Pylgrim wrote: NOOOOOOOOOO they ultra nerfed Storm. Now that she only breaks up a few envi- er,Team-Up tiles instead of all, there will be 1. Many less cascades which was the main attraction of the ability and 2. Less damage, even with the proposed increased tile damage.... specially for Mohawk Storm whose max tile damage is now LESS than her previous max damage because her fifth cover raises number of tiles broken, not damage. In other words, her red went from dealing over 2.2k damage (with an average of 10 enviro tiles, much more with more tiles) to deal a TOTAL maximum of 1540 (with a much reduced chance of creating cascades). This in a character that wasn't that strong to begin with, because the ability costs! I know there are not that many fans of Storm out there but can I please get some solidarity here so the Devs will see this before the patch and fix it? I understand why they do not want her to shatter all those tiles anymore, so I won't ask for that, but please compensate the large decrease in power by significantly lowering AP cost and/or further raising tile damage. Or throw in a stun for the target, or make it AoE. Anything. Please.
scottee wrote: Pylgrim wrote: NOOOOOOOOOO they ultra nerfed Storm. Now that she only breaks up a few envi- er,Team-Up tiles instead of all, there will be 1. Many less cascades which was the main attraction of the ability and 2. Less damage, even with the proposed increased tile damage.... specially for Mohawk Storm whose max tile damage is now LESS than her previous max damage because her fifth cover raises number of tiles broken, not damage. In other words, her red went from dealing over 2.2k damage (with an average of 10 enviro tiles, much more with more tiles) to deal a TOTAL maximum of 1540 (with a much reduced chance of creating cascades). This in a character that wasn't that strong to begin with, because the ability costs! I know there are not that many fans of Storm out there but can I please get some solidarity here so the Devs will see this before the patch and fix it? I understand why they do not want her to shatter all those tiles anymore, so I won't ask for that, but please compensate the large decrease in power by significantly lowering AP cost and/or further raising tile damage. Or throw in a stun for the target, or make it AoE. Anything. Please. We don't know how much the increase is, but everyone is pretty sure that team-up AP will be more useful than environmental AP.
Spoit wrote: I'll probably stay with Laken, at least until their renitence to nerf, too, has passed. WR itself doesn't do too much self damage, I didn't even bother saving a health pack for the featured char most of the time
Spoit wrote: wymtime wrote: It is already my go to team but I just have to say BP battle plan, Sentry World Rupture and then if needed Rage of the panther. Sentry no longer has to kill himself with sacrifice for shield hopping. I think the team ups could be huge more so on the 2* level. Having a 2* team and getting a 3* attack could be huge. If these are big abilities Stom is now very viable and can play with a stron R,G,Y since she will now be G,Y,B. She could become a very good support character for 9 yellow. Depends on the amount of overkill. It's 100 less strike tile damage than sacrifice without the 12 team up AP
wymtime wrote: It is already my go to team but I just have to say BP battle plan, Sentry World Rupture and then if needed Rage of the panther. Sentry no longer has to kill himself with sacrifice for shield hopping. I think the team ups could be huge more so on the 2* level. Having a 2* team and getting a 3* attack could be huge. If these are big abilities Stom is now very viable and can play with a stron R,G,Y since she will now be G,Y,B. She could become a very good support character for 9 yellow.
EvilSonGoku wrote: Spoit wrote: I'll probably stay with Laken, at least until their renitence to nerf, too, has passed. WR itself doesn't do too much self damage, I didn't even bother saving a health pack for the featured char most of the time But Cap Marvel can feed BP and sentry/Lt Assuming she survives even a WR.
wymtime wrote: EvilSonGoku wrote: Spoit wrote: I'll probably stay with Laken, at least until their renitence to nerf, too, has passed. WR itself doesn't do too much self damage, I didn't even bother saving a health pack for the featured char most of the time But Cap Marvel can feed BP and sentry/Lt Assuming she survives even a WR. I wonder how many captain marvels will be killed by a players own world rupture next PVP?
HairyDave wrote: scottee wrote: Pylgrim wrote: NOOOOOOOOOO they ultra nerfed Storm. Now that she only breaks up a few envi- er,Team-Up tiles instead of all, there will be 1. Many less cascades which was the main attraction of the ability and 2. Less damage, even with the proposed increased tile damage.... specially for Mohawk Storm whose max tile damage is now LESS than her previous max damage because her fifth cover raises number of tiles broken, not damage. In other words, her red went from dealing over 2.2k damage (with an average of 10 enviro tiles, much more with more tiles) to deal a TOTAL maximum of 1540 (with a much reduced chance of creating cascades). This in a character that wasn't that strong to begin with, because the ability costs! I know there are not that many fans of Storm out there but can I please get some solidarity here so the Devs will see this before the patch and fix it? I understand why they do not want her to shatter all those tiles anymore, so I won't ask for that, but please compensate the large decrease in power by significantly lowering AP cost and/or further raising tile damage. Or throw in a stun for the target, or make it AoE. Anything. Please. We don't know how much the increase is, but everyone is pretty sure that team-up AP will be more useful than environmental AP. This. While I get the frustration with Storm's change(s), until we know how useful the team-ups are actually going to be in practice, we don't know how much of a nerf this is going to be for Storm - or even if it is one.
ihearthawthats wrote: Storm... M.Storm nerfed, Mohawk buffed. I've been using her (m.Storm) still to this day, and this is where she finally gets retired. I suppose this forces people to "upgrade" to the gold version, but I have few covers for her and not in a hurry to obtain them.
ihearthawthats wrote: Team ups turning this into mvc1 ala assists. Sounds great tbh. Now I can ditch gsbw and just use Deceptive Tactics as an assist. Storm would be crazy as an assist. 9 TU to use Elements, get 6 TU back. Even Lightning Storm is good, 10 TU to generate 12 AP without taking the precious green slot or deal with her low health. Caps Shield would be good too. Recharge... the assist gets stunned? Basically, any unusable character caused by colour combination, low health, or just having 1 or 2 good skills get put on assist duty. Human Torch for example. It also kinda makes 2-ability characters near-obsolete. I.e. why use Loki when you can just equip Trickery as an assist.
Leugenesmiff wrote: Team-Ups sound interesting, but I'm worried that they'll not just be occasional drops but available for purchase costing at least ISO and maybe HP for the best ones like boosts. If so, while it could add some neat stuff to play, competitions will be further weighted in favor of pay 2 win. I hope not. We'll see.
Spoit wrote: Leugenesmiff wrote: Team-Ups sound interesting, but I'm worried that they'll not just be occasional drops but available for purchase costing at least ISO and maybe HP for the best ones like boosts. If so, while it could add some neat stuff to play, competitions will be further weighted in favor of pay 2 win. I hope not. We'll see. And people were popoohing me when I said the shift to HP for boosts was P2W
LakeStone wrote: Hi Everyone – [snip] Please note changes are not yet final. - Thank you