Next Character Release Announcement (5/7/20 Release)

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  • Projectus2501
    Projectus2501 Posts: 218 Tile Toppler
    JHawkInc said:
    I mean, that's how free to play games work.

    Set a goal that players can achieve through great time and effort, and allow them to spend money to bypass that.
    Yeah.. But have you noticed that in this particular game, even if you spend thousands of dollars you still spend a great deal of time and effort in the game? I mean pve and pvp are really hard even for a paying customer. That confuses me a bit.. 
  • Projectus2501
    Projectus2501 Posts: 218 Tile Toppler
    bluewolf said:
    This is kind of off topic to me, although ostensibly ties back to the accelerated 5* release plan in general.

    I was thinking about stays in Latests....Havok is going to certainly be the shortest one ever at 10 weeks.  Assuming we continue forwards with 4/5/4/5 releases iHulk and Yelena will also have 10 weeks.  If they stick in 2 4's after Poccy, then go forward with alternating 4/5 again, then they will have 12 weeks which IS the "new normal", at least for now.

    It is unfortunate that the devs have ramped up the pressure and are causing so many to question their continued engagement with the game.
    Yep, and who will remember havoc in a couple of months?  That also confuses me. 90% of the top content devs rush to throw in the game are useless due to some meta chars. Not that havoc is bad... 
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    bluewolf said:
    This is kind of off topic to me, although ostensibly ties back to the accelerated 5* release plan in general.

    I was thinking about stays in Latests....Havok is going to certainly be the shortest one ever at 10 weeks.  Assuming we continue forwards with 4/5/4/5 releases iHulk and Yelena will also have 10 weeks.  If they stick in 2 4's after Poccy, then go forward with alternating 4/5 again, then they will have 12 weeks which IS the "new normal", at least for now.

    It is unfortunate that the devs have ramped up the pressure and are causing so many to question their continued engagement with the game.
    It's true, but I also think people will eventually adjust. Progress in the this game is both absolute and relative. In absolute terms, your roster is always progressing because you add a cover here or there and levels that can never be taken away. In relative terms, if everyone is facing a faster release schedule, then everyone has the same problem with catching up and no one gets ahead. In reality, maybe some of the F2P's won't be able to cover every 5* at that pace, while those buying CP can. But the pressure is relative.

    I think CL10 is a good example of this. It's a lot harder, but it's a lot harder for everyone. So even though clears take longer, less people are doing ideal clears, so you're rank basically stayed the same. Optimizing clears and the speed of those clears only separates the top top ranks. For everyone else, it's a matter of how many times they're willing to throw their rosters at that green node.
  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    Polares said:
    wymtime said:
    The idea that people can guarantee they will get a fully cover latest 5 by  essentially hording for a bit is something that always blew my mind.
    "hoarding for a bit" is like....9 months to a year of your actual real life through at a not insignificant amount of daily play? Obviously people do it, but man this game demands a commitment, doesn't it?
    I pulled my hoard of 381 pulls when IHulk went into packs.  I am currently sitting on 150 pulls now.  I will continue to hoard till Apocalypse goes into packs and I think I should have 250-300 pulls but then.  


    But you are a VERY committed player, I dont think you can expect the same results for most players (you most probably don't). So in this case "it can be done", doesn't mean that it is achievable for most players.

    I am closer to the 9 months than to your results. I probably need around 5-6 months to get the 250 pulls, and I usually need to use what I get from the pulls to finish the 3 chars on Latest, but in general I am not very lucky with my pulls (being the only exception last time I pulled for X and BRB, as all my pulls were for those two and not Carnage).

    In the past this meant that I had to give up a couple of 5s in every cycle. Sadly with the new release rate it might mean I have to give up on 5 or 6 5s in every cycle (!!!!).
    2 things.  First I don’t agree with the devs in releasing 5* back to back.  I also don’t agree with the 4,5,4,5 release schedule.  My thought is if they want a 4,5,4,5 release schedule they should release a character every 3 weeks instead of every 2.  This way a 5* goes into latest every 6 weeks instead of 4.

    2nd the game does have the resources for competitive to semi competitive players to get the latest 5*.  As I posted before I am not a top 10 player.  I typically get top 50 sometimes top 20 in PVE and I play PVP to 1200 then shield out.  I know players who can keep up by playing cl9 PVE super essential and getting top 10.  

    I do sympathize with players who cannot keep up with the release schedule and still play competitively.  What I don’t sympathize with is if players play super casually and complain about not being able to keep up.  The reason why is this.  If someone plays super casually and can champ each 5* as it comes out what would my roster look like???  I would go from a 450-470 5* player o a 500+ 5* player. There would be way to many resources in the game and currently I have to say they are close the the right amount of resources achievable in the game.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    They are releasing faster, of course. Now I think the char avaluability is not so fast. Ihulk was available after a month, I think. 
    If I recall it right that time when there were oboro, ice and X was eternal. Or so I thought. I dont like so much time I was waiting for oboro exit and I waited a lot.
    And for doing calculations I think we have been favored as it is now. Im meaning that, accidentally or not, the apocalypse finally is here(pun intended), and any mpq player already has thought what is going to do, if hoarding or not, and when. 
    Finally, have the resources increased? Right now apocalypse shards are on 2 consecutives pve and I think 2 pvp. And with a lot of succes I should say.

  • PinkoMcFlyToo
    PinkoMcFlyToo Posts: 49 Just Dropped In
    Based on the Apocalypse character thread, it appears they are also shortening the CP Release store by a day compared to the last 3 characters under this heightened release schedule.
    These CP stores have been running 5 days, Thursday through 11:59 Monday (EST).
    Now for Apocalypse,the special legendary store is listed as a 4 day (May 14-17).
    Accident or another decided short-changing from the devs.
    With Sinister set to leave the Latest store on the 18th, are they purposely ending this store a day earlier so people cannot pull for Havok and then spend leftover CP on this special store?
    And yes I am well aware that's how the legendary stores were when tied to boss events in the past, but why change it back now?
  • Kletvar
    Kletvar Posts: 94 Match Maker
    Oh, WOW. The alliance event unsurprisingly has the same rewards it had before "re-evaluation". Who would've thought, right ? The devs are screwing us right left and center and there is ZERO real response from the player base.
    Super disappointed   :(
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    edited May 2020

    There are 3* shards in the personal rewards table.  That's new, right?

    I agree that the rewards are going to look less desirable to a larger proportion of players after the doubling of 4* rewards to a large number of players in regular PVE.

  • argle_bargle
    argle_bargle Posts: 88 Match Maker
    I was really hoping for some scaling for the individual rewards.
  • St_Bernadus
    St_Bernadus Posts: 637 Critical Contributor
    jamesh said:

    There are 3* shards in the personal rewards table.  That's new, right?

    I agree that the rewards are going to look less desirable to a larger proportion of players after the doubling of 4* rewards to a large number of players in regular PVE.

    The Deadpool shards are new. Did anyone do a side by side comparison of the rewards with last time this ran? 30 HP seems like a reduction but then it always was pretty underwhelming.

    I think the boss event rewards always were a little weak, other than covers and the LLs (or equivalent) at the end. Perhaps they look even weaker now in contrast to CL10 rewards. But for me, I quite appreciate a break from the CL10 treadmill.
  • Ugh
    Ugh Posts: 83 Match Maker
    Kletvar said:
    Oh, WOW. The alliance event unsurprisingly has the same rewards it had before "re-evaluation". Who would've thought, right ? The devs are screwing us right left and center and there is ZERO real response from the player base.
    Super disappointed   :(
    Quiting is a response
  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    jamesh said:

    There are 3* shards in the personal rewards table.  That's new, right?

    I agree that the rewards are going to look less desirable to a larger proportion of players after the doubling of 4* rewards to a large number of players in regular PVE.

    The Deadpool shards are new. Did anyone do a side by side comparison of the rewards with last time this ran? 30 HP seems like a reduction but then it always was pretty underwhelming.

    I think the boss event rewards always were a little weak, other than covers and the LLs (or equivalent) at the end. Perhaps they look even weaker now in contrast to CL10 rewards. But for me, I quite appreciate a break from the CL10 treadmill.
    We are getting 20 less HP than the old boss events and getting 150 shards for a 3*, so half a cover more than the old rewards. 

    To be somewhat fair to the devs, the boss events are more generous to the community over normal pve.  Players who can’t access higher scls can end up with better rewards if in an alliance with better players.  So as a whole we get more high end covers in player hands vs normal pves (I assume).  

    Of course, for players who have been playing in 9 and 10 it’s basically a step down in rewards, but also requires less overall play. 

    I do wish this seemed more like something they had worked on to improve. It feels anticlimactic after the long delay from the last boss event. 
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,455 Chairperson of the Boards
    These only result in better rewards if you're in a good alliance. These events are decidedly a step down for me since our alliance on it's best day has only ever hit the second 4* cover in one of them.
  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    These only result in better rewards if you're in a good alliance. These events are decidedly a step down for me since our alliance on it's best day has only ever hit the second 4* cover in one of them.
    Cue the normal response “get a new alliance”.  😉

    Even with that low bar being met the question is how many players in your alliance, in a typical pve, get ANY 4* covers. 

    Is an alliance event more generous for some of them, at least?  

    If you hit personal progression and clear Round 5, that’s at least 2 4’s, and a 4/5 from the token. Seems pretty good if you stop playing once you hit it. 
  • Tony_Foot
    Tony_Foot Posts: 1,814 Chairperson of the Boards
    edited May 2020
    Boss events are boring but you all complained you all wanted them back because you like time off from the grind. Normally you were getting a boss event per month, now you get one you moan you’re losing out on CL10 rewards.

    You know, CL10 you all moan takes too long and you want a break from.

    So what you really want is CL10 rewards for not playing the game. Yeah they made a mistake on the rewards but you haven’t actually lost anything compared to the norm and any time I said boss events were boring and over in 36 hours I was told to think of the little guy who needs these 4* covers. Well right back at you forum.

    Lets rejoice in not playing the game and hurrah for the little guys and his much needed 4* covers.


  • krakenoon
    krakenoon Posts: 355 Mover and Shaker
    I’m one of those little guys and if my alliance can get all of the Karnak covers, I can champ him. So.... yay!

    A break from the crazy MPQ schedule I’ve been on as of recent? Double yay.

    Now, not getting enough CP for meaningful pulls before Hulk leaves latest? Boo might be a little strong, but definitely NOT yay.
  • Daredevil217
    Daredevil217 Posts: 3,966 Chairperson of the Boards
    Tony_Foot said:
    Boss events are boring but you all complained you all wanted them back because you like time off from the grind. Normally you were getting a boss event per month, now you get one you moan you’re losing out on CL10 rewards.

    You know, CL10 you all moan takes too long and you want a break from.

    So what you really want is CL10 rewards for not playing the game. Yeah they made a mistake on the rewards but you haven’t actually lost anything compared to the norm and any time I said boss events were boring and over in 36 hours I was told to think of the little guy who needs these 4* covers. Well right back at you forum.

    Lets rejoice in not playing the game and hurrah for the little guys and his much needed 4* covers.


    Who exactly is this in response to?