NorthernPolarity wrote: There is a loose color pie going on in this game: Red/green/black tend to be offensive powers: Red focuses on direct damage. Green focuses on strike tiles / board clears. Black focuses on attack tiles / AoE. Blue/Purple/Yellow tend to be defensive powers: Yellow focuses on anything heal related. Purple focuses on AP stealing / generation. Blue focuses on stunning. There's clearly a ton of bleeding and overlap of the colors (blue/green has AoE damage abilities, yellow has ap generation, etc), but given a completely new ability's color, chances are that the ability would fall under the primary focuses of the colors. As you can see from Human Torch, his red mainly does direct damage, his black has attack tiles, and his green.... uh... 2 out of 3 aint bad, right?
NorthernPolarity wrote: Zifna wrote: DayvBang wrote: Agreed with everyone that HE'SONFIRE! should have been red/yellow/black both for thematic reasons and to keep from creating yet another Red/Green/Black 3* character when two popular ones exist. Maybe the power should have been redesigned to fit yellow better. On the other hand, I'm one of the few people who doesn't love The Littlebunnypunpun, so he'll be my second favorite Red/Black/Green. We could definitely use more color combo variety. I was talking with my husband and we were trying to think of someone he could add to his team who was *** and had used green but not red (he wants his Ninjaactiongirl to take the red) - I don't think there is one! There are a couple who use red but not green, but EVERYONE who uses green mana also uses red. BORING. GSBW would work since no one uses her red anyways =D
Zifna wrote: DayvBang wrote: Agreed with everyone that HE'SONFIRE! should have been red/yellow/black both for thematic reasons and to keep from creating yet another Red/Green/Black 3* character when two popular ones exist. Maybe the power should have been redesigned to fit yellow better. On the other hand, I'm one of the few people who doesn't love The Littlebunnypunpun, so he'll be my second favorite Red/Black/Green. We could definitely use more color combo variety. I was talking with my husband and we were trying to think of someone he could add to his team who was *** and had used green but not red (he wants his Ninjaactiongirl to take the red) - I don't think there is one! There are a couple who use red but not green, but EVERYONE who uses green mana also uses red. BORING.
DayvBang wrote: Agreed with everyone that HE'SONFIRE! should have been red/yellow/black both for thematic reasons and to keep from creating yet another Red/Green/Black 3* character when two popular ones exist. Maybe the power should have been redesigned to fit yellow better. On the other hand, I'm one of the few people who doesn't love The Littlebunnypunpun, so he'll be my second favorite Red/Black/Green.
GEFPenst wrote: Well, I thought about relations between abilities and their colors. After playing awhile it's just interesting if my impession is same as for other players: I'd divide them on three groups - Damage, Support and Sabotage. Red - Direct damage This is most obvious out of six. I mean, look at Wolv, IM, Rag, etc. Only noticable exception would be Thor - his red creates tiles, not destroys them. Why? Black - Indirect damage mStorm's Hailstorm, Moonstone' steal of attack and Bullseye' creating of critical. From that point of view Punisher's black supposed to be mainly for creation of strike tiles, not direct damage. On other hand, it creates red countdown, same intercolor relation as Daken's black-yellow passive. Green - Agressive support Punisher' and Wolv's strike tiles, Storm' trading in colors. Although I'm not sure, Rag and Thor create tiles, not getting AP or buff. Yellow - Defending support (heal, resupply, protect) This is mostly defensive color (well, it was until Ares advent - and even then it has heal in description). Wolv, IM, Spider, Cap - usual examples. Even cStorm's yellow kinda fits with hurricanes being defensive weapon. As for Hood, I guess it's mainly to get AP? Sounds more like green ability, no? Blue - Stun, direct sabotage On one hand, mHawk, mBW, cStorm, adding on countdowns for oBW, on other hand - Magneto with his blue protect and blowing. Purple - indirect sabotage, confusion Mag, Loki, Bag and Moon's swaps, mBW and oBW steals. On other hand - gBW's purple effect similar to Thor's red, although description fits. Any thought? Maybe you have some ideas? *Sorry for butchered English*
Bugpop wrote: Red - of or pertaining to physical power Purple - of or pertaining to manipulation or change Blue - of or pertaining to control Green - of or pertaining to action Yellow - of or pertaining to energy Black - of or pertaining to the darkness/enmity (literal or figurative)
Eddiemon wrote: Red = anger, commonly assault. Green = environment, commonly destruction. Changes the board massively, sometimes generating AP, sometimes adding strike tiles to the environment. Blue = slowing maybe cold, magic, commonly stuns. Also has a heal? Hard to categorise beyond the stun. Has many misc powers like obw heal, dooms tile change which I think should be purple, hood stealing AP which also sounds purple but they are both magic effects so maybe that explains it. Purple = stealth, misdirection. Steals AP, changes owned tiles, rearranges the board, changes tile colours. Black = evil, decay, commonly attack tiles. Lower direct damage abilities but all seem to have side effects. Yellow = life, commonly regeneration and defence tiles. Thor's yellow attack generates environment, which ties in with life. I have no explanation for hoods yellow attack here.
Bugpop wrote: Eddiemon wrote: Red = anger, commonly assault. Green = environment, commonly destruction. Changes the board massively, sometimes generating AP, sometimes adding strike tiles to the environment. Blue = slowing maybe cold, magic, commonly stuns. Also has a heal? Hard to categorise beyond the stun. Has many misc powers like obw heal, dooms tile change which I think should be purple, hood stealing AP which also sounds purple but they are both magic effects so maybe that explains it. Purple = stealth, misdirection. Steals AP, changes owned tiles, rearranges the board, changes tile colours. Black = evil, decay, commonly attack tiles. Lower direct damage abilities but all seem to have side effects. Yellow = life, commonly regeneration and defence tiles. Thor's yellow attack generates environment, which ties in with life. I have no explanation for hoods yellow attack here. Consider that colors seem to have more to do with the rationale for the ability. Tiles changing color would ordinarily be purple however when Dr Doom does it, he makes it happen with control. When Thor does it, he does it as a result of the consequence of the attack. Dr doom controls the blue tiles to become black. He doesn't manipulate anything. It just happens. Thor slams the earth with mjolnirs might. As a result all sorts of energies are kicked out of the earth (yellow - earth... volcanic ash is earthy and becomes charged when spewing into atmosphere). GSBW has red pistols. The pistols are intended to only deal damage, including destroying targeted tiles. Useful for removing enemy special tiles and doing some damage. Yellow deals with the absorption and dissipation of energy. Thor dissipates energy with yellow. Captain America throws out defense tiles which absorb energy. The Hood has guns with big bullets (more energy, less piercing) that grab the surrounding tiles (absorbtion). Black isn't necessarily evil but it can be. Anything to be done in darkness, without detection, is black. Usually deals with Enmity.
Rorex wrote: Still can't believe we have a Human Torch without a Supernova ability. It would have been easy to design too, pretty much the same as BWGS's sniper rifle except destroys all tiles, damages enemies as well as allies and likely should be a little cheaper say 12AP.
Pats0132 wrote: So what does everyone think will be the optimal human torch. Guessing 5 reds will be mandatory.
Milkrain wrote: My guess for optimal build will be 5/3/5. The black strike tiles might be neat but I'm not sure if people will be happy to part with 30% of blue purple and yellow AP. This value could increase or decrease with higher levels, but if it's decreased then it'll be a negligible loss. I've not read the posts in this thread but I just came up with a thought, so I apollogise if it's been mentioned before. HT's red ability strikes me as an ANTI-Daken ability. This ability destroys red tiles. It's not specified if it's only basic red tiles. If it includes special red tiles then I think this ability will be an awesome way to counter red strike tiles. I'm hoping that at level 5 his red will destroy at least 5 red tiles. Obviously this will prevent you from "re-loading" this attack as easily as there will be fewer red on the board.
beezer37_84 wrote: Milkrain wrote: My guess for optimal build will be 5/3/5. The black strike tiles might be neat but I'm not sure if people will be happy to part with 30% of blue purple and yellow AP. This value could increase or decrease with higher levels, but if it's decreased then it'll be a negligible loss. I've not read the posts in this thread but I just came up with a thought, so I apollogise if it's been mentioned before. HT's red ability strikes me as an ANTI-Daken ability. This ability destroys red tiles. It's not specified if it's only basic red tiles. If it includes special red tiles then I think this ability will be an awesome way to counter red strike tiles. I'm hoping that at level 5 his red will destroy at least 5 red tiles. Obviously this will prevent you from "re-loading" this attack as easily as there will be fewer red on the board. His red creates ap so I doubt the number of tiles will increase much if at all. As is you'll only need two red matches to cast it again.
Phaserhawk wrote: beezer37_84 wrote: Milkrain wrote: My guess for optimal build will be 5/3/5. The black strike tiles might be neat but I'm not sure if people will be happy to part with 30% of blue purple and yellow AP. This value could increase or decrease with higher levels, but if it's decreased then it'll be a negligible loss. I've not read the posts in this thread but I just came up with a thought, so I apollogise if it's been mentioned before. HT's red ability strikes me as an ANTI-Daken ability. This ability destroys red tiles. It's not specified if it's only basic red tiles. If it includes special red tiles then I think this ability will be an awesome way to counter red strike tiles. I'm hoping that at level 5 his red will destroy at least 5 red tiles. Obviously this will prevent you from "re-loading" this attack as easily as there will be fewer red on the board. His red creates ap so I doubt the number of tiles will increase much if at all. As is you'll only need two red matches to cast it again. It didn't say it creats AP, it just destorys red tiles, we will have to see.
NorthernPolarity wrote: IceIX confirmed that it generated AP on a random thread somewhere.
Milkrain wrote: NorthernPolarity wrote: IceIX confirmed that it generated AP on a random thread somewhere. That's even better then. Do we know if it'll destroy special red tiles too or just basic?
IceIX wrote: Yep, he's a glass cannon type. And yes, the Red ability generates AP, so it costs 8 but you get up to 2 refunded.