entrailbucket said: I have zero idea what the game actually plays like for 3* or 4* players. None whatsoever. I'm loosely in touch with lower tier 5* players sort of, but a lot of them aren't great at explaining what exactly they see. I can guess but those are guesses. So much of this stuff is feel. The players I talk to every day, whose experiences I intuitively understand and share, have most or all of the 5* championed, and everything I say comes from that perspective.
Vhailorx said: bbigler said: Yellow Power: - Better damage reduction & hitting than Wanda’s repeater, but it requires a small amount of yellow AP to keep it going. This is also much better than Mr Sinister’s damage reduction & trap hits. This power is great and makes her playable, plus annoying on defense. Is it better than 5SW overall? it will reduce more damage for the first hit, so it has an advantage in one area for sure. But wanda's power very quickly ramps up to 80% DR and will apply to all incoming damage as long as the repeater survives, where as this DR is never goes above 50% and, without multiple casts, can only defend against 3 damage events. I'm not sure that wanda's is clearly superior at all times, I just don't know that I am comfortable declaring elektra the hands-down winner either. This is definitely the power I want to playtest with the most for elektra.
bbigler said: Yellow Power: - Better damage reduction & hitting than Wanda’s repeater, but it requires a small amount of yellow AP to keep it going. This is also much better than Mr Sinister’s damage reduction & trap hits. This power is great and makes her playable, plus annoying on defense.
ThaRoadWarrior said: You could run Valkyrie against her and flood the yellows with strikes to stop the traps. Of course Elektra will steal one of those per turn, but that's kind of trivial i think.
ThaRoadWarrior said: I'll be curious to see her in action, if AOE powers were still in vogue like they were before Wanda, I'd say using Electro to stack up that yellow in the background would be a good partner.
HoundofShadow said: Substituting Colossus with Electro would be cool to watch against iHulkoye because she helps you to gain 5 yellow aps.
entrailbucket said: I haven't been a 3* player since 3* were the top of the metagame. I've spent basically the last 8 years in the top 1-5%, only talking to other players in the top 1-5%. A lot of others here have similar experience. (Most other posters here are in the top 5% of all rosters in the game. If you have more than one champion 5* you definitely are.)
Thanos said: Sorry for the delay, was waiting for sim to open. Anyways, as expected her yellow is by far her best power. If you can keep it going it can do some decent damage. Red is something you'll fire when you eventually stumble into nine of them, this power could definitely use a buff. I'm not sure why it's only a two-turn stun when it should be at least three turns or priced cheaper. Purple is a dead power 75-80% of the time, I don't understand why they'd design a power that's useless most of the time. Overall I actually had more fun with her than I thought I would trying to keep her yellow train rolling. But that being said, she's a fun character to mess around with but I doubt she'll be shaking things up in PvP or PvE.https://www.youtube.com/watch?v=nRSHfWVTPPchttps://www.youtube.com/watch?v=SQsgSoLFS0c
Warbringa said: wymtime said: Warbringa said: Assuming her yellow works with any trap tiles, she may fit in nicely with JJ and/or Sinister. That could be a lot of passive AP gain with an enemy cascade for example and you will be only taking 50% damage from all sources which means many teams might skip you due to the grindy nature of such a team. If it only works with her trap tiles, then it isn't nearly as good of a power. Her red is ok and her purple at 10 AP seems very expensive. Does it start out assuming strikes is the default for the passive or does it do nothing until you fire the power once? Nice idea with the trap tiles but I think it will only be her trap tiles.still a 5,5,3 build for me. Red does good damage and with a 2 turn stun the CD tile can still be protected. Not great but also not bad. Yellow is self feeding, but that Purple is expensive and situational. I only point it out though because some powers do state specific trap tiles, whereas others do not. The correct reading if it only works with her trap tiles would be if there is a Shadow Dance Trap tile.... but it instead states simply a Trap tile. A character like Onslaught for example specifies his Astral Traps only on his power description so we shall see, whereas Sinister's state any friendly trap tile. I am guessing it won't work with any trap tile too but it would really breath life into trap tile characters if it did. I mean keeping yellow tiles on the board is easy with Switch, simply pick yellow for switches purple power. That is two very rough defensive skills. Throw in a good damage dealer there for a third like 5Pool, it could be a rough match.
wymtime said: Warbringa said: Assuming her yellow works with any trap tiles, she may fit in nicely with JJ and/or Sinister. That could be a lot of passive AP gain with an enemy cascade for example and you will be only taking 50% damage from all sources which means many teams might skip you due to the grindy nature of such a team. If it only works with her trap tiles, then it isn't nearly as good of a power. Her red is ok and her purple at 10 AP seems very expensive. Does it start out assuming strikes is the default for the passive or does it do nothing until you fire the power once? Nice idea with the trap tiles but I think it will only be her trap tiles.still a 5,5,3 build for me. Red does good damage and with a 2 turn stun the CD tile can still be protected. Not great but also not bad. Yellow is self feeding, but that Purple is expensive and situational.
Warbringa said: Assuming her yellow works with any trap tiles, she may fit in nicely with JJ and/or Sinister. That could be a lot of passive AP gain with an enemy cascade for example and you will be only taking 50% damage from all sources which means many teams might skip you due to the grindy nature of such a team. If it only works with her trap tiles, then it isn't nearly as good of a power. Her red is ok and her purple at 10 AP seems very expensive. Does it start out assuming strikes is the default for the passive or does it do nothing until you fire the power once?