Next Character Release Announcement (5/7/20 Release)

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Comments

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    It seems people dont know what is a gacha game. It is not posible to own all 5* if not spending as you are talking above. So its needed to be clear about it: players will not have all 5* champed. Now, if one 5* is just the one that feels great for your playgame or your team, then playing hard on scl10 will give you about 5 covers. Fixing that character as favorite and still playing hard will give you more covers. Upgrading skills with 720 cps will improve him further.
    On the other hand in the case of 4* in about a month I am able to champ each one.
    But without characters a gacha game is dead. The right behaviour of game fans is to say thanks for those good characters. 
    And to play more. And to be strong for to play on scl10 if atracted to those 5*. Just that without conspiranoic comments, without the disgraceful behaviour of to low down the note on playstore, without saying to quit the game for enesimal time.
    All that if one is considering himself a fan game, of course . But truly.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Some players are only worrying about how much profit devs are doing. Which uses to follow the populist argument of how much money are we being robbed.
    Well, for that the answer is really simple. Go and develop yourselves a game, if so much profit you think you will make. And make it run for 6 years, if you can.
    Take in mind that Marvel is a franchise that will ask for his money each month. Oops! That will be a slight less profit of what we calculated. And Im sure a lot of things more.
    Yes you can say now the game is mine and Im the robin hood comunist gamer, free 5* champed to each player we are brothers.
    We will see how much your game last with this politicy thought. 
    Another funny thing is that on this community the most negative comment is the one that most likes gets. Thanks god we us on comunity dont have the power to make decisions on game. 
    As I say grind a lot, spend money, do both things, or dont spend anything. Each one is free to do all that. But dont talk in the name of a commited comunity fan of the game, please.
  • Projectus2501
    Projectus2501 Posts: 218 Tile Toppler
    Bad said:
    Now, if one 5* is just the one that feels great for your playgame or your team, then playing hard on scl10 will give you about 5 covers. Fixing that character as favorite and still playing hard will give you more covers.
    5 covers? how so?... 
  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    Bad said:
    Now, if one 5* is just the one that feels great for your playgame or your team, then playing hard on scl10 will give you about 5 covers. Fixing that character as favorite and still playing hard will give you more covers.
    5 covers? how so?... 
    With a 12 week stay in Latests, a 5 will be an Essential about 4.8 times.  This means a possible 2.5 covers in progression from 10.  If you manage T50 or even T100 each time for that same character you would get 75 shards from placement per event, so you are at 375, so you are now a bit over 3 covers.  Oh, and then there's some in PVP (probably just one appearance during a Latest stay, but maybe you get two.... Maybe you can get T100 there and get another 50-100 shards, you're still only at 3 covers and shards.

    The rest would have to be from pulls.
  • Projectus2501
    Projectus2501 Posts: 218 Tile Toppler
    bluewolf said:
    Bad said:
    Now, if one 5* is just the one that feels great for your playgame or your team, then playing hard on scl10 will give you about 5 covers. Fixing that character as favorite and still playing hard will give you more covers.
    5 covers? how so?... 
    With a 12 week stay in Latests, a 5 will be an Essential about 4.8 times.  This means a possible 2.5 covers in progression from 10.  If you manage T50 or even T100 each time for that same character you would get 75 shards from placement per event, so you are at 375, so you are now a bit over 3 covers.  Oh, and then there's some in PVP (probably just one appearance during a Latest stay, but maybe you get two.... Maybe you can get T100 there and get another 50-100 shards, you're still only at 3 covers and shards.

    The rest would have to be from pulls.
    OK, so scl10 will give you 3 covers not 5. That's the number I also calculated. 
  • Projectus2501
    Projectus2501 Posts: 218 Tile Toppler
    bluewolf said:
    Bad said:
    Now, if one 5* is just the one that feels great for your playgame or your team, then playing hard on scl10 will give you about 5 covers. Fixing that character as favorite and still playing hard will give you more covers.
    5 covers? how so?... 
    With a 12 week stay in Latests, a 5 will be an Essential about 4.8 times.  This means a possible 2.5 covers in progression from 10.  If you manage T50 or even T100 each time for that same character you would get 75 shards from placement per event, so you are at 375, so you are now a bit over 3 covers.  Oh, and then there's some in PVP (probably just one appearance during a Latest stay, but maybe you get two.... Maybe you can get T100 there and get another 50-100 shards, you're still only at 3 covers and shards.

    The rest would have to be from pulls.
    Ps: and this time (5455) the time spent in ll drops
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Ok in fact I didnt do the maths and I didnt calculate the covers minus the favorite shards of the weekly pulls.
    Ironically I wasnt wrong because the game provides 125 shards over 5 rank place.
    Im not saying all players should play that huge amount of time though.
    Although if there is someone who can do it so, my congratulations. And I envy his roster.
  • shadow2999
    shadow2999 Posts: 16 Just Dropped In
    Devs, I think like most here, that this covid situation was yet another time that you decided to shoot yourself in the foot.  Its ok to slow the character release schedule for 5 stars.  In fact that would be PREFERENCE of the player base from what I can see.  Maybe in the time honored tradition of enlightened self interest, you listen.


  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    @Bad, @HoundofShadow


     Instead of yelling at other posters to throw money at the company when the developers make decisions that adversely affect players, I think it’d be better to let the developers know when they make decisions we disagree with and make us less likely to spend on and more likely to eventually uninstall the game altogether. 

     Hopefully you’ll listen to them a bit more, because right now it seems like you are hemorrhaging customers and the overall discontent from your community is not really conducive to attracting new players. 
    If you think Im yelling at other post to spend money( false because I said everyone is free to do what they want), I hope you understand your attitude for me exceeds the usual feedback and goes into a subtle blackmail to devs persuading other players toward negative behaviours and another time speaking on the name of others although claiming not doing so.
    And that is precisely the type of attitude that Im denouncing here.
    On my side I will be playing the same. Cp reward change on pvp I already said on other post my opinion and I said what I will do personally. Without claiming a false right I dont have, blaiming devs or trying to start an outrageous community reaction.
    Yes the type of attitude I was denouncing.
  • JHawkInc
    JHawkInc Posts: 2,605 Chairperson of the Boards
    I think it's fair to say it would be the preference of the vocal portion of the forums. Not necessarily all of the forums There are several of us that think slowing character releases might not be worth tanking the game's main source of revenue. I mean, I would rather not be able to keep up with new character releases than have the game close. 

    We really don't know what the playerbase as a whole thinks, since the vast majority of them are not here.

    And even then, what the players think is still only a portion of what should be considered. If 100% of the players think they should slow releases, but the actual accounting behind player spending suggests that's a bad idea, then maybe what the players want is a bad idea, and shouldn't be followed.

    I don't think any of this is that black and white. But that includes phrases like "this is what the players want." Okay, that's nice, if the players want to be shot in the foot, you would tell them "no." Being "what the players want" alone doesn't give an idea merit.

    Which is why we need to discuss these things, good and bad alike, and try to work out and reason through as much as we can on our side (we can't see the accounting books for the game, after all), to help the devs reach the most desirable conclusion possible.

    And why people who only make posts with snark and jabs at things they perceive as a problem are only making things worse. We could do with a lot less of that around here. We have enough problems without people exaggerating them to make a useless jab at the devs.
  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    edited May 2020
    We are all (except the devs) operating in the dark in terms of what happens to revenue when a new character is released - or not.

    In the past they have slowed releases (like around the end of the year).  I had presumed there was a lot of work being done on shards, and champ rewards, and preparing for the Challenge Nodes and reworked points involved for PVEs.  All of that prep cut into the time they had to spend on new characters.

    Obviously the game is still here going strong 5 months later (well, seemingly, anyway).

    Now, maybe they need to make up for some revenue targets when there were less new characters.  But they also have run oodles of bundles which seem to have a fairly high success rate, since the beginning of the year.  My gut says a lot more revenue has been made from sales of bundles of covers than the amount of "normal" sales when all there is are standard PVE stores and the like, and HP purchases for roster slots.

    If revenue was not higher in at least the first quarter of the year over last year, I'd be surprised.  Now, given current economic conditions, I can believe that the spending hadn't dropped a little in the second quarter so far, but I'm just a layman. 

    My guess is that this 5 release is not a make-or-break for the game shutting down.  But who knows?  If we need to get rid of Havok faster to save the game from shutting down, I guess I can fully support that.
  • wolfknight34
    wolfknight34 Posts: 17 Just Dropped In
    @IceIX
    I thought it would be interesting if I gave you an idea, how about adding a new round to Daily Deadpool which consisted of a roster tag team.
    Where we experience wave after wave after wave using a players ENTIRE roster.
    The more waves completed the higher the rewards will be starting from lower 1* all the way to powerful 5*s, could be something to think about for the future??
    just a thought.
  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    edited May 2020
    Another idea I had to make an event without a new character:

    Many players missed many of costumes entirely.  As in, weren't playing, or were barely playing, or not aware of how to get them.

    Set up a PVE where each of the essentials (3,4,5) have costumes available.  Also, make (maybe) the 3 and 4 boosted that week so they are in PVP.  Maybe make the 3* costume available in progression.

    Then, offer a costume bundle for cash with one or all of the costumes and some covers.  Or maybe different bundles for each costume and some covers.  The point is to sell the costumes at the point when you will be using the characters.

    And, since they've been in game for a long time now, I think there's a price point between the original costume offers and the $5.99 for a costume alone.  Maybe you toss in a costume for free and price the cover bundle like the other bundles we've seen lately.

    I'm not sure the sweet spot but you could find a way to make it appealing.  I know that there are some people who want costumes, but the game has locked them away and isn't capitalizing on an existing demand.  Utilizing existing assets in a new and interesting way is a cost-effective method to generate player interest and, with the right offers, spending.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    About two years ago, the devs made changes to the UI of Steam players. At that time, that group of players were very unhappy. One of them asked what it would take to bring the old UI back. The dev answered that poster and gave two options. It went along the line of:

    1) The number of steam players increases.
    2) They could write the codes more efficiently.

    One can infer that ROI is an important factor. Time is another important factor.

    About six months ago, IceIX dropped by more often and answered some of the posters' questions. Once again, he mentioned something about ROI or cost analyses of doing certain things or rewriting codes. He even acknowledged that there were great solutions offered by the players. They are aware of the solutions that you guys brought up and have considered implementing it. Due to whatever factors or constraints, they couldn't slot it into their schedules. There is no doubt there will be players brushing these reasons aside as excuses. Then, what's the point of asking the devs to communicate more often when they are going to dismiss whatever they don't like to hear as excuses?

    The devs always get accused of not "listening" to the players. Despite the devs sharing with the players the constraints that they faced over the years and the metrics they used to make decisions, players here never listen. They ignored whatever they've said because it's not what they wanted to hear, then continued to push on with their demands, demonising the devs in the process. 

    The last two characters who received a rework were Mr. Fantastic and Dr Octopus. It probably happened because there were some kind of cinematic release or some kind of big celebration and they have extra to time to slot them into the project. Likewise, it's reasonable to believe that it's possible to slot in rework of 5* Black Widow along with cinematic release.

    Lastly, there are probably about ten different groups of players: 1 group per rarity, 4 transitioning between two rarities, 1 at the top.  Each group of players have different wants and needs. Have you ever stopped and considered that you are not the only group of players that the devs have to put into mind when changes are made?