Ascended Winners and Losers
Comments
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@WhiteBomber said:
I tracked her through each level (because I'm crazy and was holding out hope), unfortunately she is just DOA for all versions. The 5star was just so bad it actually felt like it should be discussed / addressed. The yellow actually has no use, unless you can find a character on your team that intentionally puts her below that threshold (which I'm quite confident doesn't exist in a usable way).Her red does ok damage, but really only if you throw her black (which is far too $$$) and the health at level 450 is actually in like the 40k's.
The budget has failed us horribly here. Next months question will be: "Since we can't have any actual specifics regarding the budget, be straight with us, just tell us you intentionally make some characters way better (or worse) than others. AND OR, why do you hate Alejandra so deeply?"
Thank goodness we got CyberGhost? Wait... Maybe HE hacked her budget!!!
It's worth reporting it as a bug. They have made copy/paste errors like this before.
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3a5 Omega Red lv550
Red at 5: 34357 damage, heals 20% of damage. OR's damage increased by 90%
Black at 5: 4-turn tile, 3843 damage for each turn it existed. Enemy damage and health not permanently reduced
Yellow at 5: 2 x 2698 Protects. Heal for 10002 if below 50% health, or 25% of max health. Creates strength 2698 Protect tile5 Omega Red lv550
Red at 5: 4 x 8866 damage (35464), heals 20% of damage. OR's damage increased by 90%
Black at 5: 4-turn tile, 5968 damage for each turn it existed. Enemy damage and health permanently reduced
Yellow at 5: 2 x 2177 Protects. Heal for 15186 if below 50% health, or 25% of max health. Creates strength 2177 Protect tileWelp looks like Arkady's a clear loser. Shame; I was hoping the 3 would be stronger than the 5 a la Thanos and Arcade.
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I think I would favour 5* Omega anyway as the red multi hit can be pretty useful.
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That sucks, when you have ploughed all those resources into him. It is probably the biggest shortcoming of this game that there is no data available for ascended stats, other than this incredibly useful forum thread.
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I guess collating all that data would be time intensive so they don't want to spend or don't have the resources to do it.
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I don't disagree with that assessment. Just a shame that they couldn't provide some sort of data dump somewhere, even if it was just stats at 450 or 550, health, match damage, free text fields for each of the 3 powers at 3, 4 and 5 coverage. Once you have stats for either power level (or any in between) it is fairly easy to extrapolate as the scaling factors are the same for all. I'm sure someone in the community would be willing and able to take that data, collate it and present it in a useful format.
I'm guessing that even this isn't a simple task for them, at least that is the narrative that we are continually fed. Although I do also have a sneaking suspicion that it is also used as a convenient excuse at times.
In the meantime, peeking at @entrailbucket's roster is the next best option!1 -
Not sure if numbers for both Stranges have been put up
5 Dr Strange (Sorcerer Supreme) lv550
Blue at 5: 6 AP, 2-turn Countdown tile, stuns for 2 turns. Every turn: destroy 3 enemy AP and deal 10406 damage
Purple at 5: (PASSIVE) Every turn, remove an S/A/P/Invis/Trap tile, or gain 1 Blue & 1 Yellow AP
Yellow at 5: 10 AP, deal 39367 damage, burst heal team for 7872. (PASSIVE) Deal 20704 damage3a5 Dr Strange (Stephen Strange) lv550
Blue at 5: 9 AP, 3-turn Countdown tile, stuns for 3 turns. Every turn: destroy 3 enemy AP and deal 40427 damage
Purple at 5: 11 AP, Remove 2 S/A/P/Invis/Trap tiles, gain 5 Purple AP
Yellow at 5: (PASSIVE) Deal 34218 damage, burst heal team for 9974Interesting one. 5Strange's buff means that the two Stephens are different enough that you can't really compare them like-for-like. For instance 5 Strange's Blue is cheaper and can be fuelled by his Purple, but 3a5 Strange's Blue hits much harder. 5Strange's Purple is easily superior, no doubts about that one. 3a5 Strange's Yellow hits harder on enemy actives, and the team heal is passive as well.
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Finally finished 3* scarlet Witch.
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There is slim to no chance they don't have this data already, at least for the majority of the cast. Ascension forced them to look at and create/adjust the numbers for each character across every star level.
It's likely it doesn't exist in a neat package that makes sense for them to share. I'm honestly surprised no one from the community has started this doc yet, seems everyone is tracking everything else.
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@WhiteBomber said:
There is slim to no chance they don't have this data already, at least for the majority of the cast. Ascension forced them to look at and create/adjust the numbers for each character across every star level.
It's likely it doesn't exist in a neat package that makes sense for them to share. I'm honestly surprised no one from the community has started this doc yet, seems everyone is tracking everything else.
The data surely exists but the Devs have trouble copy and pasting lists for PvE events sometimes let alone vast amounts of updated character lists. They can't even do a character list for a community event without giving away a spoiler!
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@WhiteBomber said:
There is slim to no chance they don't have this data already, at least for the majority of the cast. Ascension forced them to look at and create/adjust the numbers for each character across every star level.
It's likely it doesn't exist in a neat package that makes sense for them to share. I'm honestly surprised no one from the community has started this doc yet, seems everyone is tracking everything else.
My specific point was that it would be organized the way necessary to be valuable to them. Some of the people on here can perform miracles with spreadsheets.
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Finished her today. Numbers are not particularly impressive, but she will actually tank finally, so I can figure out how the whole ability stack is meant to work. HP at 450 is 63,386.
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Her ability to make matches was pretty pivotal for her. I would love to test her out, but the paper numbers are enough to keep me prioritizing other 4's over her. She doesn't seem bad per say, oddly enough, the only numbers I find a quite bit off are the damage. With the current match damage and passive game we have going, her only hope is finding good fun with the locked tiles and her blue.
Did you run her with Jubes5 yet, for funsies?
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@WhiteBomber said:
Her ability to make matches was pretty pivotal for her. I would love to test her out, but the paper numbers are enough to keep me prioritizing other 4's over her. She doesn't seem bad per say, oddly enough, the only numbers I find a quite bit off are the damage. With the current match damage and passive game we have going, her only hope is finding good fun with the locked tiles and her blue.Did you run her with Jubes5 yet, for funsies?
Benched until she gets a boost week -- characters at 450 feel really weak to me since I basically only use boosted guys now.
I'll report back when I can run her at 550 or 560 or whatever a 450 with the boost equals.
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I had her shargetted for months and exchanged any useless 3 star once we could start doing that. 3 Black Widow to 5 star:
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Hey can someone confirm if vampire jubilee is worth ascending to 5? Got her as a 4 atm and she's pretty awesome
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She is in here a couple pages back.
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Found it for you.
@WhiteBomber said:
I think some others were curious about this one and maybe even favoriting her:5 star ascended Jubilee Vampire, lvl 451
(all numbers at 5 covers)- Health: 73,207
6 Red: Perform one depressing hit of 7,176 to target, then 1 extra hit for each marked target, leaving the enemy team wondering why your AP is going down but nothing happened.
PASSIVE: Struggling to survive, she heals 32% of all questionable damage she tries to personally deal.5 Pink: Deal 5,383 to a chosen teammate or enemy (325% increased for enemies) then mark that bisch.
PASSIVE: Now, barely alive, Jubes takes 35% reduced damage from marked targets, BUT then with what feels like her final fading breath, she yells "choooose Iron Maaaay": marked teammates ability damage (only), is increased by 50%, roughly 184% less than what that increase should be.6 Black: In a crazy turn of events! win the day with 3 attack tiles at 521 painfully slow punch damage, then create 2 extra for each marked sucka.
PASSIVE: At start of turn, improve all friendly punch tiles by 35%. If none exist because you actively avoid characters who use them, create one at 521.
I tried to write it as verbatim as possible, but I know some forumers struggle with the default explanations, so I clarified a wee bit. She doesn't seem useless, but this does dissuade me personally from favoriting her.
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A scholar and a gentleman
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