***** Elektra (Woman Without Fear) *****
Comments
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Heimdall’s base red is comparable, but it can conditionally do about 60k if you have the right fortifications out. I since he has a self-accelerating power on blue, you can use that to reduce the cost by 3, or to double-accrue the red you need by fortifying a match 3 and then matching it for 6 total red. So it’s high AP cost has a big * at the end in my book.1
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entrailbucket said:I have zero idea what the game actually plays like for 3* or 4* players. None whatsoever.
I'm loosely in touch with lower tier 5* players sort of, but a lot of them aren't great at explaining what exactly they see. I can guess but those are guesses. So much of this stuff is feel. The players I talk to every day, whose experiences I intuitively understand and share, have most or all of the 5* championed, and everything I say comes from that perspective.0 -
I haven't been a 3* player since 3* were the top of the metagame. I've spent basically the last 8 years in the top 1-5%, only talking to other players in the top 1-5%. A lot of others here have similar experience. (Most other posters here are in the top 5% of all rosters in the game. If you have more than one champion 5* you definitely are.)
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Vhailorx said:bbigler said:Yellow Power:
- Better damage reduction & hitting than Wanda’s repeater, but it requires a small amount of yellow AP to keep it going. This is also much better than Mr Sinister’s damage reduction & trap hits. This power is great and makes her playable, plus annoying on defense.
Is it better than 5SW overall? it will reduce more damage for the first hit, so it has an advantage in one area for sure. But wanda's power very quickly ramps up to 80% DR and will apply to all incoming damage as long as the repeater survives, where as this DR is never goes above 50% and, without multiple casts, can only defend against 3 damage events. I'm not sure that wanda's is clearly superior at all times, I just don't know that I am comfortable declaring elektra the hands-down winner either. This is definitely the power I want to playtest with the most for elektra.For 1 - 3 consecutive hits, Elektra reduces more damage. It’s only with 4 or more hits that Wanda does better. Plus, if the AI is going to fire a power, it is usually the 1st hit of the turn, which Wanda doesn’t reduce.As for damage back, Elektra does 26K for 3 hits compared to Wanda’s 6K. Even with 4 or more hits, Wanda’s damage doesn’t come close.The 3rd aspect here is how often do these powers work? Wanda’s is a passive repeater that is always out, unless it gets matched away that turn. But you don’t need to chase a color to feed it. On defense, the player knows exactly where it is, so they can target it.Elektra’s trap tiles require steady yellow AP to keep them out all the time. They could last up to 3 turns, giving you time to match more Yellow. On defense, the player doesn’t know where they are, so it’s harder to match them away. Because these traps hit so hard, you force them to chase yellow.So which is better? The passive is free and weaker, but the active requires AP and is stronger. I guess it depends on your strategy. Perhaps they are equally good. There are ways to constantly get yellow, so that could be your winning strategy. Or just put them both on PVP defense duty.0 -
You could run Valkyrie against her and flood the yellows with strikes to stop the traps. Of course Elektra will steal one of those per turn, but that's kind of trivial i think.0
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ThaRoadWarrior said:You could run Valkyrie against her and flood the yellows with strikes to stop the traps. Of course Elektra will steal one of those per turn, but that's kind of trivial i think.0
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I'll be curious to see her in action, if AOE powers were still in vogue like they were before Wanda, I'd say using Electro to stack up that yellow in the background would be a good partner.0
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ThaRoadWarrior said:I'll be curious to see her in action, if AOE powers were still in vogue like they were before Wanda, I'd say using Electro to stack up that yellow in the background would be a good partner.2
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You can reduce Heimdall's red down to 3...
From a damage perspective if you factor in the conditionals, it is superior to Elektra's. They are not even comparable powers though. One is a stun with potential damage and the other is a direct damage ability.0 -
I think setting Wanda's purple to yellow isn't that good unless you want to ignore her damage buff. At least for me, I use her purple to buff damage, so I will stack up a lot of aps in that same colour before firing them. Since you would likely to keep firing Elektra's yellow every turn and it will trigger all trap tiles every turn, you won't be able to enjoy the buff.
If you want for some fun against iHulkoye while waiting for Elektra, you can use Demiurge with them. He will guarantee that everyone takes 1 damage even if Okoye has 30 tu.0 -
I wouldn't bother with SW in the Elektra/Electro (that team needs a name, I'm not typing that all day) team. Your damage reduction will be so high anyway that you're better off bringing an offense-first character.0
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Sorry for the delay, was waiting for sim to open. Anyways, as expected her yellow is by far her best power. If you can keep it going it can do some decent damage. Red is something you'll fire when you eventually stumble into nine of them, this power could definitely use a buff. I'm not sure why it's only a two-turn stun when it should be at least three turns or priced cheaper. Purple is a dead power 75-80% of the time, I don't understand why they'd design a power that's useless most of the time. Overall I actually had more fun with her than I thought I would trying to keep her yellow train rolling. But that being said, she's a fun character to mess around with but I doubt she'll be shaking things up in PvP or PvE.
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She stole R4G tiles at the start of the game.
Purple is her worst power, even as a passive. I thought it would reduce the strength every turn.
Substituting Colossus with Electro would be cool to watch against iHulkoye because she helps you to gain 5 yellow aps.0 -
HoundofShadow said:
Substituting Colossus with Electro would be cool to watch against iHulkoye because she helps you to gain 5 yellow aps.
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How does her purple interact with Colossus making enemy strikes? Not at all, or does it lift one?0
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How does her purple interact with Colossus making enemy strikes? Not at all, or does it lift one?
Her power states when THE ENEMY make a strike/protect/attack [default] tile.
So I imagine it wouldn't work on colossus' cast. Or when say Patch or Sabertooth make enemy specials.0 -
entrailbucket said:I haven't been a 3* player since 3* were the top of the metagame. I've spent basically the last 8 years in the top 1-5%, only talking to other players in the top 1-5%. A lot of others here have similar experience. (Most other posters here are in the top 5% of all rosters in the game. If you have more than one champion 5* you definitely are.)
How many champed 5* players do we think there are? I certainly feel there are more than I was expecting when I transitioned last year. It makes me wonder if the percentage might skew a bit higher than 5% (I have exactly zero data on this just to be clear).
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Thanos said:Sorry for the delay, was waiting for sim to open. Anyways, as expected her yellow is by far her best power. If you can keep it going it can do some decent damage. Red is something you'll fire when you eventually stumble into nine of them, this power could definitely use a buff. I'm not sure why it's only a two-turn stun when it should be at least three turns or priced cheaper. Purple is a dead power 75-80% of the time, I don't understand why they'd design a power that's useless most of the time. Overall I actually had more fun with her than I thought I would trying to keep her yellow train rolling. But that being said, she's a fun character to mess around with but I doubt she'll be shaking things up in PvP or PvE.
All I was looking for here were if her traps work with other trap makers, how many tiles she steals, and good partners (by the way, though obvious I wonder about half Thor fueling red/yellow) Really wish the purple passive stole three upon creation. That really hurts an already niche power that I thought would be her best. Cool to see her pair well with DD and sad that Sonar Strike is so much better that you opted to use it everytime (as it steals all AND stuns for cheaper over Elektras).
I really hope Matt gets a match damage buff so he can tank his strongest color (Yellow) over Elektra’s second strongest. That’d make that duo amazing as he can tank yellow and heal while she uses the yellow to protect him and do damage.8 -
I would expect it to do nothing as well, but it would be interesting to know for sure. That’s why I asked.0
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Warbringa said:wymtime said:Warbringa said:Assuming her yellow works with any trap tiles, she may fit in nicely with JJ and/or Sinister. That could be a lot of passive AP gain with an enemy cascade for example and you will be only taking 50% damage from all sources which means many teams might skip you due to the grindy nature of such a team. If it only works with her trap tiles, then it isn't nearly as good of a power. Her red is ok and her purple at 10 AP seems very expensive. Does it start out assuming strikes is the default for the passive or does it do nothing until you fire the power once?
still a 5,5,3 build for me. Red does good damage and with a 2 turn stun the CD tile can still be protected. Not great but also not bad. Yellow is self feeding, but that Purple is expensive and situational.
I mean keeping yellow tiles on the board is easy with Switch, simply pick yellow for switches purple power. That is two very rough defensive skills. Throw in a good damage dealer there for a third like 5Pool, it could be a rough match.0
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