DrUnpleasant wrote: Honestly, why would anyone choose to time it like that?
DaveyPitch wrote: KevinMark wrote: Then, how do you explain it not affecting everyone? It's quite obviously a problem with the patch when you have people like myself playing on two different devices, with two different release versions, seeing two different levels of enemies. It's conclusive, it's provable. I can post screenshots if you like? As for it not effecting everyone, maybe it is? Maybe people are just like you and assuming that the scaling is right, when in fact they should actually be seeing enemies at a much lower level.
KevinMark wrote: Then, how do you explain it not affecting everyone?
KevinMark wrote: DaveyPitch wrote: KevinMark wrote: Then, how do you explain it not affecting everyone? It's quite obviously a problem with the patch when you have people like myself playing on two different devices, with two different release versions, seeing two different levels of enemies. It's conclusive, it's provable. I can post screenshots if you like? As for it not effecting everyone, maybe it is? Maybe people are just like you and assuming that the scaling is right, when in fact they should actually be seeing enemies at a much lower level. I think patch scaled enemies in PvE for people who reached a certain amount of points. While this is all speculation on my side, if that's the case, that's how scaling actually works, am I wrong? That's why I think it is not related to patch. It was going to happen one way or another.
Bowgentle wrote: So now I'm getting this nice 'update now!' pop up every 30 seconds on iOS? No, THANK YOU, I don't want to bork my scaling. I've said skip about a dozen times now, can you go away? Please?
LoreNYC wrote: Any chance future PVE's could change the boosted characters to be a +50% of current level or something of that nature so the 1* and 2* teams don't get such a ridiculous advantage?
KevinMark wrote: ZenBrillig wrote: Some people have reported not seeing any change. So it's not necessarily that easy. It's nearing the end of the PvE event. I always get either Deadly or Hard nodes in any PvE when it's close to its ending. What I'm trying to say is the patch might not be related to the scaling some people have been seeing.
ZenBrillig wrote: Some people have reported not seeing any change. So it's not necessarily that easy.