Your latest fun team combination

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Comments

  • WhiteBomber
    WhiteBomber Posts: 684 Critical Contributor

    Well I'll be...

    For the funsies:
    1. SamWilly5
    2. Deathlok
    3. Ladypus

    Not support dependent, but for sure LuckyDog, Low level Ai etc. shine. Clearly it's not the best team ever, but focus green for Lady and red for Flaptain / Lok combo and the random damage multipliers get out of hand fast.

    I haven't even given Lady ISO yet (on account of her being so bad) but this team still flies thanks to the synergy, and of course the best affiliation in the game.

  • WhiteBomber
    WhiteBomber Posts: 684 Critical Contributor

    Also, just in case anyone wasn't paying attention, Winders strongest color is blue (if instant infinites of doom are your thing):

    Agatha5 (3,5,5)
    Support: Any, but I recommend anything that starts with pink or blue AP. I use Quantum Realm

    Beast4 (ideally ascended) (5,5,3)
    Support: Krakoa, rank 3+

    Gorgon5 (3,5,5) SideWinder
    Support: Refreshment Cart, rank 1+

  • fractalvisions
    fractalvisions Posts: 333 Mover and Shaker

    Nice team that quickly goes winfinite:
    5* Namor, Onslaught, Sersi

    Use Sersi's purple to suppress yellow, which increases the chance of 4 or 5 tile matches for Onslaught. Onslaught's blue works best if it can change tiles to blue, green or red, but just adding to the 5 tile matches still helps for other colours. Mix up this with Namor's green and red and you'll soon be at the point where you can finish off the opponents with Namor's black.

  • Tiger_Wong
    Tiger_Wong Posts: 1,087 Chairperson of the Boards

    Ascended Captain Britain is everything I hoped for and maybe even more. All of her powers are great and useful and she has become the cleanup hitter AND the battery in many protect-user teams. I’ve got a bunch of teams so I’ve narrowed it down to duos..

    AsCaptain Britain 5/3/5 (lvl 5 chimichanga support)
    Mayday Parker 5/4/4

    Vs tile movers, this is a great duo. Mayday is a great protect creator and awesome in front and she can just negate powers and cascade damage and pump out a bunch of strong protects to fuel Betsy’s purple. AsBetsy’s purple while in front is probably the hardest hitting purple AOE in the game with 4+ strong protects on the field. It wipes out full health teams easily. Mayday’s black power is a great finisher as well. Mayday’s blue is a really underrated stall and cascade power.

    I use a bunch of 3rds for this duo. AsBeast (age of apocalypse), BRB, Kitty, AsRogue, Polaris, AsLockjaw all work well.

    AsCaptain Britain 5/3/5 (lvl 5 chimichanga support)
    AsLuke Cage 5/5/3 (lvl 5 avengers tower support)

    Vs goons this pretty much neuters all of them no matter the level. Luke makes strong protects and with that support, more than half of the protects will be fortified, giving you a big hitting yellow that you won’t have to wait for a CD to expire like Betsy’s.

    Good 3rds for this duo are all those listed above to include AsIron Fist (Danny Rand), AsShuri, Omega Red, AsMagik (classic)

  • WhiteBomber
    WhiteBomber Posts: 684 Critical Contributor
    edited 14 April 2025, 18:55

    @Tiger_Wong said:
    Ascended Captain Britain is everything I hoped for and maybe even more. All of her powers are great and useful and she has become the cleanup hitter AND the battery in many protect-user teams. I’ve got a bunch of teams so I’ve narrowed it down to duos..

    AsCaptain Britain 5/3/5 (lvl 5 chimichanga support)
    Mayday Parker 5/4/4

    Vs tile movers, this is a great duo. Mayday is a great protect creator and awesome in front and she can just negate powers and cascade damage and pump out a bunch of strong protects to fuel Betsy’s purple. AsBetsy’s purple while in front is probably the hardest hitting purple AOE in the game with 4+ strong protects on the field. It wipes out full health teams easily. Mayday’s black power is a great finisher as well. Mayday’s blue is a really underrated stall and cascade power.

    I use a bunch of 3rds for this duo. AsBeast (age of apocalypse), BRB, Kitty, AsRogue, Polaris, AsLockjaw all work well.

    AsCaptain Britain 5/3/5 (lvl 5 chimichanga support)
    AsLuke Cage 5/5/3 (lvl 5 avengers tower support)

    Vs goons this pretty much neuters all of them no matter the level. Luke makes strong protects and with that support, more than half of the protects will be fortified, giving you a big hitting yellow that you won’t have to wait for a CD to expire like Betsy’s.

    Good 3rds for this duo are all those listed above to include AsIron Fist (Danny Rand), AsShuri, Omega Red, AsMagik (classic)

    All very fun, might I also recommend Nico and Multiman, as his protects are safe unless converted yet they still count towards most buffs I've seen. Mixing him with Betsy, Magik4, Beast etc. is a great time. MM's abilities also trigger Magik4 and convert / fortify his tiles.

    She can usually infinite with Darkveil hotdog cart too.

  • Blackstone
    Blackstone Posts: 694 Critical Contributor

    Not for regular play but pairing 4* Gamora with DD King of the Fist... Is uniquely satisfying.

    It's not meta... It's not even viable outside of trying to get stuns for event points, which is what I was doing at the time. I was testing teams that might drag on long enough to get several stuns before ending the match.

    So I grabbed spidergw4n (purple stun) g4mora (blue stun) and DD Fist (yellow stun)... Each stunning a second character at the right level.

    Anyway...

    At some point a yellow ribbon flashed the screen saying "a better way" because DD is trying to be a good boy...

    At the start of my next turn, Gamora flashed across the screen and downed an opponent instantly "the deadliest woman..."

    I laughed hysterically for way too long.
    It was so satisfying.
    I had forgotten she even does that.

    I don't know if this helps anyone, but it made my day.

  • WhiteBomber
    WhiteBomber Posts: 684 Critical Contributor

    Love MM (about to ascend) and DD spam. Similar spammy stun approach while also keeping your team full health:

    • LunaSnow4
    • DareDevil4
    • Beast4 - Hotdog cart

    Lowlevel AI on one of the other recommended, and any other support that creates specials or starts with AP. Match special tiles (or Lunas colors immediately) throw Lunas stuff (ideally blue). The stun infinite usually starts in couple of turns.

    • Daredevil heals thanks to beast, along with Lunas yellow, you'll be more than full.
    • If you want to continue to stun more, don't bring Lowlevel AI or match black to stop Beast from popping off.
    • Betsy also does very well with DD, despite the overlap.
  • sambrookjm
    sambrookjm Posts: 2,193 Chairperson of the Boards
    edited 1 May 2025, 20:50

    @PiMacleod said:
    You know what? This is the PERFECT format for posting this one...

    Multiple Man doesn't get enough love. And sure, he's known for ONE trick, but that one trick is SO nice! But what if you gasp used that trick with more than just COULSON?

    That new 4* DD. He can CREATE yellow strike tiles when an ally casts a power. Who has 0-cost powers again?? hmmm... ;)

    Protip - Don't try this in the 4-star DD required node if there's a LVL 500 Dr. Strange on the opposing team. :(

    Thought it would be a good team to try...just not with that node.

  • BriMan2222
    BriMan2222 Posts: 1,567 Chairperson of the Boards

    @sambrookjm said:

    @PiMacleod said:
    You know what? This is the PERFECT format for posting this one...

    Multiple Man doesn't get enough love. And sure, he's known for ONE trick, but that one trick is SO nice! But what if you gasp used that trick with more than just COULSON?

    That new 4* DD. He can CREATE yellow strike tiles when an ally casts a power. Who has 0-cost powers again?? hmmm... ;)

    Protip - Don't try this in the 4-star DD required node if there's a LVL 500 Dr. Strange on the opposing team. :(

    Thought it would be a good team to try...just not with that node.

    There are 2 types of characters that mess with multiple man. Ones that punish you for firing powers and ones that raise the ap cost of abilities so his yellow needs to actually use yellow ap to fire.

  • PiMacleod
    PiMacleod Posts: 1,866 Chairperson of the Boards

    @BriMan2222 said:

    @sambrookjm said:

    @PiMacleod said:
    You know what? This is the PERFECT format for posting this one...

    Multiple Man doesn't get enough love. And sure, he's known for ONE trick, but that one trick is SO nice! But what if you gasp used that trick with more than just COULSON?

    That new 4* DD. He can CREATE yellow strike tiles when an ally casts a power. Who has 0-cost powers again?? hmmm... ;)

    Protip - Don't try this in the 4-star DD required node if there's a LVL 500 Dr. Strange on the opposing team. :(

    Thought it would be a good team to try...just not with that node.

    There are 2 types of characters that mess with multiple man. Ones that punish you for firing powers and ones that raise the ap cost of abilities so his yellow needs to actually use yellow ap to fire.

    yep. and if either are there, you can be sure that I will adjust somehow. counter-play can be pretty fun when you put your mind to it.

  • DAZ0273
    DAZ0273 Posts: 10,952 Chairperson of the Boards

    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

  • LavaManLee
    LavaManLee Posts: 1,619 Chairperson of the Boards

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    I'm right there with you. I do not understand his kit one bit. I've tried him a few times and can make zero sense of him.

  • BriMan2222
    BriMan2222 Posts: 1,567 Chairperson of the Boards
    edited 9 May 2025, 14:53

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll have a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

  • dianetics
    dianetics Posts: 1,771 Chairperson of the Boards
    edited 9 May 2025, 13:24

    I use him with deathlok and evo.

    If you use all the boosts and team ups generally 3rd turn win is all but guaranteed.

    *edit also using Stepford Cucks on MM is pretty great.

    I use him to bypass Kael and some other cl10 nodes.

  • DAZ0273
    DAZ0273 Posts: 10,952 Chairperson of the Boards

    @BriMan2222 said:

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll hand a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

    Turn 1 fire mm yellow

    Oh right, I don't have an ascended Coulson but he is on my list. I still don't understand his powers but that is on me.

  • WhiteBomber
    WhiteBomber Posts: 684 Critical Contributor
    edited 9 May 2025, 17:01

    @DAZ0273 said:

    @BriMan2222 said:

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll hand a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

    Turn 1 fire mm yellow

    Oh right, I don't have an ascended Coulson but he is on my list. I still don't understand his powers but that is on me.

    TLDR:

    • Black: Every time you get hit make MM tiles. Each tile gives you 1% damage buff and defense (these aim for enemy SAPs)
    • Yellow: Drain AP in any color to make tiles in that color. Each color MM tile does something different, SAP tiles, heal tiles and random damage
    • Green: Destroy some of your MM tiles for true heals
  • PiMacleod
    PiMacleod Posts: 1,866 Chairperson of the Boards

    @WhiteBomber said:

    @DAZ0273 said:

    @BriMan2222 said:

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll hand a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

    Turn 1 fire mm yellow

    Oh right, I don't have an ascended Coulson but he is on my list. I still don't understand his powers but that is on me.

    TLDR:

    • Black: Every time you get hit make MM tiles. Each tile gives you 1% damage buff and defense (these aim for enemy SAPs)
    • Yellow: Drain AP in any color to make tiles in that color. Each color MM tile does something different, SAP tiles, heal tiles and random damage
    • Green: Destroy some of your MM tiles for true heals

    Allow me to add in a key point or two here, some that are quite important (beyond the "you win" mechanic for having 34+ dupes on the board)...

    Being able to basically make 1-to-1, AP for dupes, based on his yellow power, and assuming you bring in all the AP supports and boosts you can, you're basically giving MM 1% extra defense per dupe. And seeing how you KNOW you're gonna get hit on the first enemy turn, if for some reason your MM gets hit, he has a MUCH higher chance of surviving it now, because you're probably walking in with close to 20%, if not more, defense on him.

    Add in the fact that dupes cannot be match 3'd away... they HAVE to be destroyed by being a PART of a match 4 (not one of the collateral damage tiles in the same row/column as a match 4), or through other means (i.e. MThor as an example). Since they are harder to destroy, your opponent's first turn has a LOT LESS chance of cascading, gaining AP, or much else worthwhile.

    TL;DR -- your MM gains a good defense boost, and clogs the board with hard-to-kill tiles, just by spamming that yellow, making it much harder for the cpu to counteract on their first couple turns.

  • WhiteBomber
    WhiteBomber Posts: 684 Critical Contributor

    I've noticed, since I ascended him, I go for the board domination win less than I just win by playing around his tiles. Part of why I love him though is you can play him multiple ways.

    Example, all of his MM SAPs are affected by all buffs (that I've tested, I think). So, if you start with Blue AP and create MM protect tiles, then partner him with Agatha3, she will immediately be ready to buff his tiles. Team up with Chasm and on turn one you've doubled your protect tiles from his self damage. This works great against tick and team damage.

    He is a super fun versatile character, and perhaps the only one who can drain all of the enemy teams starting AP on turn 1? Shutting down "starts with AP" supports out the gate and letting you capitalize.