Phantron wrote: Magneto's sort of like Spiderman, incredible on offense and not too special on defense, so I'm not too worried about maxing him out. I didn't keep him low level on purpose, but it happens to be advantageous in the current enviornment. Levels help characters who are good on defense, or do raw numbers on offense. Magneto does neither, as Magnetic Field is really an AP generator move, and he is actually pretty bad on defense due to the AI's inability to make any sense out of Magnetic Field.
Bugpop wrote: Phantron wrote: Magneto's sort of like Spiderman, incredible on offense and not too special on defense, so I'm not too worried about maxing him out. I didn't keep him low level on purpose, but it happens to be advantageous in the current enviornment. Levels help characters who are good on defense, or do raw numbers on offense. Magneto does neither, as Magnetic Field is really an AP generator move, and he is actually pretty bad on defense due to the AI's inability to make any sense out of Magnetic Field. In the last 2 weeks, every time the AI has hit me with it, it's hurt real bad. It's made great matches with tile placing abilities. GSBW too
locked wrote: Have played some with buffed oBW/cMagneto, yes, extra blue on Magnetic Field is extra nice. But as an example I had a really poor board against the hardest mission enemies, Ares, Daken and Venom, I doubt oBW would survive for long without healing herself with the invaluable blue, and Spidey at least has healing on yellow. If I would have run oBW instead, I would be matching both blue and purple with her, and she would die quite quickly, because Daken kept spamming strike tiles. As it were, Spidey matched purple and Magneto blue. Magneto got hurt the least because the board was blue-starved in the early stage. I healed thrice with Spidey (1st and 2nd time just not to die, even with very few/0 webtiles, and 3rd time to be back at full health when done), and yellow isn't nearly as valuable as blue if you don't have LT.
Phantron wrote: Bugpop wrote: Phantron wrote: Magneto's sort of like Spiderman, incredible on offense and not too special on defense, so I'm not too worried about maxing him out. I didn't keep him low level on purpose, but it happens to be advantageous in the current enviornment. Levels help characters who are good on defense, or do raw numbers on offense. Magneto does neither, as Magnetic Field is really an AP generator move, and he is actually pretty bad on defense due to the AI's inability to make any sense out of Magnetic Field. In the last 2 weeks, every time the AI has hit me with it, it's hurt real bad. It's made great matches with tile placing abilities. GSBW too I know every time when you say the AI sucks with an ability like Magnetic FIeld they'll immediately prove you wrong, but in general I still feel pretty comfortable with my chances against Magnetic Field or Deceptive Tactics.
locked wrote: No srsly, **** a 3* because of a 2*? I understand that right now Espionage + Magnetic Field works wonders, but long term gimping Magneto?
KaioShinDE wrote: I'd really like some of the magical wonderland stuff that people who say things like "Mag's blue is an AP generator" or "Get 5 blue with Mags and you won" must be taking.
KaioShinDE wrote: After I made two blue matches, usually there is one or none left to make. There are one or two 2 blues together I could complete with Magnetic Field for a whooping net gain of 1 blue AP. Then the board is pretty much empty of blue. By the time it's filled with it again I probably needed the Magnetic Field elsewhere, to overwrite strike tiles and such and I start over from scratch.
KaioShinDE wrote: Sure, matches where you get enough blue to cast it in an endless loop can happen. But they are just as rare as matches where you get a massive cascade in turn 1 that allows you to fire of Best There Is in turn 3. But if you read the forums, it sounds like that's everyday Magneto performance.
locked wrote: ^ Haha I would know nothing about that because my highest leveled character is 115. Maybe you are right after all. But as it stands you don't often run both oBW and cMags on the same team. I'd say it's strictly PvE?
Lerysh wrote: I just noticed this, and since an AI behavior change for OBW was already put in once, seems like this should be fixed. The AI OBW can use Espionage even if I have none of that color AP, for the extra damage. Player OBW can not and wording of the power supports that's how it's supposed to work, right?
Lerysh wrote: I don't believe player OBW does get extra damage when opponent has no AP of the color, or if she does it doesn't pop up as Espionage power use, like it does with the AI.
sup123 wrote: So currently I'm between 2* and 3* and needless to say OBW is a big part of my team most of the time. Problem is, I have a lot of trouble getting covers for her, so she's not at 85. Currently she's sitting at 3/5/3 with a purple cover that could be used, so now I'm torn between leveling her to 77 with it or keeping purple at 8 AP instead of 10. I'm wondering if the extra lvl will do much, because the cheaper recon helps a lot.