Patch R58 Discussion - Live 7/29
Comments
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Phantron wrote:Looking at the requirement it sounds like each team up tile is just 1 team up AP so you'd need 4 team up match 3s for Battleplan for example.
That's what I'm thinking, as well.
"Team-Up" AP can really just be considered to be another color of AP to gather/manage.
The question is at this point, is whether the 12 AP is a flat cost for Team-Up abilities, or if the costs of various Team-Ups differ.0 -
Lyrian wrote:Phantron wrote:Looking at the requirement it sounds like each team up tile is just 1 team up AP so you'd need 4 team up match 3s for Battleplan for example.
That's what I'm thinking, as well.
"Team-Up" AP can really just be considered to be another color of AP to gather/manage.
The question is at this point, is whether the 12 AP is a flat cost for Team-Up abilities, or if the costs of various Team-Ups differ.
The real question is whether a 5AP "Mistress of the Elements" can generate 5AP or more.0 -
What happened to the Magneto nerf?0
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Lyrian wrote:Phantron wrote:Looking at the requirement it sounds like each team up tile is just 1 team up AP so you'd need 4 team up match 3s for Battleplan for example.
That's what I'm thinking, as well.
"Team-Up" AP can really just be considered to be another color of AP to gather/manage.
The question is at this point, is whether the 12 AP is a flat cost for Team-Up abilities, or if the costs of various Team-Ups differ.0 -
radiopy wrote:
Thanks, radiopy.
So Deadpool has red primary, purple secondary, black tertiary.
Red is called "A Little Off The Top".
Black is passive (as his AP bar is empty while Black Panther's is full - not surprising, since he should have regeneration.
Team-Ups are indeed consumables equipped like boosts, but it is possible to collect them and still have them locked... maybe need to own the corresponding cover?
There is a character level on them, so possibly determined by your own level of that character?
- - - - - Further analysis - - - - -
Confirmed Team-Up powers:
Nick Fury - Avengers Assemble! (team up to team up, bro!)
Nick Fury - Demolition
Daken (3*) - Chemical Reaction
The Hulk - Thunderous Clap
Deadpool - A Little Off The Top
Iron-Man (3*) - Unibeam (will not be laughing if it drains your AP!)
Human Torch (3*) - Fireball
Sentry - Supernova
Dr. Doom - Technopathic Strike
Johnny Storm (2*) - Flame Jet
Wolverine (2*) - Adamantium Slash
Falcon - Redwing (that is odd, but looks like his shoulder at end)
Daken may have been locked because he was on the opposing team - showing as L166, suggesting he has been maxed.
Falcon was also locked.0 -
OnesOwnGrief wrote:All I want to know is are you changing storms Match Damage as well or just her ability colors? >.> Also, is Storm Mohawk changing at all from this update since you conveniently left that out.
Mohawk Storm is changing to use Yellow as well, from the patch notes.
Storm (Gold) - Mistress of the Elements
- Altered to use the new Team-Up Feature instead of Environment tiles
Old
Mistress of the Elements - Red 9 AP
Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 27 damage for each Environment tile, then shatters them.
Level Upgrades
Level 2: Deals 32 Damage for each tile shattered
Level 3: Deals 38 Damage for each tile shattered
Level 4: Deals 59 Damage for each tile shattered
Level 5: Deals 70 Damage for each tile shattered
Max: 226 damage for each tile
New
Mistress of the Elements - Yellow 9 AP
Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 38 damage per tile.
Level Upgrades
Level 2: Deals 46 damage for each tile shattered
Level 3: Deals 53 damage for each tile shattered
Level 4: Deals 68 damage for each tile shattered
Level 5: Destroys 7 Team-Up tiles
Max Level: 220 damage for each Team-Up tile0 -
radiopy wrote:
Also, what are those whales/narwhals at the end?0 -
Guessing those are his three animations and the whales are part of some passive.0
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While its nice to see new game play features, i'm a little disappointed that there was no mention of new game play modes, no 3rd abilities for older characters, no balancing to older characters, no x-force buff. Also they show Fury as a usable character even though he hasn't been officially released yet. Also, is it just me or are we jumping from R56 to R58?
MPQ interview: http://marvel.com/news/video_games/2014/7/26/22964/sdcc_2014_marvel_puzzle_quest
Deadpools three abilities are:
Red 7ap "A little off the top"
Purple 7ap "Whales! Whales! Whales!" This looks to be an AOE attack. At default level 40 it does 100 damage to opposing team.
Black is passive "Mutant pin cushion"0 -
I'm assuming Deadpool will be a 3*. Starting health is 1760 from those screenshots (as usual, that might change before his release). So I'll leave it up to the extrapolating wizards to work their magic.
*edit: Never mind. Looking at a link above, a 166 DP has 6800 health.0 -
Lyrian wrote:OnesOwnGrief wrote:All I want to know is are you changing storms Match Damage as well or just her ability colors? >.> Also, is Storm Mohawk changing at all from this update since you conveniently left that out.
Mohawk Storm is changing to use Yellow as well, from the patch notes.
Storm (Gold) - Mistress of the Elements
- Altered to use the new Team-Up Feature instead of Environment tiles
Old
Mistress of the Elements - Red 9 AP
Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 27 damage for each Environment tile, then shatters them.
Level Upgrades
Level 2: Deals 32 Damage for each tile shattered
Level 3: Deals 38 Damage for each tile shattered
Level 4: Deals 59 Damage for each tile shattered
Level 5: Deals 70 Damage for each tile shattered
Max: 226 damage for each tile
New
Mistress of the Elements - Yellow 9 AP
Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 38 damage per tile.
Level Upgrades
Level 2: Deals 46 damage for each tile shattered
Level 3: Deals 53 damage for each tile shattered
Level 4: Deals 68 damage for each tile shattered
Level 5: Destroys 7 Team-Up tiles
Max Level: 220 damage for each Team-Up tile0 -
TheVulture wrote:Team-Ups are indeed consumables equipped like boosts, but it is possible to collect them and still have them locked... maybe need to own the corresponding cover?
There is a character level on them, so possibly determined by your own level of that character?
I don't think the level is based on your characters. Team-ups are supposed to give you access to characters that may not be in your roster (which is a nice idea).
So how is the level determined?0 -
Hell yeah! to the Black Panther buff. Especially since I'm just a few days away from getting the fifth yellow cover as my daily reward.0
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It is already my go to team but I just have to say BP battle plan, Sentry World Rupture and then if needed Rage of the panther. Sentry no longer has to kill himself with sacrifice for shield hopping.
I think the team ups could be huge more so on the 2* level. Having a 2* team and getting a 3* attack could be huge. If these are big abilities Stom is now very viable and can play with a stron R,G,Y since she will now be G,Y,B. She could become a very good support character for 9 yellow.0 -
wymtime wrote:It is already my go to team but I just have to say BP battle plan, Sentry World Rupture and then if needed Rage of the panther. Sentry no longer has to kill himself with sacrifice for shield hopping.
I think the team ups could be huge more so on the 2* level. Having a 2* team and getting a 3* attack could be huge. If these are big abilities Stom is now very viable and can play with a stron R,G,Y since she will now be G,Y,B. She could become a very good support character for 9 yellow.0 -
Spoit wrote:wymtime wrote:It is already my go to team but I just have to say BP battle plan, Sentry World Rupture and then if needed Rage of the panther. Sentry no longer has to kill himself with sacrifice for shield hopping.
I think the team ups could be huge more so on the 2* level. Having a 2* team and getting a 3* attack could be huge. If these are big abilities Stom is now very viable and can play with a stron R,G,Y since she will now be G,Y,B. She could become a very good support character for 9 yellow.
BP, cap Marvel and sentry or LT will be a team I will roll with once I get my Cap Marvel raised. You can fire BP's yellow and WR without the self damage to sentry so that's 1 extra hop not sure how team ups will work on defense tho. Will it be ladt teamup you used?0 -
I'll probably stay with Laken, at least until their renitence to nerf, too, has passed. WR itself doesn't do too much self damage, I didn't even bother saving a health pack for the featured char most of the time0
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NOOOOOOOOOO they ultra nerfed Storm. Now that she only breaks up a few envi- er,Team-Up tiles instead of all, there will be 1. Many less cascades which was the main attraction of the ability and 2. Less damage, even with the proposed increased tile damage.... specially for Mohawk Storm whose max tile damage is now LESS than her previous max damage because her fifth cover raises number of tiles broken, not damage. In other words, her red went from dealing over 2.2k damage (with an average of 10 enviro tiles, much more with more tiles) to deal a TOTAL maximum of 1540 (with a much reduced chance of creating cascades). This in a character that wasn't that strong to begin with, because the ability costs!
I know there are not that many fans of Storm out there but can I please get some solidarity here so the Devs will see this before the patch and fix it? I understand why they do not want her to shatter all those tiles anymore, so I won't ask for that, but please compensate the large decrease in power by significantly lowering AP cost and/or further raising tile damage. Or throw in a stun for the target, or make it AoE. Anything. Please.0
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