Waking Nightmare - Gorr Boss Event Information (7/20/22)
Comments
-
wingX said:Anyone know which Event tokens did this Waking Nightmare PVE take its stash from? It is because as this is a new PVE Alliance event, I have already quite a few tokens in its vault when it start.0
-
I noticed that the goons that put down green cd don't create them in green basic tile. I had a purple match-4 next turn and it destroyed my match-4 by turning one of the purple tiles to green cd.0
-
My Alliance was able to finish Round 8 and no doubt the loaners and lack of requirement of Essentials was a massive help to some of our younger roster players so it will be very interesting to see what happens when the event is re-run again (assuming that it is going to be of course).1
-
This will be especially interesting when you can't bring Characters who mitigate the damage from the invisible goons.
Doing this with the Dark Avengers would have been... Not fun.1 -
Bowgentle said:This will be especially interesting when you can't bring Characters who mitigate the damage from the invisible goons.
Doing this with the Dark Avengers would have been... Not fun.
This. It would have been a real healthpack sink, if it was even possible, to do this with just scorpion and and AV. By saturday night the invisible creeps were doing 10k each time they came back from invis, and by sunday I don't know if even boosted scorpion would have been able to one-shot them.
0 -
Vhailorx said:Bowgentle said:This will be especially interesting when you can't bring Characters who mitigate the damage from the invisible goons.
Doing this with the Dark Avengers would have been... Not fun.
This. It would have been a real healthpack sink, if it was even possible, to do this with just scorpion and and AV. By saturday night the invisible creeps were doing 10k each time they came back from invis, and by sunday I don't know if even boosted scorpion would have been able to one-shot them.Boss events like these are why it's nice to still be in 4* land where roster based scaling meant they were only doing 3-4K.KGB1 -
KGB said:Vhailorx said:Bowgentle said:This will be especially interesting when you can't bring Characters who mitigate the damage from the invisible goons.
Doing this with the Dark Avengers would have been... Not fun.
This. It would have been a real healthpack sink, if it was even possible, to do this with just scorpion and and AV. By saturday night the invisible creeps were doing 10k each time they came back from invis, and by sunday I don't know if even boosted scorpion would have been able to one-shot them.Boss events like these are why it's nice to still be in 4* land where roster based scaling meant they were only doing 3-4K.KGB
I just took Juggs/Gamora/Grocket to every side node and let Juggs wipe out the invis-goons.
Did the same on my alt (which is in soft-capped 3* Land).0 -
Agreed, it is going to need careful testing if this event runs again with a limited roster. I found it very easy with a full roster but the invisible goons were doing 15,000 damage a time on the last day. Without being able to use top tier characters I think this would go beyond being a challenge and into the realms of the impossible.
One other point - not knowing who you are going to face on the wave nodes is a real issue if you want to select a suitable team. With standard story events they run so often that you can normally remember, but that isn't the case with alliance events.1 -
JimboJambo said:
One other point - not knowing who you are going to face on the wave nodes is a real issue if you want to select a suitable team. With standard story events they run so often that you can normally remember, but that isn't the case with alliance events.1 -
Honestly I think Dark Avengers could handle the stealth shadows more easily. They don't re-stealth unless you deal enough damage at once, correct? Just stay below the threshold and you only have to deal with the one free hit. I know compared to the team I ran, DA would take less damage vs these goons.
This is based on my understanding that their ability works like 5BP0 -
jsmjsmjsm00 said:Honestly I think Dark Avengers could handle the stealth shadows more easily. They don't re-stealth unless you deal enough damage at once, correct? Just stay below the threshold and you only have to deal with the one free hit. I know compared to the team I ran, DA would take less damage vs these goons.
This is based on my understanding that their ability works like 5BP0 -
If you deal less than 25% health in one attack doesn't that stop the stealthing?
Could you defeat them easily with 5 hits of 20%? (I didn't test this, but I assumed this was like 5* Black Panther)0 -
KGB said:Vhailorx said:Bowgentle said:This will be especially interesting when you can't bring Characters who mitigate the damage from the invisible goons.
Doing this with the Dark Avengers would have been... Not fun.
This. It would have been a real healthpack sink, if it was even possible, to do this with just scorpion and and AV. By saturday night the invisible creeps were doing 10k each time they came back from invis, and by sunday I don't know if even boosted scorpion would have been able to one-shot them.Boss events like these are why it's nice to still be in 4* land where roster based scaling meant they were only doing 3-4K.KGBAm I missing something? I though scaling for all boss event nodes was universal (even the side nodes after the first 3 refreshes). Do the side nodes key off of level? I had thought they were fixed like boss health (which is why it really really benefits weaker rosters to jump in early and maxmimize playing time before the side nodes are all level 400+ on Sunday).It's not an obstacle for my roster so much as time sink, but it would suck for 5* transitioners.
0 -
Vhailorx said:KGB said:Vhailorx said:Bowgentle said:This will be especially interesting when you can't bring Characters who mitigate the damage from the invisible goons.
Doing this with the Dark Avengers would have been... Not fun.
This. It would have been a real healthpack sink, if it was even possible, to do this with just scorpion and and AV. By saturday night the invisible creeps were doing 10k each time they came back from invis, and by sunday I don't know if even boosted scorpion would have been able to one-shot them.Boss events like these are why it's nice to still be in 4* land where roster based scaling meant they were only doing 3-4K.KGBAm I missing something? I though scaling for all boss event nodes was universal (even the side nodes after the first 3 refreshes). Do the side nodes key off of level? I had thought they were fixed like boss health (which is why it really really benefits weaker rosters to jump in early and maxmimize playing time before the side nodes are all level 400+ on Sunday).It's not an obstacle for my roster so much as time sink, but it would suck for 5* transitioners.They still scale off roster level. The last thing in the game that does. Side nodes for me never get higher than 320ish which is just below my roster level.This is why the Dark Avengers heroic boss event was so hard on 5* players because they were getting side nodes scaled for 5* champ character levels even though the limited characters were almost all far below that level (even the boosted champed 4*) minus the 3 5* characters. For me, it was a walk in the park with boosted 4* because they destroyed L320ish side nodes.They really need to look into fixing this if they are going with heroic events in the future. Ideally just scale side nodes based on available characters.KGB0 -
jsmjsmjsm00 said:If you deal less than 25% health in one attack doesn't that stop the stealthing?
Could you defeat them easily with 5 hits of 20%? (I didn't test this, but I assumed this was like 5* Black Panther)0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements