed. You can actually use xf too and just use him for his black and storm for green and situationally yellow
Phaserhawk wrote: Phantron wrote: Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5. Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with. Yes, I was speaking only of the cascade. I just don't see Mohawk being that great with 4hor, it just seems like it's making a square peg try to fit into a round hole. You spend time and resources trying to chase green for a random chance when you are better with spending your time going after red and blue. Yes you are averaging 5 more AP per use of lvl 3 vs. lvl 5 but that's in reality .71 of each color/TU. Now, because of this discussion I decided to play her a little and I still with 100% certainity beleive you need black at 5, however I'm not so sold on 5 yellow anymore, I'm toying with 5/3/5 or 4/4/5 as possibly being stronger, pure damage 3/5/5 is the better build, but that's not what Mohawk is about, it's about being a support character by shaking up the board and generating AP or TU. 5 over 7 TU isn't going to make or break the bank but the cascade is nice, however if I am pairing 4hor with Mohawk, I'm going to rather cast Striking Distance over Mistress of the Elements sine 1177 AoE is much better than at best a 1540 single target 7 TU generatring skill. Of any other non-green playable characters. Fury, BP, Blade (no useable green), Captain America, Daken, Daredevil (sorta of playable now) Deadpool, Falcon, Hood. The only time you are going to want to use Mohawks yellow over them would be Blade, Cap, Daken, DD, Deadpool, Falcon. I prefere Hood, Fury, and BP's yellow and the others don't have a yellow or with Captain America the yellow is so expensive it's like he has no yellow. so given the pile of characters that her yellow is valuable, I'm not sure it's worth the investment as I once thought it was
Phantron wrote: Lightning Strike generates AP for the tiles destroyed so that's a difference of 4 AP between level 3 and level 5. Hailstorm isn't going to cover enough of the field to prevent you from charging 12 tiles. Since the tiles it covered is random there's no net effect on moves like Power Surge. It could cover up all your immediate red matches and leave you with nothing to match, or it can cover all the non immediate red matches and make you charge the immediate match 3. More realistically Hailstorm's going to cover some of your available match 3 red/blue/yellow leaving Power Surge to charge some other tiles on your available matches. If you somehow covered way too many tiles to put 12 charged tiles on the board, you can always delay Power Surge a bit since it's usually not something you can use very early to begin with.
vudu3 wrote: My Storm is currently 3/5/5 and I'm sitting on two green covers in my queue. I was thinking about respeccing to 5/3/5 because I'm still not quite sold on 5/5/3. I've read what Polarity has to say and while it all makes sense I don't get why you'd **** her black which is hands-down her best skill when not paired with 4* Thor. Going from 5 yellow to 3 yellow will only reduce destroyed TU tiles from 7 to 5--we're not talking about a massive difference in board shake up. Meanwhile, Polarity's own number crunching shows that Hailstorm (5) isn't going to clog up enough tiles to block Power Surge (5). If anything, it seems to me that if you cast Hailstorm a few turns before you cast Power Surge it's going to push the charge tiles towards the top of the board which will mean it will be easier to match multiples. Am I overlooking something?
Phaserhawk wrote: So basically the initial damage from MotE at 5 does what the difference between lvl 3 and lvl5 Hailstorm does after first resolve, and while it can do more damage over time, however due to the sheer number of tiles you will lose more at a higher rate to where whether you started with 32 or 20 you will eventually end up with roughly the same after so many turns and since they do the same dmg I see the benefit of 5/5/3 Mohawk
wymtime wrote: Phaserhawk wrote: So basically the initial damage from MotE at 5 does what the difference between lvl 3 and lvl5 Hailstorm does after first resolve, and while it can do more damage over time, however due to the sheer number of tiles you will lose more at a higher rate to where whether you started with 32 or 20 you will eventually end up with roughly the same after so many turns and since they do the same dmg I see the benefit of 5/5/3 Mohawk I ran Storm at 3,5,5 for a while and her yellow did decent damage, but the real deadly force for her is hailstorm. Also I found that I just don't use TU so I was using her Yellow for board shake up and damage. Even at 5 it was just meh. I have switched her to 5,3,5 and in category 5 I am glad I did. If I get 10 green early I have actually used her green to generate more AP and board shake up. I know there are more powerful green's, but it does make other powers go much faster. I have also found hailstorm to be by far her best ability and at level 5 has just chewed through opponents. It also blocks the board from other special abilitites the AI might use.
Phaserhawk wrote: Mistress is severely underrated IMO. No the damage isn't huge, but when you are sitting on say a Star Spangled Avenger or Fireball or even an Aggressive recon, that Mistress is esentially a massive damage skill or a huge AP steal
vudu3 wrote: Phaserhawk wrote: Mistress is severely underrated IMO. No the damage isn't huge, but when you are sitting on say a Star Spangled Avenger or Fireball or even an Aggressive recon, that Mistress is esentially a massive damage skill or a huge AP steal If you're trying to collect TU AP why not just match TU tiles? A Star Spangled Avenger TU costs 11 AP; you can get this in 4 turns by matching TU tiles or you can get this in 5 turns by collecting 9 yellow AP and then matching the remaining 4 TU AP that you'll still need after using Mistress. A Fireball TU costs 8 AP; you can get this in 3 turns by matching TU tiles or you can get this in 4 turns by collecting 9 yellow AP and then matching the remaining 1 TU AP. You get where I'm going with this. If you're using Mistress simply as a means to collect TU AP you're going to be better off just matching the TU AP outright. This would be fine if Mistress had good damage and the TU AP generation was simply a bonus but it's not--even at level 5 the damage from Mistress is pretty weak so the entire point of the ability is to generate TU AP. I realize that Mistress also causes board shake ups and possible cascades which is nice but it's a little harder to put numbers on this so I'm ignoring it for the sake of this discussion. Even if we factor in board shake up/cascades, you're not going to see that much of a difference between 5 and 7 TU tiles destroyed and 7 is still half of the effect you'll get from destroying 14 tiles with Lightning Strike.
daibar wrote: In Enemy of the State, MoStorm, Cap and OBW were great for the survival nodes. Clog up all the nodes with black, finish off each round with MOTE or Cap's red, and hit Gorgon with a shield before he gets a turn to move.
LoreNYC wrote: I only use storm in teams for her cascade insanity. Her attack tiles are really good for clogging the board and not much else. For 9 black the skill is average damage at best. Where she excels is having two huge cascade abilities that also generate more ap. couple her with other cascades or e top damage guys in the game and her useful accelerates massively. And yes you can use XF with her for huge goons in pve. Her black is her most overrated ability because the main thing it does is clog the board and only a little better at 5 than 3 so the trade off is more damage and slight more cascade chance at 5 yellow vs 12 more tiles and like 400 more damage at 5 black. And you get to 30 black insanely fast with storm cascade groups so all you're losing is a tiny amount of damage per attack 5 green is honestly the only one that matters most
vudu3 wrote: Phaserhawk wrote: Mistress is severely underrated IMO. No the damage isn't huge, but when you are sitting on say a Star Spangled Avenger or Fireball or even an Aggressive recon, that Mistress is esentially a massive damage skill or a huge AP steal If you're trying to collect TU AP why not just match TU tiles? A Star Spangled Avenger TU costs 11 AP; you can get this in 4 turns by matching TU tiles or you can get this in 5 turns by collecting 9 yellow AP and then matching the remaining 4 TU AP that you'll still need after using Mistress. A Fireball TU costs 8 AP; you can get this in 3 turns by matching TU tiles or you can get this in 4 turns by collecting 9 yellow AP and then matching the remaining 1 TU AP. You get where I'm going with this. .