Bad said: hothie said: Okay, I'll make a suggestion in the form of a question.Seeing as how a player's success (or irritation level) in the Puzzle Gauntlet is normally very dependent upon the characters they have, and at what levels those characters are, should the Puzzle Gauntlets have an SCL? I always advocated for difficulty levels in any gauntlet. Then no one would be forced to play the same game as others,or if they play a level too hard it would be on their own.I 'd be really happy with that as generally I want harder challenges than the ones released.That would require a bit more effort designing the gauntlet, though.
hothie said: Okay, I'll make a suggestion in the form of a question.Seeing as how a player's success (or irritation level) in the Puzzle Gauntlet is normally very dependent upon the characters they have, and at what levels those characters are, should the Puzzle Gauntlets have an SCL?
Bad said: Anyone can spit negative criticism. Im already seeing how many suggestions you are making for next puzzle, given that this one is not of the taste of everyone. Puzzle gauntlet still has not repeated any mechanism: great originality. And support tokens are the most valued rewards in game. Dont you like it? Then dont play it.No one would expect the most valued reward will be spammed as Xmas presents.
entrailbucket said:Does every single fight/event in the game have to be trivial? Does everything have to be for everyone? Can't they occasionally offer a difficult event with bad rewards for the people who appreciate difficult fights?
shardwick said: Srheer0 said: If anyone has a foolproof way of doing the far right node where you have to use one of the featured characters to create a column of strikes vs D3ken and Mantis please share.Tried it once with m3gs, hoping that by destroying the TUP tiles and shuffling the blues it would give me some success. Nope.Tried it 7 or so times with Silk. Killed the enemy team about 5 times and silk died twice. Each time the win condition gets near to happening, there is either a (fortified) web tile in the way from me firing blue power or a TUP tile is in the way. Or some of the strike tiles have to be matched.Frustrating me no end. I have even tried saving up 21+ blue ap to fire the power enough times. And again nope. No luck. Use Karnak (3/5/5). Go in with boosted red ap and two Polaris team-ups. Collect 20 red and 14 team-up ap. By the time that you have enough ap there should be at least one column with a decent amount of strikes in it. Use his red power twice to clear out any team-up and basic tiles in that column. Also, a tip would be to avoid trying this on a column that has a lot of one color in it so you don't risk making a match in that color when you remove the non-strike tiles like (green strike, green strike, team-up tile, green strike). Finally, you then use the Polaris team-ups and it should fill up the remaining tiles with strikes to get you the win.
Srheer0 said: If anyone has a foolproof way of doing the far right node where you have to use one of the featured characters to create a column of strikes vs D3ken and Mantis please share.Tried it once with m3gs, hoping that by destroying the TUP tiles and shuffling the blues it would give me some success. Nope.Tried it 7 or so times with Silk. Killed the enemy team about 5 times and silk died twice. Each time the win condition gets near to happening, there is either a (fortified) web tile in the way from me firing blue power or a TUP tile is in the way. Or some of the strike tiles have to be matched.Frustrating me no end. I have even tried saving up 21+ blue ap to fire the power enough times. And again nope. No luck.
hothie said: Seeing as how a player's success (or irritation level) in the Puzzle Gauntlet is normally very dependent upon the characters they have, and at what levels those characters are, should the Puzzle Gauntlets have an SCL? Players with a wider roster of characters that are effective for completing the Gauntlet's challenges have a much higher chance of success than those who are still in the process of building their rosters. Perhaps the level of difficulty in completing the challenges can be altered to specific SCL levels, which are traditionally based upon a player's SHIELD ranking.
Rhipf said: hothie said: Seeing as how a player's success (or irritation level) in the Puzzle Gauntlet is normally very dependent upon the characters they have, and at what levels those characters are, should the Puzzle Gauntlets have an SCL? Players with a wider roster of characters that are effective for completing the Gauntlet's challenges have a much higher chance of success than those who are still in the process of building their rosters. Perhaps the level of difficulty in completing the challenges can be altered to specific SCL levels, which are traditionally based upon a player's SHIELD ranking. The problem with this is the same problem that SCL based on SHIELD level has in other parts of the game. SHIELD level has no direct correlation to how good your roster is. You can have a very high SHIELD level and a very low level roster. As in PvP you can be forced to play in SCL 8 or above (based on a high SHIELD level) and yet your roster could be loaded with nothing better than maxed 2* characters (for that matter you could also just have 1* characters). I have no idea how they could implement it but SCLs based on your actual roster strength would be much better. I guess there is already MMR in the game so maybe base SCL on that instead?
entrailbucket said: Basically almost everything players dislike about the game is the fault of other players exploiting a flaw that had to be patched, so if you don't like the way things are, blame other players.That matchmaking system everyone hates? When the game debuted, PvP matchmaking was done by overall win/loss record. Players very quickly figured out that if you lose a match when at 0 points, you don't lose any points. So we'd lose 1000 matches from zero to tank our win percentage below 1% so we'd see 1* players, then every time difficult opponents showed up we'd lose another few hundred fights.