R226 UI Update: Main Menu (Updated 4/28/21)
Comments
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It looks fresh and modern. It doesnt have any impact on the game but to make it seeming less 7 years old.
Access to recruited covers and collecting daily milestone can be quicker now.
Thanks for the effort on improving it.1 -
After playing with the new layout I mostly like it. I would like to add my voice to requesting an easy way to flip back and forth from the PvE to the PvP. Frankly, the supports tab is a waste of space where it is. I rarely look at supports as there is no good way to acquire them outside the monthly puzzle, so they very rarely change. Access to the support could be moved to the roster page, with that spot being used for the flip purposes. Just my opinion2
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The good:
looks good. Much updated look clean and fresh. I didn’t realize how outdated the main screen was until this update came.
shortcuts: I like the shortcuts to my vine, to a featured event (when it is what I want to go to).
updated milestones always like free stuff.
bad taking forever to go from story mode to versus and vise verse.Screen is a little crowded on Mobil.
I hope the UI updates are done for a while and we can get some balance changes going forward0 -
I agree about supports - because they have been mostly static on my roster for over a year or more, I nearly never open that tab. Making it more (or keeping it as) prominent isn't going to change that player behavior on my part, because I've long since attached them to whoever and then forgotten about where they are.IceIX said:[...]
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Then with relatively equal size priority you have Story and Versus, with Story taking the upper position implying they expect we're wanting to go first to that one. Then you have the big Quest In Progress section which tells you Quests exist and I guess whichever you are closest to completing, though of course we've seen that some people who are saving the rewards strategically are having some near-miss collection moments since it's not user definiable which quest we actually care about right now. Then in the bottom right, arguably the position of least priority we have a featured store offer that jumps you to the store. Then you have the Resupply and VIP buttons that are straddling the jump, which is an invitation to scroll down, and then at the very bottom we have the old prologue now called Campaign, which is a fine spot for it for anyone who's been playing more than a couple weeks, but I'm curious what happens on a brand new download there, since that's where you have to spend your time grinding for a bit.
That leaves us with the lower nav bar, which has a very high priority placed on jumping to the stores, which is fine, we spend a lot of time there, and then equal priority given to Supports/Roster/Alliance/Quests. I think this lower nav is good in how it's layed out, and it does give us now the opporutnity to engage with quest claiming from within an event, which is nice as long as you have open quests to claim (for me I'm down to nearly all daily quests, but that's almost certainly atypical for the bulk of players). I do wish that this persistent nav bar let us swap between story and versus, becuase it's pretty common for me to wrap up one and move to the other. Maybe not from within a story sub, but certainly from the story or versus hubs themselves. So it seems we've made a tradeoff on click count where we used to have to click back twice to engage with claiming quest rewards but could tab between Versus and Story from anywhere to the reverse of that, which I think is lateral at best, but marginally less good as an experience.
I will say putting in that folder on the main hub as a visual metaphor for my vine of collectable rewards and naming it Inbox is not the icon I'd have chosen. When you go to the alliance tab, it has a file folder visual metaphor on it with tabs between chat, details of your own alliance, and a search to others, and the idea of "inbox" tells me I should be expecting communications from somebody - either the devs or my alliance mates or something.7 -
Something this new UI has been moving towards with these screen overhauls seems to be "hollow" buttons that have a glow when you click them. It's been the best practice standard on mobile stuff for awhile now that when you click a button, it should expand under your finger to make it very clear what you've clicked on, because unlike a pixel-accurate mouse pointer, you've just covered the screen with your finger. The old UI did this in some places on some buttons and not others, and the new standardization pass seems to be doing away with it - which is at least uniform behavior. I continue to feel that the older yellow buttons with clear words in them telling you what they did were "better" buttons for legibility, but I totally understand that shifting over to icons, assuming they really are universal, saves you the headache of localizing the text.2
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Finally hit me, it reminds me of the old Windows phone tiles. Unfortunately we cant move, resize, or delete tiles. I too think the inbox/naming is a little confusing. I see inbox and think of how other games send rewards messages to players, not covers I have on the vine that I could already see in the roster screen. The Quest in Progress needs to have it's "claim" button removed or move the quests tab from the bottom row to this spot.
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Apropos of nothing, I loved the Windows Metro design language. it's super clean and well thought out, and they published the style guide to everyone who was making apps for that ecosystem.
https://www.slideshare.net/davidwkchen/metro-ui-interaction-design-guidelines-microsoft-techdays-2011
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I will state a positive here. Being able to toggle back and forth between DDQ and Milestones so I can keep track of how many purple matches I have to still make is a lot easier!1
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Why are there a bunch of different shapes and sizes, does d3 have a thing against symmetry? It's like a gamecube controller exploded and turned into mpq UI.1
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It feels like they took inspiration from other existing Marvel mobile games. They have the same colour motif and design concept.
Not sure if I'm allowed to mention names but one is a vs game and another is a 5-member turn-based rpg.0 -
I think it's fine. I believe you are referring to Marvel StrIke Force and MCOC. I remember when MSF first came out, a handful of players were happy to jump to that game, believing that grass is greener on the other side. I'm not sure how many stayed with MSF, and how many came back MPQ.
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Fine with the changes overall, it does feel a bit more modern and hiding the prologue away is a nice touch.A few people here and online have requested a quicker way to cycle between PVP and PVE sections. Since both only use horizontal scrolling me suggestion would be to make swipe up/down take you to the other page thus giving a single action instead of two.0
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HoundofShadow said:I think it's fine. I believe you are referring to Marvel StrIke Force and MCOC. I remember when MSF first came out, a handful of players were happy to jump to that game, believing that grass is greener on the other side. I'm not sure how many stayed with MSF, and how many came back MPQ.0
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My thoughts:
- The overall aesthetic is appealing.
- Please stop calling it an "inbox" unless it's going to be used for more than covers. Instead, call it a training center or something.
- A bit weird to navigate at first, but I got used to it faster than expected.
- The update to missions is a welcomed touch.
- Allow players to tap on the new character at the top of the screen to open up a pop-up window with info on the character. The same pop-up window used when the character is first introduced would be perfect for this.
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I don’t know if the developers are still following this thread, but I have a quick QOL request. On the “Quests” portion of the main hub would it be possible to code it so we claim the daily rewards before the milestone rewards? This makes sense for two reasons.1) They expire. Just like the “featured event” and “featured deal” usually show the ones quickest to expire, the claim quests should show the rewards quickest to expire too.2) A lot of folks (myself included) save milestone rewards that give shards for a rainy day and don’t want to accidentally click “claim” on the main hub. I actually have two of the newer milestone quests unclaimed just in case I accidentally click that button, it will give me some iso or HP instead of harvesting shards I don’t intend to use yet.2
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In the same vein, I'd like to request a "claim all" button on the main page that allows players to collect all currently earned milestone rewards without having to dig around the milestones page and press "claim" on all of them.1
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It looks awesome, very colourful and modern! Loving the game so far0
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I wonder if we'll get a thread about the new update - looks like a few new UI changes came along with the updated milestone reward caps. The little white ring is now gone on the "how many tokens you have to caim" circles I noticed; I think that one loses contrast against the yellow claim buttons so it's not something I feel is an improvement just yet.0
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The numbers of tokens to be claimed under "Recruit" which used to be white font against grey background with gold border around has been changed to white font against red background.
What other changes did you notice?0
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