Ascended Winners and Losers

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Comments

  • WhiteBomber
    WhiteBomber Posts: 409 Mover and Shaker

    @Bustapup so fast! I stopped at 4 for now but glad to see her percentages are still usable, they definitely nerfed them, but not completely in to the ground.

    Let us know how your research goes!

  • Bustapup
    Bustapup Posts: 19 Just Dropped In
    edited December 2024

    She's performing well against omega red for sure especially with Electro and Kitty or Mayday and she's still low level compared to the lvl 550 teams I keep coming up against

    She really just needed the extra hp of a 5* to not die straight away because that % increase is so damn good on protect tiles

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,476 Chairperson of the Boards

    Does he have a better than normal crit multiplier or anything?

  • BriMan2222
    BriMan2222 Posts: 1,341 Chairperson of the Boards

    @ThaRoadWarrior said:
    Does he have a better than normal crit multiplier or anything?

    His crit multiplier is 4.2. I also just champed 2star daken to 5 along with him and daken's is 4.0

    I don't have any other 2a5 yet to see how that compares to the rest of them.

  • entrailbucket
    entrailbucket Posts: 6,016 Chairperson of the Boards

    @BriMan2222 said:

    @ThaRoadWarrior said:
    Does he have a better than normal crit multiplier or anything?

    His crit multiplier is 4.2. I also just champed 2star daken to 5 along with him and daken's is 4.0

    I don't have any other 2a5 yet to see how that compares to the rest of them.

    Everybody else is 4 except Nightcrawler who is 3.

  • bluewolf
    bluewolf Posts: 5,867 Chairperson of the Boards

    @BriMan2222 said:

    @ThaRoadWarrior said:
    Does he have a better than normal crit multiplier or anything?

    His crit multiplier is 4.2. I also just champed 2star daken to 5 along with him and daken's is 4.0

    I don't have any other 2a5 yet to see how that compares to the rest of them.

    FYI: As a 4, his crit multiplier is 4.2 as well.

  • WhiteBomber
    WhiteBomber Posts: 409 Mover and Shaker
    edited 6 January 2025, 20:45

    If you're like me, you've been waiting for these 2 (all powers at 5):

    2-5 Headpool level 454

    • Health: 51,415

    • Black (passive): When dealing match damage, heal 200% of damage done and gain 30% bonus match damage.

    • Pink (passive): Start of turn create a red trap tile that deals 22,953 when YOUR team causes it to leave the board.
    • Red (6AP): Deal 18,548 damage and create a red attack tile with strength equal to Headpool's current average match damage (including bonus damage).

    3-5 Devpool level 450

    • Health: 72,645

    • Yella:
      6AP: Deal 9,936 to target plus 18% damage they've done that battle
      Passive: When he uses an ability, heal team for 1,264 and give 1AP

    • Green:
      6AP: Cast random ability from below:

    1. Send target away for 4-6 turns
    2. Make your abilities 1 cheaper and enemies 1 more expensive
    3. Create multiple 2-turn countdowns that: that heal you for 3,918 OR damage enemy for 3,918 OR fire a random ability.
      Passive: Recover health 100 times faster out of battle
    • Pink:
      8AP: Reduce chosen enemy max health and damage by 18% or buff a chosen teammates by 18%
      Passive: Get every affiliation

    Also just in case:
    3-4 Namor has roughly 21k health at level 320. His black still only costs 5 and the percentage damage to random enemy is still 125.

    All info pulled from 1st commander in Variants of Time; thanks for the crazy roster.

  • WhiteBomber
    WhiteBomber Posts: 409 Mover and Shaker
    edited 7 January 2025, 02:09

    Many thanks to @meteor0905 for the massive swap on to Namor!

    3-5 Namor level 537

    • Health: 158,750
    • Black:
      5AP: Create a crit tile on basic or team up tiles. Less good "burst" heal 11,141 health if created in bottom 5 rows.
      Passive: Namor slaps a rando for 125% match damage done in the bottom 5 rows.

    • Red:
      8AP: Destroy a target row and deal 6,963 team damage, increased by 100% for every blue or fishy countdown (introduced below) tile pooped on
      Passive: Start of turn, convert a random basic or team up tile in the bottom 5 rows to blue (Get it? It's like the bottom 5 rows are the oceeeean... but, the sky is also blue, so... this doesn't make sense, just avoid this character)

    • Green:
      5AP: Convert 4 basic blue tiles to 3-turn countdowns that eat all surrounding tiles when they expire (eating is the fish equivalent of destroying, you don't keep them ships).
      Passive: On battle start, create 3 of those fishy countdowns mentioned above, except the countdown on these is 4, instead of 3, because they want OmegaSpores to stick around a little bit longer (healthpacks). HOWEVER! Whenever the enemy makes a match in the bottom 4 rows (slightly deeper in the metaphorical ocean, if you were paying attention) reduce all of these fishy countdowns by 1.

    Clearly he is amazing, and true to his name, Meteor will crush you with his diamond plated Namor when he sees you in que.

  • Gymp28
    Gymp28 Posts: 128 Tile Toppler

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

  • BriMan2222
    BriMan2222 Posts: 1,341 Chairperson of the Boards
    edited 7 January 2025, 18:06

    @Gymp28 said:

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

    I fully expected this. It starts at 12 when he's a 2 star and only drops as a perk of ascending to 3 and 4 star. Once he's a 5 star he has 5 star match damage on top of his passive that boosts his match damage. He would be pretty nuts if his purple was 9ap and you could fire it immediately with boosts and supports.

    Even at 12 if you have widows baton and quantum realm support, if both go off you have 10 purple. Bring a b/p boost and there's a pretty good chance you're firing it turn 0

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,476 Chairperson of the Boards

    How is that handled with Main Event Hulk? At 5* gamma powerbomb costs 14, I don’t recall the 4* number

  • rainkingucd
    rainkingucd Posts: 1,435 Chairperson of the Boards

    @ThaRoadWarrior said:
    How is that handled with Main Event Hulk? At 5* gamma powerbomb costs 14, I don’t recall the 4* number

    Same. 4* ME Hulk also costs 14

  • entrailbucket
    entrailbucket Posts: 6,016 Chairperson of the Boards

    @BriMan2222 said:

    @Gymp28 said:

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

    I fully expected this. It starts at 12 when he's a 2 star and only drops as a perk of ascending to 3 and 4 star. Once he's a 5 star he has 5 star match damage on top of his passive that boosts his match damage. He would be pretty nuts if his purple was 9ap and you could fire it immediately with boosts and supports.

    Even at 12 if you have widows baton and quantum realm support, if both go off you have 10 purple. Bring a b/p boost and there's a pretty good chance you're firing it turn 0

    Actually both those supports give 6ap, so if you have them both you can cast the 5* version turn0 without boosts.

    The difference between 9 and 12 isn't nearly as big as between, say, 6 and 9. To get to 9 with no boosts, you need both purple supports to fire, which gets you to 12 anyway.

  • BriMan2222
    BriMan2222 Posts: 1,341 Chairperson of the Boards

    @entrailbucket said:

    @BriMan2222 said:

    @Gymp28 said:

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

    I fully expected this. It starts at 12 when he's a 2 star and only drops as a perk of ascending to 3 and 4 star. Once he's a 5 star he has 5 star match damage on top of his passive that boosts his match damage. He would be pretty nuts if his purple was 9ap and you could fire it immediately with boosts and supports.

    Even at 12 if you have widows baton and quantum realm support, if both go off you have 10 purple. Bring a b/p boost and there's a pretty good chance you're firing it turn 0

    Actually both those supports give 6ap, so if you have them both you can cast the 5* version turn0 without boosts.

    The difference between 9 and 12 isn't nearly as big as between, say, 6 and 9. To get to 9 with no boosts, you need both purple supports to fire, which gets you to 12 anyway.

    Mine only give 5, it must go up when you level them up to rank 5?

  • entrailbucket
    entrailbucket Posts: 6,016 Chairperson of the Boards

    @BriMan2222 said:

    @entrailbucket said:

    @BriMan2222 said:

    @Gymp28 said:

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

    I fully expected this. It starts at 12 when he's a 2 star and only drops as a perk of ascending to 3 and 4 star. Once he's a 5 star he has 5 star match damage on top of his passive that boosts his match damage. He would be pretty nuts if his purple was 9ap and you could fire it immediately with boosts and supports.

    Even at 12 if you have widows baton and quantum realm support, if both go off you have 10 purple. Bring a b/p boost and there's a pretty good chance you're firing it turn 0

    Actually both those supports give 6ap, so if you have them both you can cast the 5* version turn0 without boosts.

    The difference between 9 and 12 isn't nearly as big as between, say, 6 and 9. To get to 9 with no boosts, you need both purple supports to fire, which gets you to 12 anyway.

    Mine only give 5, it must go up when you level them up to rank 5?

    Yep, at rank 5 they go to 6AP, and the percentage goes to 80%.

  • BriMan2222
    BriMan2222 Posts: 1,341 Chairperson of the Boards

    @entrailbucket said:

    @BriMan2222 said:

    @entrailbucket said:

    @BriMan2222 said:

    @Gymp28 said:

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

    I fully expected this. It starts at 12 when he's a 2 star and only drops as a perk of ascending to 3 and 4 star. Once he's a 5 star he has 5 star match damage on top of his passive that boosts his match damage. He would be pretty nuts if his purple was 9ap and you could fire it immediately with boosts and supports.

    Even at 12 if you have widows baton and quantum realm support, if both go off you have 10 purple. Bring a b/p boost and there's a pretty good chance you're firing it turn 0

    Actually both those supports give 6ap, so if you have them both you can cast the 5* version turn0 without boosts.

    The difference between 9 and 12 isn't nearly as big as between, say, 6 and 9. To get to 9 with no boosts, you need both purple supports to fire, which gets you to 12 anyway.

    Mine only give 5, it must go up when you level them up to rank 5?

    Yep, at rank 5 they go to 6AP, and the percentage goes to 80%.

    Nice. I'm working on ranking up the batons already.

  • KGB
    KGB Posts: 3,293 Chairperson of the Boards
    edited 8 January 2025 00:18

    @BriMan2222 said:

    @entrailbucket said:

    @BriMan2222 said:

    @entrailbucket said:

    @BriMan2222 said:

    @Gymp28 said:

    @BriMan2222 said:

    Huh, they upped his pink mana cost back from 9 to 12 in his 5 star version… lame!!

    I fully expected this. It starts at 12 when he's a 2 star and only drops as a perk of ascending to 3 and 4 star. Once he's a 5 star he has 5 star match damage on top of his passive that boosts his match damage. He would be pretty nuts if his purple was 9ap and you could fire it immediately with boosts and supports.

    Even at 12 if you have widows baton and quantum realm support, if both go off you have 10 purple. Bring a b/p boost and there's a pretty good chance you're firing it turn 0

    Actually both those supports give 6ap, so if you have them both you can cast the 5* version turn0 without boosts.

    The difference between 9 and 12 isn't nearly as big as between, say, 6 and 9. To get to 9 with no boosts, you need both purple supports to fire, which gets you to 12 anyway.

    Mine only give 5, it must go up when you level them up to rank 5?

    Yep, at rank 5 they go to 6AP, and the percentage goes to 80%.

    Nice. I'm working on ranking up the batons already.

    And you wonder why everyone is using Leapfrog in the PvP Supports Feedback thread :wink:

    No one wants to be Gamma Powerbombed or Star Unibeamed on turn 1.

    KGB