Omega Red's Villainous Community Challenge
Comments
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@Hammer3001 said:
Has anyone noticed that there was a large jump today and we’re now under 50% done with 4 days left?
The way people panic around here over everything is getting beyond ridiculous to ludicrous.I mean, it took us 10 days for 55.? % and only 4 days left so doubtful we'll make it.
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Yesterday morning at 8:30 am EDT we were at 52.19% left.
This morning at 6:30 am it was 48.18%. About 4% diff in 22 hours.
Right now it’s 44.26% 14 1/2 hours later. So that’s interesting. We made about 3.8% in that time which is close to a high as far as progress over a set amount of time. If that continues we might get up to 8% off in a 24 hour period.
If the challenge includes the 28th we have approx 4 days to knock off 11% a day, which we have not done on any one day since it started. PVP participation will be low due to the off season, but Lighting Rounds will include Villains although most just hit seeds so the health pools will be fairly negligible as far as contribution to the effort. Unstable Iso-8 has a lot of Dark Avengers so that helps things (I am not sure how Hammer goons are affiliated, if they are Villains that helps as well).
If the challenge ends at the end of the 27th then we'd need to basically knock off 14% a day which is even further beyond what we have done so far.
We can obviously assess tomorrow but it continues to appear impossible to accomplish full clear of all tiers. But there is a slight chance I suppose, at least for now.
UPDATE: as of 8:37 am EDT on 6/25 we are at 42.13%. So no, we are not getting Tier 5 finished. Not even close. Tier 4 is probably well within reach but not a sure thing.
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@Hammer3001 said:
Has anyone noticed that there was a large jump today and we’re now under 50% done with 4 days left?
The way people panic around here over everything is getting beyond ridiculous to ludicrous.No. Did not notice. And who panicked? Glad that you are the arbiter of ridiculous to ludicrous.
5 -
Plenty of villians in the new PVE which can be run many extra times.
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Oh, well. Space Stone would've been nice.
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See this is what happens when villains are involved, we should have known Omega Red was gonna cheat.
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Never trust anyone who attacks you with noxious clouds. A good general life rule.
Yes, that includes your 12 year old nephew.
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So is there any planning regarding this challenge, cause it’s clear we won’t make it
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@skittledaddy said:
Source: Discord
"Nope, no problem here. Oll korrect!"
Sure it is, buddy. This translates to "set up to fail". MPQ has come full circle
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"data mined"? Uh oh...now we are the villains!
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@JoeHandle said:
@skittledaddy said:
Source: Discord
"Nope, no problem here. Oll korrect!"
Sure it is, buddy. This translates to "set up to fail". MPQ has come full circle
You’re supposed to lose.
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At the risk of being unpopular, there was a number decided that it was thought the community could make with a bit of effort. We didn't. Is that because the whole playerbase didn't try, or because the number was too high in the first place? We'll never know. But during other community events we've exceeded a number of times and got more levels of free stuff added. Maybe that's because the playerbase did well, or maybe the numbers were set too low.
I find the view that "not enough free stuff is being received for something we've not achieved" slightly odd. It's a "challenge" not a "giveaway."
10 -
We suck!
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Anyway we did 4 tiers right? That isn't nothing.
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I mean it’s whatever. But there’s missing the goal and then there’s being over 20% short.
I still find the numbers around the boss suspicious. It makes no sense.
Also putting up a challenge where one of the 3-4 characters players avoid fighting whenever possible gives bonus points feels a bit like they were setting us up to fail.
And the timing….the end falling during off season so there isn’t even a Simulator to hunt OR in.
We were supposed to lose.
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I totally get it's a giveaway and nobody is owed anything.
But what would be nice is to know how the numbers were calculated and what actually counted towards it. Numbers screeched to a halt when the Boss Event started. Is that because it was counted differently? Is that because we played less matches than during a normal PVE 24 hour cycle? Or something else?
We will never know. Communication is not a hallmark of BCS.
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@bluewolf said:
I mean it’s whatever. But there’s missing the goal and then there’s being over 20% short.I still find the numbers around the boss suspicious. It makes no sense.
Also putting up a challenge where one of the 3-4 characters players avoid fighting whenever possible gives bonus points feels a bit like they were setting us up to fail.
And the timing….the end falling during off season so there isn’t even a Simulator to hunt OR in.
We were supposed to lose.
I mean I would love to lay that level of Machiavellian scheming at their door but the Devs can't even co-ordinate having a rebalanced character be boosted so there is an incentive to try them out! And what fun is there to making us fail a LOT? It would be much more fun making us just fail enough to miss out!
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There were 5 community challenges with stones as a main goal and we failed 4, sorry but that just gets frustrating.
I don’t want anything for free, but if 80% of the challenges fail, it might be they are a bit to tight
Besides there’s no real alternative to get a stone if you have a life and no black Amex card
And with supports getting to pvp, that stones are going to count9 -
@DAZ0273 said:
@bluewolf said:
I mean it’s whatever. But there’s missing the goal and then there’s being over 20% short.I still find the numbers around the boss suspicious. It makes no sense.
Also putting up a challenge where one of the 3-4 characters players avoid fighting whenever possible gives bonus points feels a bit like they were setting us up to fail.
And the timing….the end falling during off season so there isn’t even a Simulator to hunt OR in.
We were supposed to lose.
I mean I would love to lay that level of Machiavellian scheming at their door but the Devs can't even co-ordinate having a rebalanced character be boosted so there is an incentive to try them out! And what fun is there to making us fail a LOT? It would be much more fun making us just fail enough to miss out!
I was making a reference to the first Galactus boss when they told us he was so hard because we were supposed to lose.
I don’t know what they intended but they’re in control of the goals and have reams if data about play etc to use as a guide.
It’s not like after 10 3/4 years they can’t predict what the players will do over a 2 week period and design an achievable challenge around that.
Do we think they sat down for 5 minutes and made up some number and called it good?
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@bluewolf said:
@DAZ0273 said:
@bluewolf said:
I mean it’s whatever. But there’s missing the goal and then there’s being over 20% short.I still find the numbers around the boss suspicious. It makes no sense.
Also putting up a challenge where one of the 3-4 characters players avoid fighting whenever possible gives bonus points feels a bit like they were setting us up to fail.
And the timing….the end falling during off season so there isn’t even a Simulator to hunt OR in.
We were supposed to lose.
I mean I would love to lay that level of Machiavellian scheming at their door but the Devs can't even co-ordinate having a rebalanced character be boosted so there is an incentive to try them out! And what fun is there to making us fail a LOT? It would be much more fun making us just fail enough to miss out!
I was making a reference to the first Galactus boss when they told us he was so hard because we were supposed to lose.
I don’t know what they intended but they’re in control of the goals and have reams if data about play etc to use as a guide.
It’s not like after 10 3/4 years they can’t predict what the players will do over a 2 week period and design an achievable challenge around that.
Do we think they sat down for 5 minutes and made up some number and called it good?
Oh no ... I don't think they spent that much time on it
They should have the data needed to know how "productive" the playerbase is on various days ... in season, out of season, during various events ... and they should use such data to inform the design of events. If they don't bother to use such data or worse don't bother to collect it or worst of all aren't able to collect it ... that's mismanagement. A "challenge" should require some marginal increase over the typical level of activity. And it should be achievable; if it's impossible, it isn't a challenge, it's a farce.
But, we've now seen at least a couple "challenges" where the bar was set comically low. So long as that was the case I assumed it was just generosity. Trying to goose engagement and goodwill by all but literally giving stuff away. A "challenge" with a friendly wink and a nod.
But now, a challenge that was never in reach. That's a farce.
Between these observations and the mod's comment above, sounds like mismanagement confirmed. Just spitballin' numbers and going with it. Sometimes laughably high, someitmes laughably low, but never doing the modeling homework to properly design a "challenge".
Not alleging mendacity, just garden variety half-arsedness. (Hanlon's razor)
2
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