IceIX said:Hearts of DarknessStarts: February 11th, 7 amEnds: February 15th, 2amCyclops (Phoenix Five) in placement rewards
Starts: February 11th, 7 am
Ends: February 15th, 2am
Cyclops (Phoenix Five) in placement rewards
Starts: February 11th, 8pm
Ends: February 15th, 3am
Cyclops (Phoenix Five) as a placement reward
skittledaddy said: Confirmation by Dev on Discord - 5Cyke's Yellow does stack, Up to 300% total match damage increase.
Polares said: Blackstone said: Tiger_Wong said: Magneto’s TIME TO SHINE! Well... You could use Magneto's blue to simultaneously send him airborne and create a few yellow tiles...Then, use those yellow to quickly collect AP... To use to send Carol airborne...Thus, leaving Cyclops alone and ready to use his black...Boom... New meta. You mean ready to start collecting 13 black AP and some team up tiles. Lets hope we can get them before Magneto and Carol come back :PPS: I know you were joking, but man I am really salty with this release...
Blackstone said: Tiger_Wong said: Magneto’s TIME TO SHINE! Well... You could use Magneto's blue to simultaneously send him airborne and create a few yellow tiles...Then, use those yellow to quickly collect AP... To use to send Carol airborne...Thus, leaving Cyclops alone and ready to use his black...Boom... New meta.
Tiger_Wong said: Magneto’s TIME TO SHINE!
HoundofShadow said: I think it should be more than 300% if you fire it 4 times. Assuming match damage is 1000,Fire first time: 1000*1.75 = 1750Fire second time: 1750*1.75= 3062.5Therefore, fire 4th time: 1000*1.75^4=9378.90 .... Unless they code it in such a way that it remembers only the base damage at the start of the game. Then your calculation would be:Fire the 1st time: 1000*75%= 750 Fire the 4th time: 1000 + (750*4) = 4000
HoundofShadow said: I think it should be more than 300% if you fire it 4 times. Assuming match damage is 1000,Fire first time: 1000*1.75 = 1750Fire second time: 1750*1.75= 3062.5Therefore, fire 4th time: 1000*1.75^4=9378.90 .... Unless they code it in such a way that it remembers only the base damage at the start of the game. Then your calculation would be:Fire the 1st time: 1000*75%= 750 Fire the 4th time: 1000 + (750*4) = 4000As you can see, the difference in match damage is huge: 9378 vs 4000, depending on how it calculates the increase, and I'm using only 1000 match damage for easier calculation. Typical 5* match damage is between 2500 to 2800 nowadays.