IceIX wrote: - Sentry bombing, while existent, is actually less of a problem than you would think. It's a fairly high cost of upkeep method of climbing and keeping up on charts that isn't really sustainable. There are very few players that actually keep that style of gameplay up for any length of time as a result. It's far more common to see Patch and Magneto blasts than Sentry teams at this point which function off a similar style of gameplay but is less costly in terms of Health Pack/Boost use but more costly for time. It's definitely something we've noted though and will look into if it becomes a prevalent gameplay style to the detriment of the meta.
Lyrian wrote: Trivia question: -- Was Prodigal Sun (Episode 4.5), originally meant to be a Dark Avengers only PvE? From the in-mission comic sequences, much of the flavor text really didn't seem to make a whole lot of sense unless viewed from the perspective that the PvE was meant to be played with only the Dark Avengers. Lastly for the night, and for the community in general: -- Is there anything still in the works as far as new game modes [I understand why no single player modes in the game] in the pipe or under consideration to liven up the Basic PvE or Featured+2 PvP [Balance of Power was interesting] routine? (A longtime ago, you mentioned poking around at Boss-style encounters [a Sentinel, if I remember right], or [my idea] perhaps some type of modular "Season-Like" PvE story event (example: Nodes/Subs that appear based on global activity/conditions; if a global score is achieved/boss defeated by Time X, then open Sub Y, else open Sub Z; as a way of letting players "control" how a PvE event plays out)
darthmental wrote: Ice, Welcome back! Can you please do something about these death brackets from hell. Every PVp event this season I've needed 1200 to sniff the top 5. That's not fair when other brackets aren't like this. It's not bad luck as I'm not the only player experiencing this. Can you please comment if this is intended! Cheers and thanks in advance.
IceIX wrote: [snip all sorts of useful information from multiple posts]
IceIX wrote: darthmental wrote: Ice, Welcome back! Can you please do something about these death brackets from hell. Every PVp event this season I've needed 1200 to sniff the top 5. That's not fair when other brackets aren't like this. It's not bad luck as I'm not the only player experiencing this. Can you please comment if this is intended! Cheers and thanks in advance. See above. viewtopic.php?f=7&t=13231&start=120#p194621
sorcered wrote: Any chance you'll ever disclose attendance stats? At least as "Starfall had 40% more players than the previous PVP event" etc? I despair seeing just how harder it is to pull out a good alliance placement nowadays and I'd like to know why. Thanks!
turul wrote: Wut use of TU tiles if both sides used it all up/ not bring any?
Thanos wrote: Ice, curious, from inception to implementation, how much development time was put into the team up feature? Also....whens the x-force buff coming? hmm, hmm, hmm...... Whats the plan for Fury? Why's the season 4 alliance reward IW and not a new character?
CatMan wrote: Hi Ice! Will magneto's (Marvel NOW!) polarity shift be an available team up? I feel like that ability could be a little problematic especially if more blue characters come out.
sorcered wrote: Thanks for the answer, and here's a new question as reward Will you ever prevent alliance members from seeing and hitting on each other in PVP? It's both annoying to hit a teammate by mistake and an exploit when you do it on purpose... Thanks!
GuntherBlobel wrote: CatMan wrote: Hi Ice! Will magneto's (Marvel NOW!) polarity shift be an available team up? I feel like that ability could be a little problematic especially if more blue characters come out. How is it any more problematic than simply having him as part of the team? That said, I'm kinda excited about using Polarity Shift, Wind Storm, and Agg Recon with my 3* teams.