New Character - Sam Wilson (Brave New World) 5*
Comments
-
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
1 -
@GrimSkald said:
@WilliamK1983 said:
@trenchdigger said:
I also experienced another weird bug today where certain tiles couldn't be matched.
3 purple tiles in image are just stuck.
I match the 4in a row team ups and can then make a 4 in a row purple, but they still won't clear.
Only time I have ever seen anything similar is with 3 of multiple man's tiles and even they get cleared with a 4 in a row I believe.https://forums.d3go.com/discussion/91239/match-freeze#latest
A couple variations of that issue. Mephisto seems to be the common denominator.
Mephisto screws with the appearance of tiles on the board. I'm sure it's something to do with the "Hellfire" icon, though it doesn't always seem to be those with the actual icon. Most likely one of those purple tiles isn't really a purple tile, but is in fact a different color.
Hmmm, never experienced the issue on the link with the game freezing, but I've definitely seen tiles be a different color than what they appeared to be, and it was always when running Mephisto. It was usually, but not always, the hellfire tiles themselves.
Yup. I don't believe I've had a "match" just sitting there like @trenchdigger but I've definitely gone to make a match only to be told that it isn't a match. Mephisto definitely does something to the tiles appearance.
0 -
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
0 -
@entrailbucket said:
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
i mean... can't a number of Kang teams do the same? They don't even need to be 550s.
0 -
@Daredevil217 said:
@entrailbucket said:
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
i mean... can't a number of Kang teams do the same? They don't even need to be 550s.
Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?
Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.
0 -
@entrailbucket said:
@Daredevil217 said:
@entrailbucket said:
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
i mean... can't a number of Kang teams do the same? They don't even need to be 550s.
Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?
Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.
I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.
Edit: I know you're not a competitive PVE player so this may seem completely wild to you, but 48 seconds is actually pretty slow compared to the fastest teams. Using Sam could probably still net you T10 and be a great option against teams like today's Gorgon that can't be "Away'd" for those who don't have a boosted 550 baku, but it's not anything top players haven't seen before (not that I consider myself a top player).
0 -
@Daredevil217 said:
@entrailbucket said:
@Daredevil217 said:
@entrailbucket said:
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
i mean... can't a number of Kang teams do the same? They don't even need to be 550s.
Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?
Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.
I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.
Is that what everybody is using for that fight then, or is there something even faster? What's the "fastest version?"
I don't play PvE and I don't talk to anyone who does. I'm actually asking these questions, not trolling! I thought the Falcon team was fast!
0 -
I actually don't know and think it is node-dependent. Like Archus said, in many, May is the fastest, in others Kang probably is? Or who is boosted. But even if there was a Sam team that could clear it in 20 seconds I wouldn't be losing my mind thinking it's broken. PVE has been solved since Winfinite I'd argue. Characters like Sam just give more people who may have missed out on other metas a chance to compete. I'm for sure skipping Gorgon and 550ing Sam as soon as he is set to leave latests. Crazy how this one tweak brought him from DOA to must play IMO.
0 -
@Daredevil217 said:
@entrailbucket said:
@Daredevil217 said:
@entrailbucket said:
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
i mean... can't a number of Kang teams do the same? They don't even need to be 550s.
Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?
Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.
I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.
Edit: I know you're not a competitive PVE player so this may seem completely wild to you, but 48 seconds is actually pretty slow compared to the fastest teams. Using Sam could probably still net you T10 and be a great option against teams like today's Gorgon that can't be "Away'd" for those who don't have a boosted 550 baku, but it's not anything top players haven't seen before (not that I consider myself a top player).
Right, I understand that, that's why I was asking! What are those teams??? What kind of times do they put up on that fight?
0 -
I can only tell you what's fastest for me, but I only can catch T1 after two flips and if someone else messes up their clear times. I don't win. Other people just lose.
0 -
@Daredevil217 said:
I can only tell you what's fastest for me, but I only can catch T1 after two flips and if someone else messes up their clear times. I don't win. Other people just lose.Is this like trade secrets or something?
Or maybe you know other players are faster than you but don't know what they actually use to get there? How do they get to sub 20 seconds? Or is that just an approximation?
This is fascinating, I thought it was all common knowledge for anyone who cares at all.
0 -
@entrailbucket said:
@Daredevil217 said:
@entrailbucket said:
@Daredevil217 said:
@entrailbucket said:
@ArchusMonk said:
@entrailbucket said:
@LavaManLee said:
@Blackstone said:
@entrailbucket said:
@Blackstone said:
@entrailbucket said:
The Polaris version might be better...So Sam allows for certain combos that can be maximized with the right supports, etc.
Cool.
I'm having fun with him thus far...
But I don't find the videos in this thread as concerning as some others seem to.
Three turns seems quick... If there weren't 1 turn teams out there.
Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.
Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.
Is there an unboosted team that can turn0 the challenge node?
I'm actually asking -- I have no idea what the PvE people are doing.
I don't know about unboosted teams, and I only PVP casually...
... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.
As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.
For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).
For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.
For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.
Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.
For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.
So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?
Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.
i mean... can't a number of Kang teams do the same? They don't even need to be 550s.
Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?
Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.
I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.
Is that what everybody is using for that fight then, or is there something even faster? What's the "fastest version?"
I don't play PvE and I don't talk to anyone who does. I'm actually asking these questions, not trolling! I thought the Falcon team was fast!
Someone mentioned it before - IM40, Darkveil, and Kang can finish the node in anywhere from 30-45 seconds, depending on luck. I average 35 seconds. I’m a t10 player, but I’m about 100 points off from t1, so it’s possible there’s an even faster team I don’t know about.
1 -
@entrailbucket said:
@Daredevil217 said:
I can only tell you what's fastest for me, but I only can catch T1 after two flips and if someone else messes up their clear times. I don't win. Other people just lose.Is this like trade secrets or something?
Or maybe you know other players are faster than you but don't know what they actually use to get there? How do they get to sub 20 seconds? Or is that just an approximation?
This is fascinating, I thought it was all common knowledge for anyone who cares at all.
Fastest Kang version that I know of is Kang, Darkveil, Deathlok but it only works on nodes with a tile mover. 2blue,2tu,1all ap boost. There's some annoying things with Darkveil's away threshold but it's a turn 3 (4 if you can't find a blue match) win. They're usually my CN team for grind.
1 -
Kang - Chasm - Darkveil boosted with 2 teamup AP, 1 all AP will finish CNs in exactly 3 turns. Chasm's self damage will trigger Darkveil so you can even use it on goon nodes. Because the Chasm trigger happens on your own turn, the combo wins on its own without needing to down or send someone away manually.
2 -
Thanks guys! Maybe there's (a little) more diversity among those teams than I thought
0 -
@LennoxHC said:
Kang - Chasm - Darkveil boosted with 2 teamup AP, 1 all AP will finish CNs in exactly 3 turns. Chasm's self damage will trigger Darkveil so you can even use it on goon nodes. Because the Chasm trigger happens on your own turn, the combo wins on its own without needing to down or send someone away manually.Ooh, that's really cool!
0 -
That's 3* Gwen btw. Just one of the purple has to fire and green support is guaranteed, fire Gwen's purple once then India's green once and it does...
Times 3 so 402,312 aoe.Edit to say I'm not sure what the t1 guys are doing, I get t5 often but not guaranteed.
4 -
I've had multiple matches where Baku5 Car, May4, Namor3 ace the green fight on turn 1. This of course is RNG with car and matches in the bottom, though I imagine if you started with 5 black it would go pretty quick.
I never time it though, however long it takes Car to finish drivin
I also never use boosts for PVE, I save those for PVP.
1 -
@LennoxHC said:
Kang - Chasm - Darkveil boosted with 2 teamup AP, 1 all AP will finish CNs in exactly 3 turns. Chasm's self damage will trigger Darkveil so you can even use it on goon nodes. Because the Chasm trigger happens on your own turn, the combo wins on its own without needing to down or send someone away manually.I tried this tonight and nothing happened (I went more than 10 turns and I think once or twice a single enemy got sent away for a 1 turn but never more than that). Is there some supports I am supposed to have or some way to spec these characters that I didn't do correctly?
KGB
0 -
@WhiteBomber said:
I've had multiple matches where Baku5 Car, May4, Namor3 ace the green fight on turn 1. This of course is RNG with car and matches in the bottom, though I imagine if you started with 5 black it would go pretty quick.I never time it though, however long it takes Car to finish drivin
I also never use boosts for PVE, I save those for PVP.
Swap M'Baku for Juggs and you can start with 5 black just from supports.
0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements