IceIX wrote: TheHueyFreeman wrote: For negative effects to moves (self damage on sunder/headbutt or self stun from recharge), who takes that effect? For the most part, those sorts of abilities aren't Team-Up applicable. Doesn't make much sense for Sentry to Sacrifice himself when that Sacrifice means nothing.
TheHueyFreeman wrote: For negative effects to moves (self damage on sunder/headbutt or self stun from recharge), who takes that effect?
IceIX wrote: Thanos wrote: Ice, curious, from inception to implementation, how much development time was put into the team up feature? Also....whens the x-force buff coming? hmm, hmm, hmm...... Whats the plan for Fury? Why's the season 4 alliance reward IW and not a new character? - Buff schedule: After Hawkeye and Magneto. - Current plan is to add Fury into the mix like Invisible Woman and Wolverine (X-Force) are, but not quite yet. - Because we want to see how effective having an "Exclusive" Alliance reward pushes Alliances in a season versus a more normal reward.
Thanos wrote: Ice, curious, from inception to implementation, how much development time was put into the team up feature? Also....whens the x-force buff coming? hmm, hmm, hmm...... Whats the plan for Fury? Why's the season 4 alliance reward IW and not a new character?
NightsReign wrote: Why the epic nerf to mstorm and mostorm? No matter how you slice it, this is yet another nail in the coffin to we 2>3* transition players. How the hell am I supposed to beat incredibly overscaled PvE nodes (which is the norm) when mstorm/thor/obw is now completely unviable?
wymtime wrote: As far as storm goes they HAD TO add this "nerf" to her is beceuase the Dev's rightfully believe the 1* storm would be too OP for the team ups. With the 1* storm you hit 2 reds and get Rage of the Panther, or Sniper Rifle, or Call of the Storm, or any other ability that you get. She might not pair great with Thor now but she pairs better with Wolvie 2&3*, GSBW, Hulk, both Magneto's, Psylocke and can still be very usefull if you bring a big team up with you. With the team up even on a 3* team she can be even better. If you get a strong nuke as a team up and it is easier to get 9 yellow then all the team up ap needed you activate her yellow and get 7 additional AP for team up plus solid damage and possible cascades. Now you can fire your nuke to finish people off. If she was able to destroy all the team up tiles she could be devistating. She can always be nuged to destroy a couple extra team ups like 9 for 3* I think would be fair, but might be OP based on the team up AP cost.
Expalphalog wrote: Well, considering that I am a transition player myself and I have never once used this combo, I gotta say that it can be done. I dropped all of my 1*s as soon as I was fully in the 2* game. Had I known then what I know now, I might have held on to mStorm a while, but the point is that your 'coffin nail' is less a nail and more a loose thumbtack.
NightsReign wrote: Fair enough. How did you combat the extreme scaling of the Unstable Iso-8 event? I would have been relegated to 100+ rank without thor/obw/mstorm. Since I couldn't survive more than maybe 5 matches from enemy characters, I had only the goon nodes to grind points from. It took a good 15-20 minutes per run with them nearing lv300, but I managed a respectable score. Could not have done so without that combo.
NightsReign wrote: wymtime wrote: As far as storm goes they HAD TO add this "nerf" to her is beceuase the Dev's rightfully believe the 1* storm would be too OP for the team ups. With the 1* storm you hit 2 reds and get Rage of the Panther, or Sniper Rifle, or Call of the Storm, or any other ability that you get. She might not pair great with Thor now but she pairs better with Wolvie 2&3*, GSBW, Hulk, both Magneto's, Psylocke and can still be very usefull if you bring a big team up with you. With the team up even on a 3* team she can be even better. If you get a strong nuke as a team up and it is easier to get 9 yellow then all the team up ap needed you activate her yellow and get 7 additional AP for team up plus solid damage and possible cascades. Now you can fire your nuke to finish people off. If she was able to destroy all the team up tiles she could be devistating. She can always be nuged to destroy a couple extra team ups like 9 for 3* I think would be fair, but might be OP based on the team up AP cost. Couldn't they just as easily have added a modifier "Destroys all TU tiles. For every 4 TU tiles destroyed gains 1 TU ap"? She'd retain her utility and "damage" (still a far cry from the damage of comparable 3* single-target abilities,) and might actually be useful... As it stands, she has remarkably low hp, and no low ap skills (9 ap is not low), so having her be the sole yellow, green and/or black user means she is tanking at least 3 times unless you luck out with a match 4/5.
avs962 wrote: wymtime wrote: NightsReign wrote: After reading every single comment in this thread, I had to chime in. Why the epic nerf to mstorm and mostorm? No matter how you slice it, this is yet another nail in the coffin to we 2>3* transition players. How the hell am I supposed to beat incredibly overscaled PvE nodes (which is the norm) when mstorm/thor/obw is now completely unviable? Also, maybe someone could explain to the devs that both Storm's red skills are for utility (not damage, which they mistakenly believe), so Mostorm being released pre-nerfed was unnerving, but on par with She-Hulk being pre-nerfed. Why would I use Mostorm instead of any other yellow utilizer (BP, LT, Sentry, etc.)? I'd really like some perspective here, because I can't understand why they want Storm to be another Daredevil/Bagman. 1 and 3* Storm have extremely low relative health and their raw damage output is negligible at best. People use her for her utility, which you're now removing almost entirely. MotE will now use yellow, instead of the much preferred red, so she can't pair with Thor anymore, a matchup that had abyssmal damage, but tons of utility. Now they'd fight over who uses yellow, and only Thor can use red making it unviable (since his red is already pretty bad unless you get a lot of luck.) My understanding was that squishies compensated with damage and/or utility. And to accomplish that, tended toward low cost skills. Apparently Storm is supposed to fit into the niche group currently held by bagman, Moonstone and DD, extremely situational usage. Most times it's far better to go with a generally useful character anyway instead of someone situational with overpriced skills. Can we stop with the gamebreaking nerfs for a couple months, please, or is that asking way too much?! The fun was already sucked out of the game with True Healing... I saw several posts from other disgruntled Storm users, but nowhere near the amount that should be up-in-arms. Speak the tinykitty up! As far as storm goes they HAD TO add this "nerf" to her is beceuase the Dev's rightfully believe the 1* storm would be too OP for the team ups. With the 1* storm you hit 2 reds and get Rage of the Panther, or Sniper Rifle, or Call of the Storm, or any other ability that you get. She might not pair great with Thor now but she pairs better with Wolvie 2&3*, GSBW, Hulk, CBoth Magneto's, Psyloke and can still be very usefull if you bring a big team up with you. With the team up even on a 3* team she can be even better. If you get a strong nuke as a team up and it is easier to get 9 yellow then all the team up ap needed you activate her yellow and get 7 additional AP for team up plus solid damage and possible cascades. Now you can fire your nuke to finish people off. If she was able to destroy all the team up tiles she could be devistating. She can always be nuged to destroy a couple extra team ups like 9 for 3* I think would be fair, but might be OP based on the team up AP cost. I have to agree with you here. Destroying all team-up tiles would be a ridiculous power that would be way too useful. I don't know much about the ability costs, but I feel like seven tiles destroyed will still be a useful utility effect. Add that to the increase in damage (I know, "no one uses it for damage", but it's there and it's an upgrade, so you'll have to take notice) from both the ability and the tiles (at least I'm assuming the total damage will be higher, IceIX said the team-ups will be like the fourth tile strength) All in all, I think any "nerf" is minor at worst.
wymtime wrote: NightsReign wrote: After reading every single comment in this thread, I had to chime in. Why the epic nerf to mstorm and mostorm? No matter how you slice it, this is yet another nail in the coffin to we 2>3* transition players. How the hell am I supposed to beat incredibly overscaled PvE nodes (which is the norm) when mstorm/thor/obw is now completely unviable? Also, maybe someone could explain to the devs that both Storm's red skills are for utility (not damage, which they mistakenly believe), so Mostorm being released pre-nerfed was unnerving, but on par with She-Hulk being pre-nerfed. Why would I use Mostorm instead of any other yellow utilizer (BP, LT, Sentry, etc.)? I'd really like some perspective here, because I can't understand why they want Storm to be another Daredevil/Bagman. 1 and 3* Storm have extremely low relative health and their raw damage output is negligible at best. People use her for her utility, which you're now removing almost entirely. MotE will now use yellow, instead of the much preferred red, so she can't pair with Thor anymore, a matchup that had abyssmal damage, but tons of utility. Now they'd fight over who uses yellow, and only Thor can use red making it unviable (since his red is already pretty bad unless you get a lot of luck.) My understanding was that squishies compensated with damage and/or utility. And to accomplish that, tended toward low cost skills. Apparently Storm is supposed to fit into the niche group currently held by bagman, Moonstone and DD, extremely situational usage. Most times it's far better to go with a generally useful character anyway instead of someone situational with overpriced skills. Can we stop with the gamebreaking nerfs for a couple months, please, or is that asking way too much?! The fun was already sucked out of the game with True Healing... I saw several posts from other disgruntled Storm users, but nowhere near the amount that should be up-in-arms. Speak the tinykitty up! As far as storm goes they HAD TO add this "nerf" to her is beceuase the Dev's rightfully believe the 1* storm would be too OP for the team ups. With the 1* storm you hit 2 reds and get Rage of the Panther, or Sniper Rifle, or Call of the Storm, or any other ability that you get. She might not pair great with Thor now but she pairs better with Wolvie 2&3*, GSBW, Hulk, CBoth Magneto's, Psyloke and can still be very usefull if you bring a big team up with you. With the team up even on a 3* team she can be even better. If you get a strong nuke as a team up and it is easier to get 9 yellow then all the team up ap needed you activate her yellow and get 7 additional AP for team up plus solid damage and possible cascades. Now you can fire your nuke to finish people off. If she was able to destroy all the team up tiles she could be devistating. She can always be nuged to destroy a couple extra team ups like 9 for 3* I think would be fair, but might be OP based on the team up AP cost.
NightsReign wrote: After reading every single comment in this thread, I had to chime in. Why the epic nerf to mstorm and mostorm? No matter how you slice it, this is yet another nail in the coffin to we 2>3* transition players. How the hell am I supposed to beat incredibly overscaled PvE nodes (which is the norm) when mstorm/thor/obw is now completely unviable? Also, maybe someone could explain to the devs that both Storm's red skills are for utility (not damage, which they mistakenly believe), so Mostorm being released pre-nerfed was unnerving, but on par with She-Hulk being pre-nerfed. Why would I use Mostorm instead of any other yellow utilizer (BP, LT, Sentry, etc.)? I'd really like some perspective here, because I can't understand why they want Storm to be another Daredevil/Bagman. 1 and 3* Storm have extremely low relative health and their raw damage output is negligible at best. People use her for her utility, which you're now removing almost entirely. MotE will now use yellow, instead of the much preferred red, so she can't pair with Thor anymore, a matchup that had abyssmal damage, but tons of utility. Now they'd fight over who uses yellow, and only Thor can use red making it unviable (since his red is already pretty bad unless you get a lot of luck.) My understanding was that squishies compensated with damage and/or utility. And to accomplish that, tended toward low cost skills. Apparently Storm is supposed to fit into the niche group currently held by bagman, Moonstone and DD, extremely situational usage. Most times it's far better to go with a generally useful character anyway instead of someone situational with overpriced skills. Can we stop with the gamebreaking nerfs for a couple months, please, or is that asking way too much?! The fun was already sucked out of the game with True Healing... I saw several posts from other disgruntled Storm users, but nowhere near the amount that should be up-in-arms. Speak the tinykitty up!
NightsReign wrote: Fair enough. How did you combat the extreme scaling of the Unstable Iso-8 event?
Kolence wrote: avs962 wrote: I have to agree with you here. Destroying all team-up tiles would be a ridiculous power that would be way too useful. I don't know much about the ability costs, but I feel like seven tiles destroyed will still be a useful utility effect. Add that to the increase in damage (I know, "no one uses it for damage", but it's there and it's an upgrade, so you'll have to take notice) from both the ability and the tiles (at least I'm assuming the total damage will be higher, IceIX said the team-ups will be like the fourth tile strength) All in all, I think any "nerf" is minor at worst. The same way Juggernaut destroys 16 tiles but does not generate any AP, so could Storm destroy all the TU tiles but generate a fixed number, depending on the level of the ability. There, still would have the same cascade potential as before and no broken TU AP generation. Damage dealt is really least important in that case.
avs962 wrote: I have to agree with you here. Destroying all team-up tiles would be a ridiculous power that would be way too useful. I don't know much about the ability costs, but I feel like seven tiles destroyed will still be a useful utility effect. Add that to the increase in damage (I know, "no one uses it for damage", but it's there and it's an upgrade, so you'll have to take notice) from both the ability and the tiles (at least I'm assuming the total damage will be higher, IceIX said the team-ups will be like the fourth tile strength) All in all, I think any "nerf" is minor at worst.
daibar wrote: LakeStone wrote: New Mistress of the Elements - Yellow 9 AP Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 4 damage per tile. Level Upgrades Level 2: Deals 4 damage for each tile shattered Level 3: Deals 5 damage for each tile shattered Level 4: Deals 5 damage for each tile shattered Level 5: Destroys 6 Team-Up tiles Max Level: 61 damage for each Team-Up tile Level 3 and 4 appear to be exactly the same.
LakeStone wrote: New Mistress of the Elements - Yellow 9 AP Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 4 damage per tile. Level Upgrades Level 2: Deals 4 damage for each tile shattered Level 3: Deals 5 damage for each tile shattered Level 4: Deals 5 damage for each tile shattered Level 5: Destroys 6 Team-Up tiles Max Level: 61 damage for each Team-Up tile
DayvBang wrote: Has any thought been given to notifying players when they reach maximum inventory of a boost or team-up, so players know to use some up before they waste new ones?
JCTthe3rd81 wrote: Pylgrim wrote: It seems Ice is away but if he comes back... If we get the TU ability only after we beat the character that has that ability, does that mean that there are TU we may never see? One of my favorite heros to use is DareDevil, ( yes, DareDevil, even a pawn can become a Queen if you use it right ), yet because so few people actually understand How to use him they just don't like him. So, because no one ever uses DD, I never see him in the game. Does this mean that I will never get DD team ups? Or will there be a way to get specific ones?
Pylgrim wrote: It seems Ice is away but if he comes back...
Enoc99 wrote: I have an additional question on this. Is the damage that Storm is doing when destroying the Team-Up tiles additional to the damage that the tiles are doing themselves when destroyed?
resume_duel wrote: I have a question for iceIX. Will you be introducing fury covers for rewards at any point in the (near)future? If this question has been answered anywhere can someone direct me to it.
NightsReign wrote: Are they wanting us to start calling Mostorm "Windbag"? In keeping with the theme of Bagman, Baglady, Bagdevil, BagRags, etc...