Phantron wrote: Every character at level 212 will always take all of his strong colors from anyone. Now of course you don't have to get everyone maxed, but having a featured character maxed should be considered an advantage even if it doesn't always work that way. I think I checked during a God of Lies tournament and Loki will still get green if he's maxed + boosted, even though it's his weakest color versus someone who has green as his strongest color at level 141.
*** Daken (Classic) *** OldHealing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades Level 2: Heals 5% per turn. Level 3: 7 Yellow tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 6 Yellow tiles to avoid “Heat”. Max Level: Heals 476HP/"Heat" 204 damage NewHealing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades Level 2: Heals 5% per turn. Level 3: 8 Yellow tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 7 Yellow tiles to avoid “Heat”. Max Level: Heals 476HP/"Heat" 204 damage OldPheremone Rage - Purple Passive (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11. Level Upgrades Level 2: +10% Strike tile strength Level 3: +15% Strike tile strength Level 4: +15% Strike tile strength Level 5: Creates 2 Strike tiles at 90% base strength. Max Level: 2 Strength 68 Strike tiles NewPheremone Rage - Purple Passive (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11. Level Upgrades Level 2: 13 Strike tile strength Level 3: 15 Strike tile strength Level 4: 20 Strike tile strength Level 5: Creates 2 Strike tiles strength 14. Max Level: 2 Strength 46 Strike tilesviewtopic.php?f=13&t=12333
craybe wrote: I had just sold all my LD covers when half an hour later I get the email about the funbalance. Very annoying as I would have like to have kept the covers so I could experiment with changes to my current 5/4/4 I also have to question the thinking behind making the Pheromone Rage strike tile 46... the 2* Daiken is also 46 as max.... so my maxed 3* is no better than a maxed 2* for his primary ability. What the hell!!!
wuming79 wrote: What is the latest spec for L Daken? The front page data has not been edited.
Baltias wrote: And Taken (Tiny Daken) only creates one strike tile with 5 covers instead of two post nerf.
hurcules wrote: I'm confused. Is "Heat" affected by number of yellow tiles or blue tiles now?
GandalfWhite wrote: Fairly new to the game (~ 60 days) and this is the first character I bought covers for that's been nerfed. Say what you want about General Motors' poor business model, but no one ever awoke to find their Corvette replaced with a Chevette because the former was 'just too powerful'.
Phaserhawk wrote: I look at Punisher as one of the top Balanced characters, so if it take him 8 green or 3 matches to get enough to cast 3 strike tiles of 122 each, Daken's Passive shouldn't be better than that. So in 3 Daken Matches you would get 6 strike tiles currently at 68 each for a total of 408 dmg, vs. Punisher's 366. That means Daken's should be no more than 61 per strike tile. Now, the fact Daken can get free strike tiles for green and let someone else cast a green skill is a tad unfair, but I do think the 46 is a tad too much. I think a nice even 50 strength strike tiles would have been about right. That being said say you can match green in your first 3 turns. One team has Daken, the other has Punisher.
Phaserhawk wrote: I look at Punisher as one of the top Balanced characters, so if it take him 8 green or 3 matches to get enough to cast 3 strike tiles of 122 each, Daken's Passive shouldn't be better than that. So in 3 Daken Matches you would get 6 strike tiles currently at 68 each for a total of 408 dmg, vs. Punisher's 366. That means Daken's should be no more than 61 per strike tile. Now, the fact Daken can get free strike tiles for green and let someone else cast a green skill is a tad unfair, but I do think the 46 is a tad too much. I think a nice even 50 strength strike tiles would have been about right. That being said say you can match green in your first 3 turns. One team has Daken, the other has Punisher. Daken ======= T1. 79*3=237 now 46x2 ST's T2. 79*3 + 92 = 329 + 237 prior turn G.Total = 539 T3. 79*3 + 184 = 421 + 539 prior turns G. Total = 960 Punisher ============== T1. 70*3=210 T2. 70*3=210 G.Toal 420 T3. 70*3=210 G.Total 630 Can cast Judement next turn. You just did 330 extra dmg with Daken, Daken has 6 tiles out for combined dmg of 276, Punisher now has 3 tiles out for combined dmg 366. Assuming you never get any more strike tiles from either, and those never get destroyed, That will take almost 4 turns of Matching before Punisher overtakes Daken in dmg. Here's the kicker. Punisher, or Patch, or anyone else has to then use the green, Daken essentially collects it for others. With Daken Call of the Stom should read Do 4518 dmg to target, 2259 to everyone else, and oh yeah you get 10*46 Strike tiles.
atomzed wrote: GandalfWhite wrote: Fairly new to the game (~ 60 days) and this is the first character I bought covers for that's been nerfed. Say what you want about General Motors' poor business model, but no one ever awoke to find their Corvette replaced with a Chevette because the former was 'just too powerful'. The perennial catch 22 situation in gaming. If you don't balance the characters, ppl complain "P2W!". If you do balance the characters, ppl complain " why you nerf!"
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