Nova (Tanak Valt) 5*
Health & Match Damage
Feeder Chart
Ability: Nova Prime
Color: Red
AP Cost: 8
Deal 1993 damage to the target, adding an extra hit of 443 damage for each friendly Nova Corps tile on the board. Then, reset the cost of this ability to 8.
(PASSIVE) Whenever a Nova Corps tile activates, lower the cost of this ability by 1 (Min: 3).
450: Deal 8012 damage. Deal 1781 for each tile.
550: Deal 17317 damage. Deal 3848 for each tile.
Level 2: Deal 2214 damage. Deal 487 for each tile.
450: Deal 8901 damage. Deal 1959 for each tile.
550: Deal 19239 damage. Deal 4233 for each tile.
Level 3: Deal 2435 damage. Deal 576 for each tile.
450: Deal 9791 damage. Deal 2315 for each tile.
550: Deal 21161 damage. Deal 5002 for each tile.
Level 4: Deal 2878 damage. Deal 709 for each tile.
450: Deal 11569 damage. Deal 2850 for each tile.
550: Deal 25006 damage. Deal 6157 for each tile.
Level 5: Deal 3544 damage. Deal 886 for each tile.
450: Deal 14245 damage. Deal 3562 for each tile.
550: Deal 30790 damage. Deal 7696 for each tile.
Ability: Call in the Nova Corps
Color: Yellow
AP Cost: 7
Create 2 3-turn Nova Corps Countdown tiles. When activated, Nova Corps tiles do one of the following (chose randomly on creation):
Heal a random ally for 1772 health
Deal 1550 damage to a random enemy
Create a strength 78 Strike and Protect tile
(PASSIVE) On battle start and the first time each turn that Nova takes damage, create a 3-turn Nova Corps Countdown tile. This passive is always unlocked.
450: Heal 7122 health. Deal 6232 damage. Create strength 312 tiles.
550: Heal 15393 health. Deal 13469 damage. Create strength 673 tiles.
Level 2: Heal 1905 health. Deal 1683 damage. Create strength 89 tiles.
450: Heal 7656 health. Deal 6768 damage. Create strength 357 tiles.
550: Heal 16547 health. Deal 14627 damage. Create strength 769 tiles.
Level 3: Heal 2038 health. Deal 1815 damage. Create strength 100 tiles.
450: Heal 8190 health. Deal 7298 damage. Create strength 401 tiles.
550: Heal 17702 health. Deal 15772 damage. Create strength 865 tiles.
Level 4: Create 2-turn tiles. Heal 2215 health. Deal 1948 damage. Create strength 111 tiles.
450: Create 2-turn tiles. Heal 8903 health. Deal 7834 damage. Create strength 446 tiles.
550: Create 2-turn tiles. Heal 19241 health. Deal 16931 damage. Create strength 962 tiles.
Level 5: Heal 2437 health. Deal 2215 damage. Create strength 134 tiles.
450: Heal 9793 health. Deal 8906 damage. Create strength 535 tiles.
550: Heal 21165 health. Deal 19247 damage. Create strength 1154 tiles.
Ability: Xandarian Worldmind
Color: Black
AP Cost: 8
Do one of the following (chosen randomly):
Heal Nova for 1152 health
Deal 1019 damage to the enemy team
Create a strength 78 Attack tile
Repeat this effect 1 time(s), plus one extra time for each friendly Nova Corps tile matched or destroyed this game.
(PASSIVE): If Nova would be Stunned and there are at least 2 friendly Nova Corps tiles, destroy 2 of them and prevent that stun (destroyed tiles do not deal damage or generate AP).
450: Heal 4629 health. Deal 4095 damage. Create strength 312 tiles.
550: Heal 10005 health. Deal 8851 damage. Create strength 673 tiles.
Level 2: Heal 1284 health. Deal 1151 damage. Create strength 89 tiles.
450: Heal 5161 health. Deal 4627 damage. Create strength 357 tiles.
550: Heal 11156 health. Deal 10002 damage. Create strength 769 tiles.
Level 3: Heal 1418 health. Deal 1285 damage. Create strength 100 tiles.
450: Heal 5698 health. Deal 5164 damage. Create strength 401 tiles.
550: Heal 12316 health. Deal 11161 damage. Create strength 865 tiles.
Level 4: Heal 1507 health. Deal 1374 damage. Create strength 111 tiles.Repeat 2 times.
450: Heal 6055 health. Deal 5520 damage. Create strength 446 tiles.Repeat 2 times.
550: Heal 13087 health. Deal 11931 damage. Create strength 962 tiles.Repeat 2 times.
Level 5: Heal 1772 health. Deal 1551 damage. Create strength 134 tiles.
450: Heal 7119 health. Deal 6233 damage. Create strength 535 tiles.
550: Heal 15388 health. Deal 13471 damage. Create strength 1154 tiles.
Release Events
All times in Pacific
Story
Infinite Pursuit
August 22, 2024, 04:00am – August 25, 2024 11:00pm
Nova (Tanak Valt) Shards and Event Token in Placement Rewards
Nova (Tanak Valt) Event Token in Progression Rewards and Alliance Rewards
Honor Among Thieves
August 25, 2024, 04:00am – August 29, 2024, 11:00pm
Nova (Tanak Valt) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Operation Spider Silk
August 29, 2024, 04:00am – September 2, 2024, 11:00pm
Nova (Tanak Valt) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus
Luck of the Draw
August 22, 2024, 05:00pm – August 26, 2024, 12:00am
Nova (Tanak Valt) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
The True OG
August 27, 2024, 05:00am – August 31, 2024, 12:00pm
Nova (Tanak Valt) Event Token in Progression Rewards, Event Token in Alliance Rewards
Offers
The Human Rocket
August 22, 2024, 04:00am – August 26, 2024, 11:00pm
Chance to get Nova (Tanak Valt). Increased chances in 10x and 40x pulls
The Death Defied Vault
August 29, 2024, 09:00am - September 1, 2024, 09:00pm
Chance to get Nova (Tanak Valt). Increased chances in 10x and 40x pulls
40 Items:
- 1x Blue Blazes Legendary Store Store Token
- 1x 4-Star Nova (Sam Alexander) cover
- 3x Random 3-Star covers
- 6x Heroic tokens
- 4x 2500 Iso
- 6x 1000 Iso
- 5x 500 Iso
- 14x Two stars
The Blue Blazes Legendary Store
August 29, 2024, 09:00am - September 1, 2024, 09:00pm
15% chance to get 5* Nova (Tanak Valt) , 5* High Evolutionary (Awesome Mix Volume 3), and 5* Adam Warlock (Infinity Watch). Additional Tokens can be purchased for 25 Command Points
Comments
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There's a bunch of randomness in here but the choices are all sorta ok -- sometimes these have an effect that's really good and some other terrible ones but these all seem fine.
I assume from the description that a CD "activating" means "hitting 0." It'd be a lot stronger if the tiles did a thing every time they ticked, but that might be too much.
His AP costs are a bit high (8/7/8 is, like, infinity at this point lol) and he really wants to spam those CD tiles.
He seems ok. I'd probably run him in CD tile teams to start.
1 -
Seems like 3 star is better based on AP cost alone. The stun passive also only takes 1 tile instead of 2. Seems like all new 5s are mediocre
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@TheXMan said:
Seems like 3 star is better based on AP cost alone. The stun passive also only takes 1 tile instead of 2. Seems like all new 5s are mediocreUntil they are ascended to 5, then that stun avoidance could cost 5 tiles
Agree those prices seem a little steep. Some seemingly fun mechanics happening here, but hard to say how often they will do what you want.
All I can see now is anoooother character who needs to be in front (likely good with Darkveil, but who isn't). At least it's not burst heal?
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Why no feeder info? Is it really not decided yet?
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They mentioned in previous posts that they will no longer be giving feeder info until after the character is released. Is it possible this one isn't 4star Nova?
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I haven't played this game in nearly a year but at a glance this 5* looks very bad
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the rarity has 3 stars
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Not another RNG shenanigan powers... i bet good money that when AI uses it, it will ALWAYS activate team damage. So not a fan of RNG stuff...
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Not a fan of the continued use of character-specific tiles, although them being CDs creates some interaction possibilities.
I do appreciate an attempt to make CD creation passive, and you get a benefit to keeping them, AND can get a benefit from the ones that are destroyed vs just watching your stuff disappear and do nothing.
I got excited for a minute about CD spam but realized it's once a turn max on the passive.
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One assumes Richard will feed Sam will feed Tanak, but since they made that error with the feeder for... what was it, Kaine? They've been gun-shy about publishing feeders.
He seems interesting and a good tank, but kind of cumbersome. I'm thinking low on the use-when-boosted tier.
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Seems decent enough, but would've preferred him without all the randomness, and attack tiles lol. I think Doom is the only character who dealt with fists that I thought "hey, that could actually work!" (more so if ascended.)
I also wish there weren't so many 5s that had their own unique kind of stuff (shrapnel) and other people could work with it too. Kind of like swarm tiles, but good.
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@Seph1roth5 said:
Seems decent enough, but would've preferred him without all the randomness, and attack tiles lol. I think Doom is the only character who dealt with fists that I thought "hey, that could actually work!" (more so if ascended.)I also wish there weren't so many 5s that had their own unique kind of stuff (shrapnel) and other people could work with it too. Kind of like swarm tiles, but good.
Sharpnel is so bad. It can be overwritten by your own SAP tiles. I prefer countdown tiles, at least you can build a decent team around them.
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Never heard of this Nova before. Just happy Richard is finally in the game
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Oh wow this is bad
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Seems like a fun character. I might go 5/3/5 since you actually want his Yellow countdowns to be on the board as fuel for his Black (both active and passive). Although, since you need his Yellow shenanigans to help Red and Black hit their full potential, you might as well just use Apocalypse. At least if you pair with him with Jane, you actually benefit from Jane destroying his countdowns. He feels a bit similar to Phyla-Vell, another red-black-yellow countdown-gimmick character, although Tanak is better with Jane, and Phyla is better with Hawkeye/Coulson/Kang.
I just wish Richard Ryder were the 5 instead. I've always wanted him in the game ever since 4* Sam Alexander was introduced. Yes I know we have ascension, but not having RR as the 5 feels like not having Max Dillon as a 5* Electro.
2 -
Sorry but how is he better with Jane when she's going to destroy his tiles before they go off?
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@Domitronas said:
Sorry but how is he better with Jane when she's going to destroy his tiles before they go off?His black does more damage/healing based on how many of his CDs have been destroyed. Doesn't seem to have a cap like Jane's red.
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@Bzhai said:
@Domitronas said:
Sorry but how is he better with Jane when she's going to destroy his tiles before they go off?His black does more damage/healing based on how many of his CDs have been destroyed. Doesn't seem to have a cap like Jane's red.
Ok but if you destroy all of the cds all the time his red and yellow are essentially useless?
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@Domitronas said:
@Bzhai said:
@Domitronas said:
Sorry but how is he better with Jane when she's going to destroy his tiles before they go off?His black does more damage/healing based on how many of his CDs have been destroyed. Doesn't seem to have a cap like Jane's red.
Ok but if you destroy all of the cds all the time his red and yellow are essentially useless?
Pretty much. If you have Jane on your team you're better off firing her red and yellow as they do more damage and cascades. He's only there for black.
The only question is at max level they both have the same red match damage so who is tanking that?
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“There’s no cap to how many turns he can take damage in and use 8ap to score bonus damage based in destroyed ap” is not a strong argument in a game where your goal is matches that end as quickly as possible.
I do realize he has aoe so he could deal in an interesting way with invisible characters…
Need some black ap supports for heroes or pair with a villain?
Still not seeing a strong compelling case over existing characters.
1
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