Bad said: I don't think the enemy will take damage from airborne if it wasn't because she fired him with red.They had been testing and they saw the potential of the green power for free. Still she will be a major health pack saver and she not directly tanking will help the player to avoid the fourth death while crushing with the 3 revives.It's irrelevant 3 capped downs, nobody on pvp will decide to down her 3 times and to take 3 green powers as a tradeoff.Her great potential hasn't moved a bit for me.
658_2 said: She Hulk’s “bonus damage” apparently does not work the same way as 2099’s. I just labored through a match with her and Okoye in pvp and Okoye did not boost the bonus damage, so presumably Apoc and SW don’t either. She Hulk and Chasm is a pair you should almost never lose a match with offensively, and someone thinking about getting into 5* play should probably be all over the JThor/Chasm/SH trio, but Chasm has many partners he should almost never lose with. For example, he tanks everything but blue on Scarlet Witch. She Hulk’s value in the meta, I think, might almost entirely rely on how much of a scarecrow Chasm/SH is. Having to do that team in one final turn, every time, is going to be a legit pain in the butt. It’s going to have defensive value, but in this time with so many character and pairs having overwhelming offensive value, will *any* team really slow down the hits one takes very much?
darkman84 said: Is it correct that the animations for her Red and Green powers are the same?
Vhailorx said: kk/fosthor/chasm is looking like a better LT set than fosthor/chasm/5sh-hulk. Does anyone disagree?
atomzed said: Vhailorx said: kk/fosthor/chasm is looking like a better LT set than fosthor/chasm/5sh-hulk. Does anyone disagree? I agree with your assessment of SheHulk, but not so certain about which trio is better. It depends on the individuals current state of progression. If I am an Ultra hoarder, and wish to unhoard and go straight to level 550 for 3 characters, I think SheHulk and Chasm have more scarecrow value. If I see a 550 chasm in the wild, I probably skip it. If I see a 550 SheHulk AND Chasm in the wild, it’s a hard skip. A 550 KK, on the other hand, would be tough, but not so hard. It’s possible to punch up against a 550KK than a 550 SheHulk and Chasm. If I am a champ-em-all player, then a 450KK is more attractive than a 450 SheHulk. KK plays well with a few meta character like Oko, Apoc and Polaris. SheHulk, on the other hand, doesn’t bring much to the toolbox of a baby champ roster. So I guess it depends. I am a champ-‘em-all player, so I would save some of my pulls for SheHulk, since I already champ KK.
Glockoma said: Is 5he-Hulk’s god boost supposed to be active in Infinite Pursuit? Mine is not. PVP she is, but not the former. Thanks
HoundofShadow said: I think a lot broke for Thor/KK/Chasm. KK for Apocalypse + BRB I think. Also the dev will give the option to turn off banner in the future so she should be faster.