PVP Supports: Feedback Thread

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  • T_REZ5000
    T_REZ5000 Posts: 149 Tile Toppler

    My feedback to the devs (if they can see it through all the noise in this thread):

    I thought I was going to hate supports in pvp. Turns out I really enjoyed it.

    However, I still prefer supports not be active on defense.

  • slidecage
    slidecage Posts: 3,490 Chairperson of the Boards

    @Phumade said:

    @slidecage said:

    @Scofie said:
    I think there are 2 schools of thought here: Playing for placement and playing for wins. It seems the first group are in general, unhappy with supports in PvP and the second group are, generally happy, though this is based upon one event.

    My view - I was never competing for anything other than T25 at best or T50. For the Trenchcoat event I finished 51st after dropping 2 places in the last seconds. My score was not great, I got hit way more than before, but wins were easier and quicker. I played an extra few matches as a result.

    Overall it was pretty much the same for me. I can see the need for more shields now though and understand how it could be very expensive HP-wise. But the extra rewards from shielding aren't worth the HP to me, so I'll not bother much and I'll take the hits and lost points and hit back a bit more. It's added a bit more thinking and a bit more trying to beat the team in front of me rather just playing with my best characters.

    How is shields very expensive hp wise
    Unless I'm so out of it. Don't you just shield in the last 8 hours (most peoplle
    Unless you don't get hammered as I'm thinking

    How I play
    Day 1 normal
    Day 2 to end normal shield last 8 hours

    Now maybe I'm wrong but if you played day 1 say you got to 900 pts and shield for 8 hours. .. you come up for hits and play wouldn't you be hit faster then you could play

    meaning if say i was 1200 came out of shield. Played a game won 49 points I would think you get hit so many times it wouldn't be worth it

    Or do people play like crazy first day then just apply sheild after shield till the last 8 or less hours and play (then again I would think you be hit faster then you could play (

    Then again maybe I'm wrong and probably are im so wacked out sm at a target and should be working at a meijers

    Shield would cost what 2400 max per event

    I only do like 8 hours on Sunday and don't think I use any rest of week

    Top 100 or top 50 good enough

    Pills are fun 😊

    Spelling mistake and Grammer nightmare due to cold and nokia 100

    O how I hate this Nokia 100 phone

    The main thing that has changed is that hp and shields are now cheap compared to their old scarcity. By this I just mean, the avg t50 player and certainly any t25 or better can afford near unlimited shield hops. No, people don't really play that way in general (3hops every 8hrs). But none of those players are under a strict shield budget and the flood of slots has really eliminated HP gold pressure.

    Must be getting into

  • slidecage
    slidecage Posts: 3,490 Chairperson of the Boards

    So has it been confirm or not supports are staying

  • revskip
    revskip Posts: 1,022 Chairperson of the Boards

    @slidecage said:
    So has it been confirm or not supports are staying

    Nothing broke server-wise and the community was pretty split on them. I'd expect them to be the new normal with some tuning adjustments.

  • _TrashPanda
    _TrashPanda Posts: 101 Tile Toppler
    edited 24 July 2024, 00:14

    @Tony_Foot said:
    I am actually guessing the user base isn’t split on them. Very little on here that’s ultra negative like we have had before on changes and players registering to vent frustration. Also prior to running this a questionnaire went out that also gave them some idea what the general users thought.

    I think I’d find it more useful in sim than season PvP.

    I would like it if Supports were in SIM as well.
    (Or/ and Boosted)

    Something to shake up SIM anyway. It would be nice to see a little more diversity in SIM other than Chasm/ 4May/ 5Omega teams.

  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards

    I don’t want supports in Sim.

    People would just put defensive supports on the 3-4 May/OR/Chasm team. Maybe Leapfrog, Eros Arrow, The Deadpool.

    I don’t know the answer to Sim being an annoying series of meta team fights but Supports ain’t it.

    On the other hand, maybe it wouldn’t be any worse…..

  • revskip
    revskip Posts: 1,022 Chairperson of the Boards

    @bluewolf said:
    I don’t want supports in Sim.

    People would just put defensive supports on the 3-4 May/OR/Chasm team. Maybe Leapfrog, Eros Arrow, The Deadpool.

    I don’t know the answer to Sim being an annoying series of meta team fights but Supports ain’t it.

    On the other hand, maybe it wouldn’t be any worse…..

    It's already a annoying series of meta team fights once you get past 1000. Let me dump points and at least play around with different supports and team make ups. Every match I saw over 1500 this season was either 4aMay/Chasm/OR or 5aPolaris/mThor/BRB. It's not like not having supports is propping up choice. Having them in there will change nothing. The same folks will start 5-7 early to hit 3k-4k on the season for stone races, most folks will still go for their 50 wins over the course of a season.

    At least with them in there we have an actual sandbox to play in that mirrors regular PvP.

  • _TrashPanda
    _TrashPanda Posts: 101 Tile Toppler

    @entrailbucket said:

    @bluewolf said:
    I don’t want supports in Sim.

    People would just put defensive supports on the 3-4 May/OR/Chasm team. Maybe Leapfrog, Eros Arrow, The Deadpool.

    I don’t know the answer to Sim being an annoying series of meta team fights but Supports ain’t it.

    On the other hand, maybe it wouldn’t be any worse…..

    They should just apply the weekly boost list to sim. Don't like this week's list? Play sim next week!

    You'd get the added benefit of being able to beat up on teams that were good last week and aren't anymore.

    While we're on the subject of sim, they desperately need to buff those rewards. I started playing it after Ascension, so I could farm 1* and 2* covers, but that's just about better than the entire reward list.

    Agreed.

  • KGB
    KGB Posts: 3,286 Chairperson of the Boards

    @entrailbucket said:

    @bluewolf said:
    I don’t want supports in Sim.

    People would just put defensive supports on the 3-4 May/OR/Chasm team. Maybe Leapfrog, Eros Arrow, The Deadpool.

    I don’t know the answer to Sim being an annoying series of meta team fights but Supports ain’t it.

    On the other hand, maybe it wouldn’t be any worse…..

    While we're on the subject of sim, they desperately need to buff those rewards. I started playing it after Ascension, so I could farm 1* and 2* covers, but that's just about better than the entire reward list.

    Yes. It should be based on the CL you choose. But that also means they have to adjust the match making a bit too so that you get tougher matches when choosing CL10 vs CL9 etc.

    KGB

  • DAZ0273
    DAZ0273 Posts: 10,343 Chairperson of the Boards

    The entire PvP economy needs looking at but SHIELD Sim, ugh.

    We play all season to get to a grand prize of one 4* cover whilst they rain down in PvE and elsewhere. Yet SHIELD Sim is the most obnoxious troll filled "event" with the same teams over and over and nothing has changed for years. No variety, no reason to push on. I genuinely just wait until lots of people have 70+ teams and then pick some off towards Season total (another total rewards fail)- I never bother going all the way for the cover because I rarely need it that badly.

  • entrailbucket
    entrailbucket Posts: 5,992 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @bluewolf said:
    I don’t want supports in Sim.

    People would just put defensive supports on the 3-4 May/OR/Chasm team. Maybe Leapfrog, Eros Arrow, The Deadpool.

    I don’t know the answer to Sim being an annoying series of meta team fights but Supports ain’t it.

    On the other hand, maybe it wouldn’t be any worse…..

    While we're on the subject of sim, they desperately need to buff those rewards. I started playing it after Ascension, so I could farm 1* and 2* covers, but that's just about better than the entire reward list.

    Yes. It should be based on the CL you choose. But that also means they have to adjust the match making a bit too so that you get tougher matches when choosing CL10 vs CL9 etc.

    KGB

    They don't do this because the guiding principle in PvP is "no stomping noobs."

    Folks try to manipulate it in various ways to get there, and it's one of the most common complaints about matchmaking, but they try really hard to match you with peers (or, at least, what the game considers peers. The game doesn't know that m'Thor is 1000x better than Black Widow, it just sees their star tier and level).

  • DAZ0273
    DAZ0273 Posts: 10,343 Chairperson of the Boards

    You would also potentially run out of targets if who you can fight against was gated to SCL. The reason that SCL were gated at all was in a response to when they tried out Wins and the big Alliances quickly announced that they would go to every bracket possible and take all the top spots meaning you would have 5* players in SCL1 displacing the people who should be there. The Devs didn't like that.

  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards

    I could be wrong, but I thought SCL gating was partly driven by the Stones but for the same reason. Keeping big rosters out offers the newer people a chance to earn a stone in lower SCLs and potentially eventually compete in higher SCLs etc.

    Now, pretty much everyone who was going to hit #1 in a season has the Stones so basically they're playing for red iso and shards for a different Support alongside the various tokens and currencies.

    The whole thing is basically a mess.

    I don't know how easy or hard it is to change Simulator to adjust to weekly boosts because in the rest of PVP you can have overlapping boosts if you played say S5 mid week and S1 for the weekend (or whenever) and it seems to me that every boost list is custom added to each event, just based on their planned schedule. Whereas Simulator is a season-long event.

    It is an annoying slog although sometimes you can find off-meta teams to have fun with, and I try to use non-metas where possible because pure meta is boring to me.

  • entrailbucket
    entrailbucket Posts: 5,992 Chairperson of the Boards

    @bluewolf said:
    I could be wrong, but I thought SCL gating was partly driven by the Stones but for the same reason. Keeping big rosters out offers the newer people a chance to earn a stone in lower SCLs and potentially eventually compete in higher SCLs etc.

    I don't think the infinity stones are available in the lower SCLs, and the placement rewards are a lot worse. I don't think anybody who could qualify for CL10 would purposely drop down to CL2 or something just to get #1, because they'd get a lot less stuff.

    I'm pretty sure the gating is there for two reasons -- to nudge players into going where they should go anyway, if they wrongfully assume that lower CL are easier, and to hide big rosters from new players.

  • dianetics
    dianetics Posts: 1,656 Chairperson of the Boards

    @entrailbucket said:
    I don't think the infinity stones are available in the lower SCLs, and the placement rewards are a lot worse. I don't think anybody who could qualify for CL10 would purposely drop down to CL2 or something just to get #1, because they'd get a lot less stuff.

    I'm pretty sure the gating is there for two reasons -- to nudge players into going where they should go anyway, if they wrongfully assume that lower CL are easier, and to hide big rosters from new players.

    Not the 5* versions, but I hazily remember 3 star variants on the lower tiers like 9 or maybe even 8?
    People drop down because they don't understand the matchmaking.
    The placement rewards are really bad, but if you can get a 3 star stone it is potentially worth it.
    If this isn't the case then my reasoning is completely, wrong but we can check it in the next day or so.

  • DAZ0273
    DAZ0273 Posts: 10,343 Chairperson of the Boards

    @bluewolf said:
    I could be wrong, but I thought SCL gating was partly driven by the Stones but for the same reason. Keeping big rosters out offers the newer people a chance to earn a stone in lower SCLs and potentially eventually compete in higher SCLs etc.

    Now, pretty much everyone who was going to hit #1 in a season has the Stones so basically they're playing for red iso and shards for a different Support alongside the various tokens and currencies.

    The whole thing is basically a mess.

    I don't know how easy or hard it is to change Simulator to adjust to weekly boosts because in the rest of PVP you can have overlapping boosts if you played say S5 mid week and S1 for the weekend (or whenever) and it seems to me that every boost list is custom added to each event, just based on their planned schedule. Whereas Simulator is a season-long event.

    It is an annoying slog although sometimes you can find off-meta teams to have fun with, and I try to use non-metas where possible because pure

    meta is boring to me.

    There was of course no official explanation that I remember but it happened during the VERY vocal opposition to Wins based which also was going to remove CP.

    In the end we got the hybrid system and no change to CP but there were some very upset people. Don’t remember Supports even being a thing at the time.

  • Cletus85
    Cletus85 Posts: 4 Just Dropped In
    edited 24 July 2024, 20:01

    My 2 cents on supports in pvp is that it's great for some and terrible for others. I'm not for or against the idea, but I'd propose a system just like SCL for them. Pick "enhanced" (or whatever you want to call it) pvp to use supports or "classic" to play without. Let the player pick their path.

    I'm a player who just recently came back and I use to be a T10 pvp player. Part of that was finding strategies to defeat the Meta Teams, now I'm behind and I've been through 5 cycles of boosted characters and haven't had 1 of my 21 champ 5* boosted. Add to that I don't have the shiniest new supports and pvp has turned into stun-lock by turn 2 or I might as well retreat. Not fun for me, but I can still see the appeal for others. Having no other options sucks though, there's no strategy for "beat much bigger teams AND their ridiculous supports".

  • WhiteBomber
    WhiteBomber Posts: 399 Mover and Shaker

    Now that supports are allowed to move from character to character without a time penalty, it would be suuuper convenient if each character just saved the support you had on them last, making it so you don't have to keep moving them around. You are basically punished (unintentionally) for using different characters. If 2 characters have the same support, obviously it should warn you only 1 is allowed.

    Apologies if this feedback was already called out, I just didn't recall seeing it.