Client Patch Notes - R55 (Live 6/9)

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Comments

  • morgh wrote:
    Just updating to R55 made my magneto/Hood node jump from 180 to 280...

    This surely cannot be intended :O

    Same issue here.

    All of my nodes jumped up 20 - 50 levels after installing the R55 patch. Did something change in regard to how PvE MMR is calculated with the R55 patch?
  • yeah alot of my pve nodes skyrocketed after update, too bad they cant even post that they made adjustments that will affect people
  • Thanos
    Thanos Posts: 722 Critical Contributor
    It would have been nice if they had taken the node timer one step further and also added the point value for the node without having to click on it.
  • Thanks Ice for not making mention of the stealth scaling change!!

    Really appreciate that openness and honesty from the dev team!

    Why not just post an announcement saying "3* storm - for new players only." ?
  • jozier wrote:
    Thanks Ice for not making mention of the stealth scaling change!!

    Really appreciate that openness and honesty from the dev team!

    Why not just post an announcement saying "3* storm - for new players only." ?

    Well we don't know that the change was even intended. Let's at least give them time to respond, there'll be plenty of chances for torches and pitchforks later.

    One thing that I find extremely odd about this is that it implies that the scaling is done by the client. What the tinykitty?
  • Now that we've timer on nodes maybe we can also have components of scaling displayed too, like +200 from personal, +150 from community, or whatever else that goes into it.

    The levels for TaT do seem awfully low compared to similar events.
  • IceIX wrote:
    - Ares (Dark Avengers): Sunder
      - The Countdown tile will now properly disappear when Ares falls in battle due to using this ability.

    The Sunder bug! Fixed! I was starting to think we would never see the day...
  • morgh
    morgh Posts: 539 Critical Contributor
    I'll gladly take back the sunder bug in exchange for a ~100 level reduction please
  • IceIX wrote:

    Gameplay
      - Skip costs for retaliations have been removed

    Mother of all that is holy, you actually listened to me! Alright, lunch is on me you big so-and-so.
  • danikalil
    danikalil Posts: 502
    Wow, finally. Now on the next PvP, when I get hit seventeen times as always, and four of these times by Regalis - also as always - I won't have to pay Iso to skip him. Phew.
  • ZenBrillig wrote:
    jozier wrote:
    Thanks Ice for not making mention of the stealth scaling change!!

    Really appreciate that openness and honesty from the dev team!

    Why not just post an announcement saying "3* storm - for new players only." ?

    Well we don't know that the change was even intended. Let's at least give them time to respond, there'll be plenty of chances for torches and pitchforks later.

    But it would imply they do not QA the patch however against the live server since its a pretty easy "bug" to spot.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    jozier wrote:
    Thanks Ice for not making mention of the stealth scaling change!!

    Really appreciate that openness and honesty from the dev team!

    Why not just post an announcement saying "3* storm - for new players only." ?
    What scaling changes?
  • All of my PVE node levels also nearly doubled. This will have a significant effect on scoring and placement, 2/3 of the way through an event... icon_e_confused.gificon_e_confused.gificon_e_confused.gif
  • Sumilea wrote:
    ZenBrillig wrote:
    jozier wrote:
    Thanks Ice for not making mention of the stealth scaling change!!

    Really appreciate that openness and honesty from the dev team!

    Why not just post an announcement saying "3* storm - for new players only." ?

    Well we don't know that the change was even intended. Let's at least give them time to respond, there'll be plenty of chances for torches and pitchforks later.

    But it would imply they do not QA the patch however against the live server since its a pretty easy "bug" to spot.

    Some people have reported not seeing any change. So it's not necessarily that easy.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Nice. Now I can grind nodes and come back 9+ hours later and grind again. So two or three play sessions a day not including rubberbanding.
  • ZenBrillig wrote:
    Some people have reported not seeing any change. So it's not necessarily that easy.
    It's nearing the end of the PvE event. I always get either Deadly or Hard nodes in any PvE when it's close to its ending. What I'm trying to say is the patch might not be related to the scaling some people have been seeing.
  • What the **** ****?!? Applied patch now my nodes have scaled massively to the point of being unbeatable. While I assume those who didn't apply the patch will cruise to the top spots.

    REVERSE THE SCALING CHANGE NOW.

    I went from clear 2nd in the event down to 20th after the new nodes opened, now I'm **** by this change? Jesus wept.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Oh...oops I updated. That scaling change. ANd look, it was about an hour before the event ended again icon_rolleyes.gif
  • I want all of you to get up out of your chairs...

    Image31outofyourchairs.jpg
  • morgh
    morgh Posts: 539 Critical Contributor
    KevinMark wrote:
    ZenBrillig wrote:
    Some people have reported not seeing any change. So it's not necessarily that easy.
    It's nearing the end of the PvE event. I always get either Deadly or Hard nodes in any PvE when it's close to its ending. What I'm trying to say is the patch might not be related to the scaling some people have been seeing.
    Be serious... one minute it's 180 and after you update the client it's 270 (+other nodes gaining a proportionate amount of levels)...