Phantron wrote: Phaserhawk wrote: General rule of thumb with 3*'s is they generally don't become better than a 2* until you can get them to about lvl 95. My L.Thor didn't surpass Baby Thor in all categories until level 97 if I remember correctly so yeah, unless you can get Panther to 95ish I wouldn't pump any ISO into him. 3* lag behind their 2* counterpart in ability damage (which is generally the most important part of a character) until level 110 or so. Lazy Thor's ability damage far surpasses any comparable 3* and should not be used as a standard. To put things in perspective, there are very few abilities that does more damage than Wolverine's Adamantium Slash even at level 141. So, unless your character is way ahead of the power curve (like lazy Thor), you should not expect their ability damage to beat 2*s until they're very high level. Black Panther is powerful, but he's not lazy Thor "all my abilities do roughly twice the damage as anyone else's" powerful.
Phaserhawk wrote: General rule of thumb with 3*'s is they generally don't become better than a 2* until you can get them to about lvl 95. My L.Thor didn't surpass Baby Thor in all categories until level 97 if I remember correctly so yeah, unless you can get Panther to 95ish I wouldn't pump any ISO into him.
Rorex wrote: While Patches damage is based on tiles with his icon, at max lvl assuming he has his icon on 2 colors, (2 out of 7 tile types * 69 Tiles on a board, roughly 20 tiles) 216 damage per tile times 20 tiles is 4320 damage at a cost of 14 AP or 309 damage per AP.
locked wrote: Rorex wrote: While Patches damage is based on tiles with his icon, at max lvl assuming he has his icon on 2 colors, (2 out of 7 tile types * 69 Tiles on a board, roughly 20 tiles) 216 damage per tile times 20 tiles is 4320 damage at a cost of 14 AP or 309 damage per AP. Erm, why 69? I notice it time after time in your posts. There are 64 tiles (8 rows, 8 columns).
sms4002 wrote: Can anyone tell me the difference at max level in 4 yellow to 5 yellow and 4 blue to 5 blue? My panther is 3/5/5 right now and I am unsure on using the 4th yellow. I just don't see it being worth it to have one strike tile for that much yellow
Rorex wrote: I have to agree with Spoit. Thats a horrible comparision, Wolverine is just a straight up damage dealer his only utility is the ability to create strike tiles is doesn't matter is your talking the 2*, 3*, or 4*. If your going to compare him it has to be to a straight up damage dealer like say Patch or Torch. 2* Wolverine does 2884 damage for 12 AP or 240 damage per AP, Torch does 2891 for 8AP (effectively 6) or 361 (482) damage per AP. While Patches damage is based on tiles with his icon, at max lvl assuming he has his icon on 2 colors, (2 out of 7 tile types * 69 Tiles on a board, roughly 20 tiles) 216 damage per tile times 20 tiles is 4320 damage at a cost of 14 AP or 309 damage per AP.
DaveyPitch wrote: Rorex wrote: I have to agree with Spoit. Thats a horrible comparision, Wolverine is just a straight up damage dealer his only utility is the ability to create strike tiles is doesn't matter is your talking the 2*, 3*, or 4*. If your going to compare him it has to be to a straight up damage dealer like say Patch or Torch. 2* Wolverine does 2884 damage for 12 AP or 240 damage per AP, Torch does 2891 for 8AP (effectively 6) or 361 (482) damage per AP. While Patches damage is based on tiles with his icon, at max lvl assuming he has his icon on 2 colors, (2 out of 7 tile types * 69 Tiles on a board, roughly 20 tiles) 216 damage per tile times 20 tiles is 4320 damage at a cost of 14 AP or 309 damage per AP. For me personally, I run Patch as a 3/5/5 to use TBTI, so I make sure on any team I use Patch, he tanks 3 colours. On a typical board, that would give him an average of 27 tiles, which makes the damage of TBTI more like 5832 for 14 AP, or 416.5 damage per AP. That's the most powerful Red power in the game (discounting Daredevil's Trap as it's nearly useless in PvP) and only lags behind a few powers per AP spent (Thor CtS, BP Rage, BWGS Sniper, and cMags Translocation).
Phantron wrote: I think 3/5/5 is best because while blue is nothing special, yellow is almost always bad to use on offense. BP is the 2nd best environment character in the game (4 damage, 3.5X) so you should want to pick a favorable environment like Desert or Forest, and if you do using EAP up for Battleplan is a bad idea. The only time I made use of Battleplan was the heroic Venom where you can only play in city and you have Modern Storm, so you rack up a lot of environment AP but you sure aren't using them for hot dogs so you might as well get the strike tiles. I'd only use Battleplan on City or Latveria and I really don't see why I'd ever purposely choose those environments.
Phaserhawk wrote: Phantron wrote: I think 3/5/5 is best because while blue is nothing special, yellow is almost always bad to use on offense. BP is the 2nd best environment character in the game (4 damage, 3.5X) so you should want to pick a favorable environment like Desert or Forest, and if you do using EAP up for Battleplan is a bad idea. The only time I made use of Battleplan was the heroic Venom where you can only play in city and you have Modern Storm, so you rack up a lot of environment AP but you sure aren't using them for hot dogs so you might as well get the strike tiles. I'd only use Battleplan on City or Latveria and I really don't see why I'd ever purposely choose those environments. I'll disagree with the 2nd best Hood (3 dmg, 4.5x) Punsisher(4dmg,4x) GSBW (4dmg,4x) and Fury is (4dmg, 3.5x) I total hear what you are saying, but I look at it this way. Defensively the AI is gonna cast his yellow no matter what, so. Is it better that his yellow does a better job creating a higher amount of damage, or that his blue protects you for 27 more dmg a tile, and if you are to be so lucky, have 5 of them out. At best thats 226 defense if you got 5 tiles out. I personally would rather take the extra 46 dmg from a strike tile than 27 protect tile dmg. Because in all honesty, when is BP's blue ever going to get out more than 1 maybe 2 shields before the CD timer is destroyed?
Phaserhawk wrote: Another question. or maybe 2 or more. Perfect 3* roster on hand who do you pair BP with to max BP? I would think Sentry fits nicely as he covers 2 needed colors and has a better yellow and it's cheaper. I just wonder what the AI would do with 9AP. Does it cast Sacrifice or Battleplan? Do your own shields prevent Sentry damage? I'm not talking about sacrifice dmg to himself, World Rupture, supernova. I want to try Hood with BP, and while the AI would cast Hood's Intimidation over RotP, I would wonder since Hood would get targeted first by the attacking player if this would be okay. Plus Panther Tanks for Hood protecting him for you on attacking. However using Hood forces me to play red,green,purple if I want rainbow, and I"m not very leveled with BSGW and I think the team would be squishy. Thoughts?
locked wrote: On defense, yellow is a lot better than blue (there are more so-so environments than really good ones), and you don't care about BP's blue on offense anyway - you only bring him to offense for his black. 5-3-5 all the way. Blue doesn't even do anything immediately, yellow at least leaves a strong strike tile whether you have EAP or not. Edit: similarly I only *ever* used BP's blue during Heroic Venom when it was one of the only available blues (the other being Bag-Man IIRC). His yellow sucks but it finds more use.