Waking Nightmare - Gorr Boss Event Information (7/20/22)
Comments
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Tony_Foot said:Bowgentle said:
I doubt I'm even the top 10%Nobody is saying you are that good. They are saying there are just that many people playing the game. jkBut seriously I would say most people that participate in forums or anything of that nature for this game are likely in the top 10%. Go and look at how many alliances there are and how many people in those that don't even have any characters in the +300 range let alone a single champ 5.Both me and my daughter play daily. I looked at our alliance scores in pvp. The difference between that gap of 700+ alliances is around a 1000 points. A single player can do that. I know a fair amount of people don't play pvp but still lots of very casual people playing the game.0 -
TheEyeDoctorsWife said:revskip said:Lack of difficulty on this is kind of a bummer. My steam account is breezing through round 4 in my very casual alliance using just the loaners. That account is a 2* transitioning to 3*. Seems way too easy.
My main account is one shotting everything including a turn one whipping of level 6 Gorr with a small cascade. I really liked the heroic much better than this. That said the extra rewards are nice and appreciated. But boss events should feel somewhat tough and have some kind of sense of accomplishment. This does not hit that mark.
I don’t even see damage reduction working . Days 3 and 4 if increased again will have people complaining the exact opposite
I'm not looking forward to seeing the invisible guys in SCL10. Shouldn't be a problem but if we get +500 versions of those guys hitting passively for 15-20k damage...
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Things certainly escalated fast with these shadow's levelling; I'm not in a fast alliance, so hope solo progression is still achievable by Sunday morning - these are chewing through heroes fast already.
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What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.0
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jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.0
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I don't like a goon having a turn 0 invis.1
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Dogface said:jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.0
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Dogface said:jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.2
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TheEyeDoctorsWife said:Dogface said:jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.0
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Dogface said:TheEyeDoctorsWife said:Dogface said:jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.0
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Those are not goons. They are 5* Black Panther.0
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They're bullies is what they are.
They're goons that you actually need to think about to fight. I love them.
#bringingpuzzlesbacktopuzzlequest4 -
TheRiddler said:But seriously I would say most people that participate in forums or anything of that nature for this game are likely in the top 10%. Go and look at how many alliances there are and how many people in those that don't even have any characters in the +300 range let alone a single champ 5.
I'd change top 10 for the word "interested", or "active", or "committed".
Under these 3 words, and taking some advice, anyone can champ all the 5*s, even more now.
Personally I'm doing the nodes in 1 minute plus another one for Gorr.
Next time perhaps I will enjoy the boss event, I hope.0 -
Dogface said:jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.Grocket/Polaris/Juggs works wonders too since Juggs hits them all with his AOE damage boosted by the strike tile damage whenever he makes a match (pretty much always due to his match damage boost). In addition to Carols Communicator, Lucky the Pizza Dog also gives true healing when your special tiles are matched. On this team put those healing supports on Juggs.KGB
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KGB said:Dogface said:jbtilley said:What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.Grocket/Polaris/Juggs works wonders too since Juggs hits them all with his AOE damage boosted by the strike tile damage whenever he makes a match (pretty much always due to his match damage boost). In addition to Carols Communicator, Lucky the Pizza Dog also gives true healing when your special tiles are matched. On this team put those healing supports on Juggs.KGB
They only work on heroes.
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Can someone that is in Round 8 please help? I am curious how many points a full clear will earn? Trying to figure out how close my alliance is to actually beating all rounds. Currently 2/5 through round 7.0
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45,317 in round 80
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Xception81 said:45,317 in round 80
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Anyone know which Event tokens did this Waking Nightmare PVE take its stash from? It is because as this is a new PVE Alliance event, I have already quite a few tokens in its vault when it start.
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I'm likely gonna miss out on full progression rewards for both personal and alliance tracks, only like half my alliance is active, and I spent like a full 24 hours plus in bed sick mid event unfortunately. Oh well. Still appreciate the regular boss events with solid rewards from the new devs. I also liked both the new style of no required characters we got this time around and the heroic reduced usable characters from the last one. Fun variation. Hope they keep it up.
Maybe we could get an alliance boss event with required characters like the standard boss events, then a harder heroic rerun of the event every month, plus an additional non alliance boss event for the new 5* of the month, where you can play solo, at your own pace, with any team of characters you want. Or we could choose from varied difficulty levels of each boss event to participate in, like an SCL for boss events sorta. No character requirements for SCL 1, required character nodes for SCL 2, heroic character restriction for SCL 3. You could eam better personal rewards for each progressive SCL, or just more points per node for the more difficult versions. That way the players who are down for increased difficulty get rewarded for their effort, but the players who don't like the restriction aren't forced to play the heroic version of the event to play it at all. Incentivize the players to take the challenge rather than require them to.1
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