***** Elektra (Woman Without Fear) *****
Comments
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HoundofShadow said:
And I'm surprised that 8ap is not considered expensive and 9 is expensive. Do some really min-max ap usage/gain as well? I end up with excess aps most of the time at the end of each match. What's the standard for cheap power nowadays? 8 or even fewer?
8 AP is still expensive but for the things it can do, it's a really good cost. Ghostpool only stuns for 1 turns and matching the cd for 2, still strategically you can stun 1 foe,swicht to another and match the cd: for 8 turns you can stun 2 foes on the same turn, plus the damage. That's a lot more interesting than a cd dealing just 20k in 2 turns that can damage or not, a lot on things can happen.
Also I really dislike powers which force the player to config on 5 for being decent.
SC is a meta character without any doubt. However if he was represented in a 5 points stadistics graphics his figure would be like a knife. It's a totally irregular character and that is his strenght and his flaw. Also his combo points which only a player can achieve. He is too unique to be compared with any other character. And also he doesn't help his partners, except being in front taking hits.0 -
Just to clear the air, I'm aware that SC is a meta. However, he won't be considered meta in certain contexts, and I have stated the specific contexts. As a matter of fact, I'm the one who's super hype about SC in his thread. So, I'm aware that he's meta.
My main point is using meta as a benchmark will result in most of the characters not measuring up to the benchmark of "good design".
Here's the backstory:
Over the years, the likes of Gambit, Thor, Okoye, Kitty, Apocalypse has twisted the perception of "good design". Because of how overpowered they are, a lot of new characters get compared to them, and a lot of them get crapped upon. It's because they can end matches much faster than your typical good characters.
Because of them, players dislike delayed power or repeater based power because they are slow. Thus, players have biases against cd/repeater based delayed powers. Likewise, other bad designs are unfortified tiles and >1 turn cd/repeaters, power with a lot of effects but deal low damage. Trap tiles are also considered not good design and many steer clear of trap tile based characters. Abigail is another bad design.
Also, the typical conversation goes like this when new characters' main powers shares the same colours as meta characters. For example,
Why I should i use x's red or yellow when Apocalypse/Okoye's yellow is superior or Apocalypse's red more superior?
I find that the problem with such comparison is that the role of new characters are almost always largely ignored.
Since majority of characters released did not replace meta from 2017 as new meta; therefore, what's the point of using meta as benchmark when majority are going to fail? Wouldn't it be more logical to compare characters of similar category, rather than use meta as a benchmark?
As for many cd/repeaters based damage, I think it's down to skill, if it's not deal to low risk tolerance. In a normal 3v3 fight in shield sim, the total hp is about 220k. Firing a red power immediately on the third turn won't win you matches immediately. In terms of dealing damage, a delayed 2-turn 20k damage won't be any more different than a direct 20k damage. However if her cd is placed on a random colour, then the risk increased by many fold because the probability gets increased greatly.
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As far as comparing new characters to the metas, it's a way for some to benchmark how good or bad new characters might be. If one meets or exceeds the meta floor great. But we shouldn't have so many characters crash through the meta floor landing miles below it.
Every new release doesn't have to be meta, we all agree on that. However there also doesn't need to be such a gaping chasm or drop-off between how good one newer character is over other recently released ones. That's on top of how much worse older characters already are compared to newer ones.
I'm not saying it's intentional at all, I personally feel the devs just aren't great at what they do lol. This game had some sort of vision years ago. However since then it's become a bull in a China shop and they have no idea how to reign things in and move forward with any consistency. Inconsistency is the only thing they are consistent at.
As far as Elektra or any other new 5*, they don't always have to be quite on par with said top metas to be good or useful. They should however be properly designed and tuned to do what they do well. They shouldn't be released with in some cases easily avoidable flaws that doom their functionality or fun from the get go.
The job they did with Elektra is middle of the pack for me. Her ability set has a decent fun factor to it. Her purple could be a bit cheaper. Red could have used and extra turn of stun IMO, also would prefer the damage up front and not tied to a countdown tile. Or maybe they could've added a component to her countdown tile that each turn it steals or generates a purple AP. A few tweaks like that would have made her quite a bit better I feel.0 -
It's hard to find a player more hyped for SC than me, look at his thread, I broke a hoard the first hours he appeared, and I recorded many videos. After finally watching the film I wonder why they design him like this , being just a martial artist with a mistical weapon( except if he fires his kameha- ring which, of course, it doesn't appear in the game. Even he got his rings at once, not gaining them one after another, or at least 5 of them at once).
The reason apocalypse red is so good it's because is cheap and it's multi hit and it can be boosted by him, SW, or strike tiles, or all of that together. Its hard to find a better red power.0 -
Let's make the most annoying team possible with Elektra..
Elektra, Wanda and Sersei?
Use Wandas pink to make yellows appear more often.
Use Sersei's pink to make black or blues appear less often?
Match as many yellows as you can and use traps and laugh as your opponents kill themselves against Wanda's repeater tile.
Any other suggestions? I wanted to maybe use Odin as a jump in front character, but not sure how he'd react with Elektra traps reducing incoming damage (maybe lesser than the jump threshhold).0 -
If you clog all the yellow, Iceman will still reduce damage but not create a CD for himself. Maybe put Doom in the middle to further skim AP when enemies make a yellow trap match?1
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Apocalypse power are good even though his repeaters are 2 turns. It's because he has 3 backup to maintain his power boost. Let's imagine his power buff is based on the number of repeaters on the board capped at 4 each. For example his 9k buff is split among 4 repeaters at 2.25k each. I believe his rating will get a downgrade because of this.Yeah. If you made apoc's powers worse, his community rating would go down. You cracked the secret code!
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Nobody is saying Elektra has no use, or that she's awful or has no merit. I think she's fine! I'll definitely use her when she's boosted. I am not overlooking her particular strengths.
But to say it's unfair to compare her to the good characters makes no sense at all. They both have five stars. They both have the same draw rate in legendary tokens. The game is telling players that they should be compared!0 -
@entrailbucket
The show is over: episode 3, coming to you 8 March 2022.
For now, how do you plan to use Elektra? What powers are you going to focus on?
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I posted that on page 1, before some people started making the same old tired arguments about a secret special class of unmarked characters that are purposely better than everyone else.
It's only worth considering how you'd use her when she's boosted. When boosted, her yellow will hit like a truck. I wouldn't bother stacking it with the overpowered defensive stuff because 50% of 1 damage is still 1 damage.
Her red will play because it's a 5* stun, and even the worst 5* stuns are playable.
I don't see any particular value on her purple -- it's a counter play to a strike tile metagame that doesn't exist at the 5* tier. It'd be fun to get it off against Beta Ray Bill, but how are you realistically going to get to 10 purple before he feeds himself to 6 blue? It's probably playable against certain PvE goons. Stealing Maggia Muscle strikes is fun!0 -
Everyone, don’t have such a limited perspective based on your level of play! If you already champed the older meta characters, then Elektra may not add much to your existing play. BUT if you don’t have them, then Elektra can be useful. What really matters is when you started champing 5*s. The “goodness” of Elektra is completely subjective based upon your current roster.
If you started champing 5*s in 2020, then feel free to compare her to every 5* since then, like Apocalypse.
If you started champing 5*s in 2021, then feel free to compare her to every 5* since then, like Wanda.If you just recently started champing 5*s, like me, then compare her to those recent 5*s, like Gamora.
==================================I wish the conversations about new 5*s would go like this:
She’s not bad but I don’t need her
OR
She might work with my other 5* champs
OR
She’s better than any of the 5*s I have so far
Instead, we get narrow-minded comments like “She’s trash because my other characters are better”. She may be trash for you but gold to someone else. Have you considered that? Have you forgotten how difficult it is to champ Classic 5*s?1 -
Of course it's subjective! I can only comment on characters from my perspective, because I don't play the game at any other tier. That should go without saying though. Anyone who says a character is trash is saying they're trash *for them*, and they're right.
This is also why we desperately need regular commenters who aren't elder-game 5* players.0 -
entrailbucket said:Of course it's subjective! I can only comment on characters from my perspective, because I don't play the game at any other tier. That should go without saying though. Anyone who says a character is trash is saying they're trash *for them*, and they're right.
This is also why we desperately need regular commenters who aren't elder-game 5* players.
It's almost as if comparisons between players at different stages of the game could use some objective measure of effectiveness as a foundation upon which to ground discussions about characters. Perhaps some sort of second order analysis about the game of playing the game of MPQ. . .
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I just don't get why anyone feels like they have to defend these characters. Who cares about someone's subjective evaluation, especially if you think they're wrong?
If Elektra is gold to you then play her and have fun playing her.
If you want to argue about objective measures then those arguments have objective answers. If you make a subjective argument (like "I like Elektra because she has the coolest costume") no one can objectively dispute that.1 -
entrailbucket said:I just don't get why anyone feels like they have to defend these characters. Who cares about someone's subjective evaluation, especially if you think they're wrong?
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We can compare Elektra this way by going back through the 5*s in the past 2 yrs….but no 2 powers are identical, so this is a rough comparison…
Red Power:
- weaker than Gamora & Killmonger’s Red
- similar strength to Ronan, Apocalypse, Deadpool, Heimdall & Havok’s Red
- stronger than Ultron, Odin & Cyclops’ Red
- BUT….all of the above red powers deal damage instantly and not through a CD tile.- BUT….this is a Red stun, which is rare and most comparable to Deadpool’s Red
- A cognizant player would play Elektra’s Red at the right moment, when there’s no red matches or just 1 enemy left. This reduces it’s utility, so I rate this as slightly below average.
Yellow Power:
- Better damage reduction & hitting than Wanda’s repeater, but it requires a small amount of yellow AP to keep it going. This is also much better than Mr Sinister’s damage reduction & trap hits. This power is great and makes her playable, plus annoying on defense.
Purple power & passive:
- A unique power to steal specials and much better than Magneto’s or Daken’s powers of converting enemy specials to friendly ones. Paying 10 purple to switch it from strikes to attacks or protects is not very playable. It’s a niche power, but can counter the strikes created by Sersi, Ultron, Electro, Knull, Magneto, Daken, Daredevil, OML & some PVE characters as well.0 -
entrailbucket said:Of course it's subjective! I can only comment on characters from my perspective, because I don't play the game at any other tier. That should go without saying though. Anyone who says a character is trash is saying they're trash *for them*, and they're right.
This is also why we desperately need regular commenters who aren't elder-game 5* players.0 -
I have zero idea what the game actually plays like for 3* or 4* players. None whatsoever.
I'm loosely in touch with lower tier 5* players sort of, but a lot of them aren't great at explaining what exactly they see. I can guess but those are guesses. So much of this stuff is feel. The players I talk to every day, whose experiences I intuitively understand and share, have most or all of the 5* championed, and everything I say comes from that perspective.0 -
bbigler said:Yellow Power:
- Better damage reduction & hitting than Wanda’s repeater, but it requires a small amount of yellow AP to keep it going. This is also much better than Mr Sinister’s damage reduction & trap hits. This power is great and makes her playable, plus annoying on defense.
Is it better than 5SW overall? it will reduce more damage for the first hit, so it has an advantage in one area for sure. But wanda's power very quickly ramps up to 80% DR and will apply to all incoming damage as long as the repeater survives, where as this DR is never goes above 50% and, without multiple casts, can only defend against 3 damage events. I'm not sure that wanda's is clearly superior at all times, I just don't know that I am comfortable declaring elektra the hands-down winner either. This is definitely the power I want to playtest with the most for elektra.
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Heimdall’s base red is comparable, but it can conditionally do about 60k if you have the right fortifications out. I since he has a self-accelerating power on blue, you can use that to reduce the cost by 3, or to double-accrue the red you need by fortifying a match 3 and then matching it for 6 total red. So it’s high AP cost has a big * at the end in my book.1
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