Your latest fun team combination

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Comments

  • Grantosium
    Grantosium Posts: 176 Tile Toppler

    @Jarvis_Jackrabbit said:
    Cosmic IM (485), Agatha (453), and Shang Chi (452) can winfinite and deal impressive damage. Not sure how much the match-4 pictured would have done beyond Hawk5ye’s full health bar in a challenge node.
    If you start with a blue match, Agatha can add red tiles to the board, which starts boosting Shang’s match damage, then IM keeps firing his red and yellow (which feed themselves and each other), and generate more blue for Agatha. I’ve got purple AP coming from somewhere, too, so it becomes easy to max out Shang’s damage at ten combo points (Agatha is also boosting allies’ match damage by 30% every time they make a match) because the opposing team doesn’t get another turn. This means Shang’s purple makes loads of charged tiles along with placing a crit, which keeps feeding red and purple.

    Credit for this. I've used it on latest PvE's 5E nodes. I'm not totally sure how it works but it does seem to work. Seems to kick off around turn 3 for me but I've probably not got optimal supports equipped.

    Hawkeye is still quicker, but it's been nice to kill the repetition for one node!

  • Grantosium
    Grantosium Posts: 176 Tile Toppler

    Also, **** team of the day, inspired by the daily quest if win 15 missions with Gamora:

    Hawkeye1, Bulkseye2, Gamora4.
    With refreshment cart on Bullseye, keep firing arrows until all purples are either refreshment countdowns or Bullseye's protect tiles. Stun the enemies with Gamora's blue, pass the turn and hope no more purples drop so Gamora4 can one shot an enemy.

    Super slow but it's kind of funny and at least a tiny bit different to more efficient Hawkeye teams.

  • Bustapup
    Bustapup Posts: 324 Mover and Shaker

    My new fave! Time to work on ascending now lol (what a long road....)

  • MCPenance
    MCPenance Posts: 92 Match Maker

    @Bustapup said:
    My new fave! Time to work on ascending now lol (what a long road....)

    What's the play here? Very intriguing team up.

  • WhiteBomber
    WhiteBomber Posts: 874 Critical Contributor

    @MCPenance said:

    @Bustapup said:
    My new fave! Time to work on ascending now lol (what a long road....)

    What's the play here? Very intriguing team up.

    Daredevil spams yellow, yellow spams protect tiles from Fist and defense / more yellow from Elektra.

  • bluewolf
    bluewolf Posts: 7,094 Chairperson of the Boards

    @WhiteBomber said:

    @MCPenance said:

    @Bustapup said:
    My new fave! Time to work on ascending now lol (what a long road....)

    What's the play here? Very intriguing team up.

    Daredevil spams yellow, yellow spams protect tiles from Fist and defense / more yellow from Elektra.

    I’m probably asking a stupid question but I am guessing the yellow Elektra power, making yellow tiles into traps - the traps “are destroyed and generate ap” - that’s yellow ap? And the tiles go away and make some board shake?

    If so, I can see the team, nice concept.

  • WhiteBomber
    WhiteBomber Posts: 874 Critical Contributor

    @bluewolf said:

    @WhiteBomber said:

    @MCPenance said:

    @Bustapup said:
    My new fave! Time to work on ascending now lol (what a long road....)

    What's the play here? Very intriguing team up.

    Daredevil spams yellow, yellow spams protect tiles from Fist and defense / more yellow from Elektra.

    I’m probably asking a stupid question but I am guessing the yellow Elektra power, making yellow tiles into traps - the traps “are destroyed and generate ap” - that’s yellow ap? And the tiles go away and make some board shake?

    If so, I can see the team, nice concept.

    So, si.

  • Jarvis_Jackrabbit
    Jarvis_Jackrabbit Posts: 129 Tile Toppler

    @Grantosium said:

    @Jarvis_Jackrabbit said:
    Cosmic IM (485), Agatha (453), and Shang Chi (452) can winfinite and deal impressive damage. Not sure how much the match-4 pictured would have done beyond Hawk5ye’s full health bar in a challenge node.
    If you start with a blue match, Agatha can add red tiles to the board, which starts boosting Shang’s match damage, then IM keeps firing his red and yellow (which feed themselves and each other), and generate more blue for Agatha. I’ve got purple AP coming from somewhere, too, so it becomes easy to max out Shang’s damage at ten combo points (Agatha is also boosting allies’ match damage by 30% every time they make a match) because the opposing team doesn’t get another turn. This means Shang’s purple makes loads of charged tiles along with placing a crit, which keeps feeding red and purple.

    Credit for this. I've used it on latest PvE's 5E nodes. I'm not totally sure how it works but it does seem to work. Seems to kick off around turn 3 for me but I've probably not got optimal supports equipped.

    Hawkeye is still quicker, but it's been nice to kill the repetition for one node!

    Cosmic IM and Agatha are working well enough together that I’ve been using them un-boosted in required character nodes. They just turn-0’d Swordmaster’s node three times in a row. The Avengers Tower support on IM is a big part of why they work.

  • Bustapup
    Bustapup Posts: 324 Mover and Shaker

    @MCPenance said:

    @Bustapup said:
    My new fave! Time to work on ascending now lol (what a long road....)

    What's the play here? Very intriguing team up.

    Yeah it's all yellow! With healing, damage reduction, powering up strikes, stealing strikes, stuns.....it's a fun team.

  • MCPenance
    MCPenance Posts: 92 Match Maker

    @Bustapup said:
    Yeah it's all yellow! With healing, damage reduction, powering up strikes, stealing strikes, stuns.....it's a fun team.

    Wonderfull team, Busta.

    My Elektra is unchamped (soon to be) and this still performed so well and is actually fun. Kept me wanting to match tiles more and more.

  • Bustapup
    Bustapup Posts: 324 Mover and Shaker

    I just really wish I could ascend my two 4* quickly but it's going to be a very long road lol

  • Bustapup
    Bustapup Posts: 324 Mover and Shaker
    edited 19 February 2026, 18:26

    Erm.....yeah try these three...... (Yelena is replaceable....toad is insane

  • Painmonger
    Painmonger Posts: 278 Mover and Shaker

    Not necessarily fun or new, but I've been using this team almost exclusively for the 4* & 3* Deadpool nodes for the last year or more. I have all 3 at base 3* & ascended to 4* at the moment.

    Most of the time you just need 6 purple or red AP for Jub & you win. I never take boosts or supports to make this happen, just make a couple of matches & you're good to go.

    I'm normally not an advocate for instant win powers/teams, but the 3* node always seemed like a slog to me. It might be good when ascended to 5* as well, but it'll be a while before I can test that. If they adjust descended characters to be at max level I can save 1 team to handle both nodes quickly!

  • Borstock
    Borstock Posts: 3,291 Chairperson of the Boards

    @Painmonger said:

    Not necessarily fun or new, but I've been using this team almost exclusively for the 4* & 3* Deadpool nodes for the last year or more. I have all 3 at base 3* & ascended to 4* at the moment.

    Most of the time you just need 6 purple or red AP for Jub & you win. I never take boosts or supports to make this happen, just make a couple of matches & you're good to go.

    I'm normally not an advocate for instant win powers/teams, but the 3* node always seemed like a slog to me. It might be good when ascended to 5* as well, but it'll be a while before I can test that. If they adjust descended characters to be at max level I can save 1 team to handle both nodes quickly!

    I have a 3* Thanos, a 3a4 Thanos, and a 3a5 Thanos, specifically for those DDQ nodes.

  • Zarqa
    Zarqa Posts: 626 Critical Contributor

    @Borstock said:

    @Painmonger said:

    Not necessarily fun or new, but I've been using this team almost exclusively for the 4* & 3* Deadpool nodes for the last year or more. I have all 3 at base 3* & ascended to 4* at the moment.

    Most of the time you just need 6 purple or red AP for Jub & you win. I never take boosts or supports to make this happen, just make a couple of matches & you're good to go.

    I'm normally not an advocate for instant win powers/teams, but the 3* node always seemed like a slog to me. It might be good when ascended to 5* as well, but it'll be a while before I can test that. If they adjust descended characters to be at max level I can save 1 team to handle both nodes quickly!

    I have a 3* Thanos, a 3a4 Thanos, and a 3a5 Thanos, specifically for those DDQ nodes.

    Me too.
    Plus a 3May and 3a4May
    Plus a 3Deadpool and a 3a4Deadpool

    All I need is Arc Reactor to trigger (80%) and a single fire of Deadpool’s red will get it done for each node.

  • Jarvis_Jackrabbit
    Jarvis_Jackrabbit Posts: 129 Tile Toppler

    Toad, Agatha, and Galactus are wild. Make a blue match and keep firing Agatha’s blue. Since Galactus is tanking blue (or anyone else you want to tank blue over Agatha), his match damage keeps getting boosted.

  • Bustapup
    Bustapup Posts: 324 Mover and Shaker

    @Jarvis_Jackrabbit said:
    Toad, Agatha, and Galactus are wild. Make a blue match and keep firing Agatha’s blue. Since Galactus is tanking blue (or anyone else you want to tank blue over Agatha), his match damage keeps getting boosted.

    Yeah I've been doing the road/Agatha combo with a lot of characters......Shaw, Mephisto and Shang Chi are equally as devastating too!