dragonsroc wrote: CornerPocket wrote: Does anyone think they actually have limitations on the characters they can use from marvel. It would explain the sudden surge of lazy characters. I don't mind torch too much. Everyone mentions they would like a break from needing to do every event: here is your break. Everyone will get this torch eventually through pvp wins and recruit tokens if he has similar percentages to other 2 stars My guess is that Marvel realized how terrible these devs are and the direction this game is going, so they cut them off and ended the contract. So D3 doesn't have the authority to use any new characters. She-Hulk was the last new character they were allowed to make. That's why they made all these changes to try and get as much money out of people as they can before people realize that the game is going nowhere anymore. It's crazy the 2 Marvel games I play are so drastically different. This one makes terrible design choices with bad communication and player input seems to be completely ignored. Characters are constantly rehashed and just bad feelings all around. Marvel Heroes on the other had has terrific devs that are in constant communication and actually listens to player input. They always put players first and if they screw up, they admit it and compensate. A new character every month, a huge roster with a couple of obscure characters. They can't release new characters quickly enough, so to get in other more obscure characters, they create team-up "pets" of those characters to give them representation. After seeing PvP, PvE, and now this No Holds Barred event all ending at the same time, I realize that D3 or whoever's in charge just doesn't give a rat's **** about us. It's really not difficult to look at the current events running, and stagger the endings. Instead events are on a pre-scheduled time (PvP events always have the same end times. PvE always starts 24 hours after the last one ends) and they won't budge from that, even if it means we get 4 events ending at the exact same time. They just don't care. And you know what? I don't care anymore either. I'm done with this game.
CornerPocket wrote: Does anyone think they actually have limitations on the characters they can use from marvel. It would explain the sudden surge of lazy characters. I don't mind torch too much. Everyone mentions they would like a break from needing to do every event: here is your break. Everyone will get this torch eventually through pvp wins and recruit tokens if he has similar percentages to other 2 stars
Dauthi wrote: After true healing, what 2*s needed was more characters to allow for larger rosters. Although I dislike lazy characters, I think Human Torch is a nice fit as a red/black/green character and generally well balanced too. Maybe d3 was busy with other changes, but didn't want to leave 2*s hanging? Whatever the reason for a lazy character, it is better than none. The lasting appeal to the game is having access diverse teams/abilties. While 3*s have already test driven Human Torch, now 2*s can have fun with him.
Expalphalog wrote: Are you looking at the brackets for the subs or the main event? My main event bracket is all 166's up top and I'm a 2* player.
dragonsroc wrote: My guess is that Marvel realized how terrible these devs are and the direction this game is going, so they cut them off and ended the contract. So D3 doesn't have the authority to use any new characters. She-Hulk was the last new character they were allowed to make. That's why they made all these changes to try and get as much money out of people as they can before people realize that the game is going nowhere anymore.
theHappyDance wrote: This isn't correct, assuming the lead designer is telling the truth. He posted in the Gender Bias thread, claiming that they have some new female characters in the works that should hopefully help even out the imbalance (I hope they didn't mean lazy human torch as one of them).
ZeiramMR wrote: Expalphalog wrote: Are you looking at the brackets for the subs or the main event? My main event bracket is all 166's up top and I'm a 2* player. That was my main bracket. But clearly there is some variance.
djsquillz wrote: will anyone with a developed 3* roster even use 2* matchstick except when he is required? i know for certain that i will not. even if i have him cover maxxed...i cant see a scenario that would justify wasting ISO on this coward. marc
gobstopper wrote: They have left 2*s hanging since Ares was released six months ago. I wonder what made them decide to release one now.
Dauthi wrote: gobstopper wrote: They have left 2*s hanging since Ares was released six months ago. I wonder what made them decide to release one now. True Healing and complaints that 2* rosters needed to be larger? But if that were true, that would mean devs do listen. No way! Tin foil hats back on guys!
Spoit wrote: Dauthi wrote: gobstopper wrote: They have left 2*s hanging since Ares was released six months ago. I wonder what made them decide to release one now. True Healing and complaints that 2* rosters needed to be larger? But if that were true, that would mean devs do listen. No way! Tin foil hats back on guys! I still don't follow how true healing helps 2* people
Lyrian wrote: Dauthi wrote: After true healing, what 2*s needed was more characters to allow for larger rosters. Although I dislike lazy characters, I think Human Torch is a nice fit as a red/black/green character and generally well balanced too. Maybe d3 was busy with other changes, but didn't want to leave 2*s hanging? Whatever the reason for a lazy character, it is better than none. The lasting appeal to the game is having access diverse teams/abilties. While 3*s have already test driven Human Torch, now 2*s can have fun with him. I mentioned this over in another thread, but the addition of Torch to the 2** roster gives 2** teams the ability to play with attack tiles, which was completely missing from the 2** game. Outside of 1* Storm's Hailstorm, a developing player can't use attack tiles until they have black covers for either Psylocke, Punisher, Doom, or Mohawk Storm. As attack tiles are one of the fundamental ways to inflict damage in the game, their longtime omission from the 2** game was rather glaring. 2** Daken + 2** Torch stacking attack + strike tiles could be rather powerful (at least for the 2** game). In the 3*** game, if a player is in a situation where they are facing stackable attack and strike tiles against them, they are pretty much toast.
Dauthi wrote: Spoit wrote: Dauthi wrote: gobstopper wrote: They have left 2*s hanging since Ares was released six months ago. I wonder what made them decide to release one now. True Healing and complaints that 2* rosters needed to be larger? But if that were true, that would mean devs do listen. No way! Tin foil hats back on guys! I still don't follow how true healing helps 2* people Whether it was good or not is personal opinion. Everyone's view will be subjective because they changed the play style of the game itself to become more casual. Will it force roster diversity for 2* as it will for 3*? Only if they continue to roll out 2*s like they did here. I hope they buff non-competitive 2*s like bag-man and Moonstone soon. It would also bolster diversity and 2*s wouldn't pull unusable covers which wastes their valuable tokens.
ZeiramMR wrote: In my bracket, 6 of the top 10 have 2-star rosters (some with low level/cover 3-stars that might be transitioning, but firmly still in the 2-star camp). People who could use this new Human Torch are very capable of winning him.
gamar wrote: Once again, because of rubberbanding any snapshot taken during an event at any time but the last half hour tells you exactly jack and squat about how well people are placing, and snapshots taken in the first 3/4 of the event before scaling has really ramped up tell you even less