Chimaera wrote: Last time it was all the wolverines with old lightning round 100% style buffs. It was not a good time as if you had patch you were invincible and you just got attacked by everyone else running invincible patch teams. Glad they are not rerunning that event.
kensterr wrote: Yawning at the rewards. If it was Human Torch or Hood however...
locked wrote: A gazillionth non-shielding tourney in a row? I'm loving this. And buffed Patch? Invincible indeed. Thanks to this tourney's rewards, I can ignore the Simulator ranking, too. What's not to love!
locked wrote: Buffed maxed Patch takes yellow from maxed Hood, not to mention Magneto. Of course, it means that Hood's insane crit multiplier will only trigger on environment and black matches, but still, a 4/6 TBTI? I'm going to enjoy this tourney so much.
locked wrote: Phantron, I know that the current buff is lower, but TBTI's buff was too insane for a regular tourney, even for my indiscriminate tastes. By the way should I keep Patch at 4-5-4 for this tourney? As I intend to have some quicker killings, and healing is quite glorious as is. After that I can respec to 3-5-5 (have both green/yellow in cache).
kensterr wrote: PVP featuring BP but a PVE that will give out Mohawk Storm, BP's love interest. What say u guys?
Emeryt wrote: locked wrote: Phantron, I know that the current buff is lower, but TBTI's buff was too insane for a regular tourney, even for my indiscriminate tastes. By the way should I keep Patch at 4-5-4 for this tourney? As I intend to have some quicker killings, and healing is quite glorious as is. After that I can respec to 3-5-5 (have both green/yellow in cache). When combined with CMags no build can match 535. 1. You kill faster. 2. You don''t need healthpacks.
Phantron wrote: I'm guessing the first 4 is red? Because 4g5r4y is an awfully weird build for him. The level fo TBTI/regen is dependent on how many colors Patch is tanking: 1. If Patch is tanking 3 colors, you should have TBTI at level 5 and regen at 3 because you're only tanking half of the time, and your ability to fight is virtually certain to be throttled by the two other guys that shares the other 3 colors. 2. If Patch is tanking 4 colors (probably most likely scenario with Patch getting red/yellow/green/purple), TBTI 3 is almost never enough to kill another Patch from full health, while TBTI 5 is always enough, and TBTI 4 is hard to tell. You also have to think about how your team is constructed and whether it's even feasible to pick up 14 red on defense. 3. If Patch is tanking 5 colors, you should have TBTI at level 3 and regen at 5 because you're doing most of the tanking and you already own enough tiles to make TBTI work. I think regen is overrated in general for PvP, and in this particular event the only attack that can seriously threaten Patch is a Berserker Rage or TBTI from an opposing Patch, and both attacks are likely to easily punch through regen. I keep TBTI at 5 because I figure I'm going to lose on defense the vast majority of the time, but if the AI magically picks up 14 red I want to make sure their Patch has no possibility of surviving that. On offense, Berserker Rage + Magneto is enough to handle everything anyway comfortably.
locked wrote: I applied covers as they happened to drop/be awarded, missed a yellow once recently - thanks, bracket of death. My Patch is 4-5-4 with 5 in red, obviously. With Magneto he tanks at the very least 3/6: green, red, yellow. Purple depending on the third guy, never blue, rarely black, as black is stronger for Magneto but also weak, which means that only oBW/Doom/GSBW/Yelena can take half the rainbow in all cases, and I don't run any of those with Patch (oBW is nice, but lack of health, board control and offensive abilities is a no-no). In Starfall, he had green, red, yellow and purple, leaving black and blue to Mags. Currently he takes green, red, yellow and purple, leaving blue to Mags and black to Hood. Which is as awesome as it gets this side of Galaxy and the only things I miss out on are strong purple damage and the Hood's crit multiplier. So, I get it that 3/5/5 is more boring than builds with 5 in green, but I want to win/survive even with bad boards, thanks. Edit: forgot to add that 5 in yellow is at least a fail-safe for when the enemy gets an ability ready. I never want Magneto to take the blow as Magneto can win on his own and Patch cannot; whereas Patch can heal back even after a near-mortal hit and Magneto cannot).